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author | Eric Anholt <eric@anholt.net> | 2009-06-03 16:40:20 +0000 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-04 14:00:43 +0000 |
commit | 1ba96651e12b3c74fb9c8f5a61b183ef36a27b1e (patch) | |
tree | 2cd5c5303ec85edfc47ab8f80e60a88134f461e0 /src/mesa/drivers/dri/intel/intel_context.h | |
parent | 165ae5e2fb57bdb64b4cf01271b4effeb811f675 (diff) | |
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intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.h')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 810f3e6..4e45f1a 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -305,6 +305,8 @@ struct intel_context */ GLboolean is_front_buffer_rendering; + GLboolean use_texture_tiling; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ int perf_boxes; |