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author | Topi Pohjolainen <topi.pohjolainen@intel.com> | 2016-08-26 09:26:15 +0300 |
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committer | Topi Pohjolainen <topi.pohjolainen@intel.com> | 2016-09-12 11:48:29 +0300 |
commit | 39712b2a14745861d06ab608ba9a56f1c006addc (patch) | |
tree | c377ef2d14eefe8ff515ade0e570a81008944f32 /src/mesa/drivers/dri/i965/intel_mipmap_tree.h | |
parent | 024a39511f95a156b7d6524fc0770d95fbbcd1d0 (diff) | |
download | external_mesa3d-39712b2a14745861d06ab608ba9a56f1c006addc.zip external_mesa3d-39712b2a14745861d06ab608ba9a56f1c006addc.tar.gz external_mesa3d-39712b2a14745861d06ab608ba9a56f1c006addc.tar.bz2 |
i965/rbc: Allocate mcs directly
such as we do for compressed msaa. In case of non-compressed simgle
sampled buffers the allocation of mcs is deferred until there is
actually a clear operation that needs the mcs.
In case of render buffer compression the mcs buffer always needed
and there is no real reason to defer the allocation. By doing it
directly allows to drop quite a bit unnecessary complexity.
Patch leaves brw_predraw_set_aux_buffers() a no-op. Subsequent
patches will re-use it and it seemed cleaner to leave it instead
of removing and re-introducing.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_mipmap_tree.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.h | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h index 07db51b..2f1b8eb 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.h @@ -709,11 +709,8 @@ intel_miptree_supports_lossless_compressed(struct brw_context *brw, bool intel_miptree_alloc_non_msrt_mcs(struct brw_context *brw, - struct intel_mipmap_tree *mt); - -void -intel_miptree_prepare_mcs(struct brw_context *brw, - struct intel_mipmap_tree *mt); + struct intel_mipmap_tree *mt, + bool is_lossless_compressed); enum { MIPTREE_LAYOUT_ACCELERATED_UPLOAD = 1 << 0, |