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authorSisinty Sasmita Patra <sisinty.patra@intel.com>2014-12-12 11:28:05 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2015-01-26 17:29:34 -0800
commit009be40b7d9e882ce95f6f76523f8f6d1c21238c (patch)
treeb2d04e33c42a8b68eda1c74b854d89831c6e79e6 /src/mesa/drivers/dri/i965/intel_tex_subimage.c
parentf883aac06ee9f609273722772b7dd15debaf4f11 (diff)
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i965: Refactor tiled memcpy functions and move them into their own file
This commit refactors the tiled_memcpy code in intel_tex_subimage.c and moves it into its own file intel_tiled_memcpy files. Also, xtile_copy and ytile_copy are renamed to linear_to_xtiled and linear_to_ytiled respectively. The *_faster functions are similarly renamed. There was also a bit of logic to select between the the libc provided memcpy function and our custom memcpy that does an RGBA -> BGRA swizzle. This was moved into an intel_get_memcpy function so that rgba8_copy can live (and be inlined) in intel_tiled_memcpy.c. v2: Jason Ekstrand <jason.ekstrand@intel.com> - Better commit message - Fix up the copyright on the intel_tiled_memcpy files - Various whitespace fixes - Moved a bunch of stuff that did not need to be exposed from intel_tiled_memcpy.h to intel_tiled_memcpy.c - Added proper documentation for intel_get_memcpy - Incorperated the ptrdiff_t tweaks from commit 225a09790 v3: Jason Ekstrand <jason.ekstrand@intel.com> - Fixed a comment - Move the tile size constants into the .c file Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Chad Versace <chad.versace@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/intel_tex_subimage.c')
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_subimage.c394
1 files changed, 2 insertions, 392 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index 1c6310f..4262f71 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -42,372 +42,10 @@
#include "intel_tex.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
-
-#ifdef __SSSE3__
-#include <tmmintrin.h>
-#endif
+#include "intel_tiled_memcpy.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
-#define ALIGN_UP(a, b) ALIGN(a, b)
-
-/* Tile dimensions.
- * Width and span are in bytes, height is in pixels (i.e. unitless).
- * A "span" is the most number of bytes we can copy from linear to tiled
- * without needing to calculate a new destination address.
- */
-static const uint32_t xtile_width = 512;
-static const uint32_t xtile_height = 8;
-static const uint32_t xtile_span = 64;
-static const uint32_t ytile_width = 128;
-static const uint32_t ytile_height = 32;
-static const uint32_t ytile_span = 16;
-
-typedef void *(*mem_copy_fn)(void *dest, const void *src, size_t n);
-
-/**
- * Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
- * These ranges are in bytes, i.e. pixels * bytes-per-pixel.
- * The first and last ranges must be shorter than a "span" (the longest linear
- * stretch within a tile) and the middle must equal a whole number of spans.
- * Ranges may be empty. The region copied must land entirely within one tile.
- * 'dst' is the start of the tile and 'src' is the corresponding
- * address to copy from, though copying begins at (x0, y0).
- * To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
- * Swizzling flips bit 6 in the copy destination offset, when certain other
- * bits are set in it.
- */
-typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
- char *dst, const char *src,
- uint32_t src_pitch,
- uint32_t swizzle_bit,
- mem_copy_fn mem_copy);
-
-
-#ifdef __SSSE3__
-static const uint8_t rgba8_permutation[16] =
- { 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
-
-/* NOTE: dst must be 16 byte aligned */
-#define rgba8_copy_16(dst, src) \
- *(__m128i *)(dst) = _mm_shuffle_epi8( \
- (__m128i) _mm_loadu_ps((float *)(src)), \
- *(__m128i *) rgba8_permutation \
- )
-#endif
-
-/**
- * Copy RGBA to BGRA - swap R and B.
- */
-static inline void *
-rgba8_copy(void *dst, const void *src, size_t bytes)
-{
- uint8_t *d = dst;
- uint8_t const *s = src;
-
-#ifdef __SSSE3__
- /* Fast copying for tile spans.
- *
- * As long as the destination texture is 16 aligned,
- * any 16 or 64 spans we get here should also be 16 aligned.
- */
-
- if (bytes == 16) {
- assert(!(((uintptr_t)dst) & 0xf));
- rgba8_copy_16(d+ 0, s+ 0);
- return dst;
- }
-
- if (bytes == 64) {
- assert(!(((uintptr_t)dst) & 0xf));
- rgba8_copy_16(d+ 0, s+ 0);
- rgba8_copy_16(d+16, s+16);
- rgba8_copy_16(d+32, s+32);
- rgba8_copy_16(d+48, s+48);
- return dst;
- }
-#endif
-
- while (bytes >= 4) {
- d[0] = s[2];
- d[1] = s[1];
- d[2] = s[0];
- d[3] = s[3];
- d += 4;
- s += 4;
- bytes -= 4;
- }
- return dst;
-}
-
-/**
- * Copy texture data from linear to X tile layout.
- *
- * \copydoc tile_copy_fn
- */
-static inline void
-xtile_copy(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
- char *dst, const char *src,
- uint32_t src_pitch,
- uint32_t swizzle_bit,
- mem_copy_fn mem_copy)
-{
- /* The copy destination offset for each range copied is the sum of
- * an X offset 'x0' or 'xo' and a Y offset 'yo.'
- */
- uint32_t xo, yo;
-
- src += y0 * src_pitch;
-
- for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
- /* Bits 9 and 10 of the copy destination offset control swizzling.
- * Only 'yo' contributes to those bits in the total offset,
- * so calculate 'swizzle' just once per row.
- * Move bits 9 and 10 three and four places respectively down
- * to bit 6 and xor them.
- */
- uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
-
- mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
-
- for (xo = x1; xo < x2; xo += xtile_span) {
- mem_copy(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
- }
-
- mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
-
- src += src_pitch;
- }
-}
-
-/**
- * Copy texture data from linear to Y tile layout.
- *
- * \copydoc tile_copy_fn
- */
-static inline void
-ytile_copy(
- uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
- char *dst, const char *src,
- uint32_t src_pitch,
- uint32_t swizzle_bit,
- mem_copy_fn mem_copy)
-{
- /* Y tiles consist of columns that are 'ytile_span' wide (and the same height
- * as the tile). Thus the destination offset for (x,y) is the sum of:
- * (x % column_width) // position within column
- * (x / column_width) * bytes_per_column // column number * bytes per column
- * y * column_width
- *
- * The copy destination offset for each range copied is the sum of
- * an X offset 'xo0' or 'xo' and a Y offset 'yo.'
- */
- const uint32_t column_width = ytile_span;
- const uint32_t bytes_per_column = column_width * ytile_height;
-
- uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
- uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
-
- /* Bit 9 of the destination offset control swizzling.
- * Only the X offset contributes to bit 9 of the total offset,
- * so swizzle can be calculated in advance for these X positions.
- * Move bit 9 three places down to bit 6.
- */
- uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
- uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
-
- uint32_t x, yo;
-
- src += y0 * src_pitch;
-
- for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
- uint32_t xo = xo1;
- uint32_t swizzle = swizzle1;
-
- mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
-
- /* Step by spans/columns. As it happens, the swizzle bit flips
- * at each step so we don't need to calculate it explicitly.
- */
- for (x = x1; x < x2; x += ytile_span) {
- mem_copy(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
- xo += bytes_per_column;
- swizzle ^= swizzle_bit;
- }
-
- mem_copy(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
-
- src += src_pitch;
- }
-}
-
-/**
- * Copy texture data from linear to X tile layout, faster.
- *
- * Same as \ref xtile_copy but faster, because it passes constant parameters
- * for common cases, allowing the compiler to inline code optimized for those
- * cases.
- *
- * \copydoc tile_copy_fn
- */
-static FLATTEN void
-xtile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
- char *dst, const char *src,
- uint32_t src_pitch,
- uint32_t swizzle_bit,
- mem_copy_fn mem_copy)
-{
- if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
- if (mem_copy == memcpy)
- return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
- dst, src, src_pitch, swizzle_bit, memcpy);
- else if (mem_copy == rgba8_copy)
- return xtile_copy(0, 0, xtile_width, xtile_width, 0, xtile_height,
- dst, src, src_pitch, swizzle_bit, rgba8_copy);
- } else {
- if (mem_copy == memcpy)
- return xtile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, memcpy);
- else if (mem_copy == rgba8_copy)
- return xtile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, rgba8_copy);
- }
- xtile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, mem_copy);
-}
-
-/**
- * Copy texture data from linear to Y tile layout, faster.
- *
- * Same as \ref ytile_copy but faster, because it passes constant parameters
- * for common cases, allowing the compiler to inline code optimized for those
- * cases.
- *
- * \copydoc tile_copy_fn
- */
-static FLATTEN void
-ytile_copy_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
- char *dst, const char *src,
- uint32_t src_pitch,
- uint32_t swizzle_bit,
- mem_copy_fn mem_copy)
-{
- if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
- if (mem_copy == memcpy)
- return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
- dst, src, src_pitch, swizzle_bit, memcpy);
- else if (mem_copy == rgba8_copy)
- return ytile_copy(0, 0, ytile_width, ytile_width, 0, ytile_height,
- dst, src, src_pitch, swizzle_bit, rgba8_copy);
- } else {
- if (mem_copy == memcpy)
- return ytile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, memcpy);
- else if (mem_copy == rgba8_copy)
- return ytile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, rgba8_copy);
- }
- ytile_copy(x0, x1, x2, x3, y0, y1,
- dst, src, src_pitch, swizzle_bit, mem_copy);
-}
-
-/**
- * Copy from linear to tiled texture.
- *
- * Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
- * pieces that do not cross tile boundaries and copy each piece with a tile
- * copy function (\ref tile_copy_fn).
- * The X range is in bytes, i.e. pixels * bytes-per-pixel.
- * The Y range is in pixels (i.e. unitless).
- * 'dst' is the start of the texture and 'src' is the corresponding
- * address to copy from, though copying begins at (xt1, yt1).
- */
-static void
-linear_to_tiled(uint32_t xt1, uint32_t xt2,
- uint32_t yt1, uint32_t yt2,
- char *dst, const char *src,
- uint32_t dst_pitch, uint32_t src_pitch,
- bool has_swizzling,
- uint32_t tiling,
- mem_copy_fn mem_copy)
-{
- tile_copy_fn tile_copy;
- uint32_t xt0, xt3;
- uint32_t yt0, yt3;
- uint32_t xt, yt;
- uint32_t tw, th, span;
- uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
-
- if (tiling == I915_TILING_X) {
- tw = xtile_width;
- th = xtile_height;
- span = xtile_span;
- tile_copy = xtile_copy_faster;
- } else if (tiling == I915_TILING_Y) {
- tw = ytile_width;
- th = ytile_height;
- span = ytile_span;
- tile_copy = ytile_copy_faster;
- } else {
- unreachable("unsupported tiling");
- }
-
- /* Round out to tile boundaries. */
- xt0 = ALIGN_DOWN(xt1, tw);
- xt3 = ALIGN_UP (xt2, tw);
- yt0 = ALIGN_DOWN(yt1, th);
- yt3 = ALIGN_UP (yt2, th);
-
- /* Loop over all tiles to which we have something to copy.
- * 'xt' and 'yt' are the origin of the destination tile, whether copying
- * copying a full or partial tile.
- * tile_copy() copies one tile or partial tile.
- * Looping x inside y is the faster memory access pattern.
- */
- for (yt = yt0; yt < yt3; yt += th) {
- for (xt = xt0; xt < xt3; xt += tw) {
- /* The area to update is [x0,x3) x [y0,y1).
- * May not want the whole tile, hence the min and max.
- */
- uint32_t x0 = MAX2(xt1, xt);
- uint32_t y0 = MAX2(yt1, yt);
- uint32_t x3 = MIN2(xt2, xt + tw);
- uint32_t y1 = MIN2(yt2, yt + th);
-
- /* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
- * the middle interval is the longest span-aligned part.
- * The sub-ranges could be empty.
- */
- uint32_t x1, x2;
- x1 = ALIGN_UP(x0, span);
- if (x1 > x3)
- x1 = x2 = x3;
- else
- x2 = ALIGN_DOWN(x3, span);
-
- assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
- assert(x1 - x0 < span && x3 - x2 < span);
- assert(x3 - x0 <= tw);
- assert((x2 - x1) % span == 0);
-
- /* Translate by (xt,yt) for single-tile copier. */
- tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
- y0-yt, y1-yt,
- dst + (ptrdiff_t) xt * th + (ptrdiff_t) yt * dst_pitch,
- src + (ptrdiff_t) xt + (ptrdiff_t) yt * src_pitch,
- src_pitch,
- swizzle_bit,
- mem_copy);
- }
- }
-}
-
/**
* \brief A fast path for glTexImage and glTexSubImage.
*
@@ -480,35 +118,7 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
packing->Invert)
return false;
- if (type == GL_UNSIGNED_INT_8_8_8_8_REV &&
- !(format == GL_RGBA || format == GL_BGRA))
- return false; /* Invalid type/format combination */
-
- if ((texImage->TexFormat == MESA_FORMAT_L_UNORM8 && format == GL_LUMINANCE) ||
- (texImage->TexFormat == MESA_FORMAT_A_UNORM8 && format == GL_ALPHA)) {
- cpp = 1;
- mem_copy = memcpy;
- } else if ((texImage->TexFormat == MESA_FORMAT_B8G8R8A8_UNORM) ||
- (texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM)) {
- cpp = 4;
- if (format == GL_BGRA) {
- mem_copy = memcpy;
- } else if (format == GL_RGBA) {
- mem_copy = rgba8_copy;
- }
- } else if ((texImage->TexFormat == MESA_FORMAT_R8G8B8A8_UNORM) ||
- (texImage->TexFormat == MESA_FORMAT_R8G8B8X8_UNORM)) {
- cpp = 4;
- if (format == GL_BGRA) {
- /* Copying from RGBA to BGRA is the same as BGRA to RGBA so we can
- * use the same function.
- */
- mem_copy = rgba8_copy;
- } else if (format == GL_RGBA) {
- mem_copy = memcpy;
- }
- }
- if (!mem_copy)
+ if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
return false;
/* If this is a nontrivial texture view, let another path handle it instead. */