summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
diff options
context:
space:
mode:
authorPaul Berry <stereotype441@gmail.com>2013-02-16 09:49:11 -0800
committerPaul Berry <stereotype441@gmail.com>2013-04-11 09:25:24 -0700
commit09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c (patch)
tree7eeaeae8072d0d373ddf031137e235b8115181c9 /src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
parentdeffbbed4e0f24e05fe5314ee7ccd47e4826f9ba (diff)
downloadexternal_mesa3d-09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c.zip
external_mesa3d-09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c.tar.gz
external_mesa3d-09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c.tar.bz2
i965/vs: Remove brw_vs_prog_data pointer from brw_vs_compile.
In patches that follow, we'll be splitting structs brw_vs_prog_data and brw_vs_compile into a vec4-generic base struct and a VS-specific derived struct (this will allow the vec4-generic code to be re-used for geometry shaders). Having brw_vs_compile point to brw_vs_prog_data makes it difficult to do this cleanly. Fortunately most of the functions that use brw_vs_compile (those in the vec4_visitor class) already have access to brw_vs_prog_data through a separate pointer (vec4_visitor::prog_data). So all we have to do is use that pointer consistently, and plumb prog_data through the few remaining functions that need access to it. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
index 45be376..fb55714 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
@@ -53,7 +53,7 @@ void register_coalesce_test::SetUp()
shader_prog = ralloc(NULL, struct gl_shader_program);
- v = new vec4_visitor(brw, c, shader_prog, NULL, NULL);
+ v = new vec4_visitor(brw, c, NULL, shader_prog, NULL, NULL);
_mesa_init_vertex_program(ctx, &c->vp->program, GL_VERTEX_SHADER, 0);