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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 14:55:40 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/mesa/drivers/dri/i965
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
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glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp24
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_tes.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c6
11 files changed, 31 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index c7a66cb..5e3c9d1 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -239,8 +239,9 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
/* Resolve color for each active shader image. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ?
- ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
+ const struct gl_linked_shader *shader =
+ ctx->_Shader->CurrentProgram[i] ?
+ ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
if (unlikely(shader && shader->NumImages)) {
for (unsigned j = 0; j < shader->NumImages; j++) {
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 9d7a5b4..cc03278 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -366,7 +366,7 @@ struct brw_compute_program {
struct brw_shader {
- struct gl_shader base;
+ struct gl_linked_shader base;
bool compiled_once;
};
@@ -1581,15 +1581,15 @@ brw_update_sol_surface(struct brw_context *brw,
uint32_t *out_offset, unsigned num_vector_components,
unsigned stride_dwords, unsigned offset_dwords);
void brw_upload_ubo_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);
void brw_upload_abo_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);
void brw_upload_image_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data);
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 4ac1009..1ce74d8 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -98,7 +98,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
struct brw_gs_prog_key *key)
{
struct brw_compiler *compiler = brw->intelScreen->compiler;
- struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_data prog_data;
bool start_busy = false;
@@ -117,7 +116,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
- struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+ struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_shader *bgs = (struct brw_shader *) gs;
int param_count = gp->program.Base.nir->num_uniforms / 4;
@@ -161,7 +160,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
char *error_str;
const unsigned *program =
brw_compile_gs(brw->intelScreen->compiler, brw, mem_ctx, key,
- &prog_data, shader->Program->nir, prog,
+ &prog_data, gs->Program->nir, prog,
st_index, &program_size, &error_str);
if (program == NULL) {
ralloc_free(mem_ctx);
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 76c580b..5374685 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -43,12 +43,12 @@ static bool
brw_shader_precompile(struct gl_context *ctx,
struct gl_shader_program *sh_prog)
{
- struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
- struct gl_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
- struct gl_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
- struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
- struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+ struct gl_linked_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
+ struct gl_linked_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
+ struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+ struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
return false;
@@ -89,7 +89,7 @@ static void
process_glsl_ir(gl_shader_stage stage,
struct brw_context *brw,
struct gl_shader_program *shader_prog,
- struct gl_shader *shader)
+ struct gl_linked_shader *shader)
{
struct gl_context *ctx = &brw->ctx;
const struct brw_compiler *compiler = brw->intelScreen->compiler;
@@ -186,16 +186,14 @@ process_glsl_ir(gl_shader_stage stage,
}
}
-extern "C" struct gl_shader *
-brw_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
+extern "C" struct gl_linked_shader *
+brw_new_shader(gl_shader_stage stage)
{
struct brw_shader *shader;
shader = rzalloc(NULL, struct brw_shader);
if (shader) {
shader->base.Stage = stage;
- shader->base.Name = name;
- _mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
@@ -209,13 +207,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
- struct gl_shader *shader = shProg->_LinkedShaders[stage];
+ struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)
continue;
struct gl_program *prog =
ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
- shader->Name);
+ 0);
if (!prog)
return false;
prog->Parameters = _mesa_new_parameter_list();
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index a1a8116..aee9467 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -651,7 +651,7 @@ brw_stage_prog_data_free(const void *p)
void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
- struct gl_shader *shader, struct gl_program *prog)
+ struct gl_linked_shader *shader, struct gl_program *prog)
{
if (shader_prog) {
if (shader->ir) {
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
index 4d6299f..5874d93 100644
--- a/src/mesa/drivers/dri/i965/brw_program.h
+++ b/src/mesa/drivers/dri/i965/brw_program.h
@@ -60,7 +60,7 @@ brw_stage_prog_data_free(const void *prog_data);
void
brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
- struct gl_shader *shader, struct gl_program *prog);
+ struct gl_linked_shader *shader, struct gl_program *prog);
void brw_upload_tcs_prog(struct brw_context *brw,
uint64_t per_vertex_slots, uint32_t per_patch_slots);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 5ce7b82..f3b5487 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1158,7 +1158,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset)
{
- const struct gl_shader *shader = NULL;
+ const struct gl_linked_shader *shader = NULL;
int num_textures = _mesa_fls(prog->SamplersUsed);
if (shader_prog)
@@ -1320,7 +1320,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
char **error_str)
{
const struct brw_device_info *devinfo = compiler->devinfo;
- struct gl_shader *shader =
+ struct gl_linked_shader *shader =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index d74c6d6..dd9eb2d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -289,8 +289,7 @@ bool brw_cs_precompile(struct gl_context *ctx,
struct gl_program *prog);
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
-struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name,
- gl_shader_stage stage);
+struct gl_linked_shader *brw_new_shader(gl_shader_stage stage);
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index d488715..3ba9f2c 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -197,7 +197,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
- struct gl_shader *tcs = shader_prog ?
+ struct gl_linked_shader *tcs = shader_prog ?
shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL] : NULL;
int param_count = nir->num_uniforms / 4;
diff --git a/src/mesa/drivers/dri/i965/brw_tes.c b/src/mesa/drivers/dri/i965/brw_tes.c
index d7b3e69..001655d 100644
--- a/src/mesa/drivers/dri/i965/brw_tes.c
+++ b/src/mesa/drivers/dri/i965/brw_tes.c
@@ -150,7 +150,8 @@ brw_codegen_tes_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
- struct gl_shader *tes = shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *tes =
+ shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
int param_count = nir->num_uniforms / 4;
prog_data.base.base.param =
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index eed16ac..c101e05 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -946,7 +946,7 @@ const struct brw_tracked_state brw_cs_texture_surfaces = {
void
brw_upload_ubo_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{
@@ -1064,7 +1064,7 @@ const struct brw_tracked_state brw_cs_ubo_surfaces = {
void
brw_upload_abo_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{
@@ -1350,7 +1350,7 @@ update_image_surface(struct brw_context *brw,
void
brw_upload_image_surfaces(struct brw_context *brw,
- struct gl_shader *shader,
+ struct gl_linked_shader *shader,
struct brw_stage_state *stage_state,
struct brw_stage_prog_data *prog_data)
{