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author | Eric Anholt <eric@anholt.net> | 2009-02-12 03:54:58 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2009-09-30 11:27:27 -0700 |
commit | 49fbdd18ed738feaf73b7faba4d3577cd9cc3e59 (patch) | |
tree | 65a5cca320d3f4ad3baadefe975a3628982587e4 /src/mesa/drivers/dri/intel/intel_mipmap_tree.c | |
parent | b77469871a57240b33b61f12cde0da078470237b (diff) | |
download | external_mesa3d-49fbdd18ed738feaf73b7faba4d3577cd9cc3e59.zip external_mesa3d-49fbdd18ed738feaf73b7faba4d3577cd9cc3e59.tar.gz external_mesa3d-49fbdd18ed738feaf73b7faba4d3577cd9cc3e59.tar.bz2 |
i965: Fix massive memory allocation for streaming texture usage.
Once we've freed a miptree, we won't see any more state cache requests
that would hit the things that pointed at it until we've let the miptree
get released back into the BO cache to be reused. By leaving those
surface state and binding table pointers that pointed at it around, we
would end up with up to (500 * texture size) in memory uselessly consumed
by the state cache.
Bug #20057
Bug #23530
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index c985da5..4f5101a 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -29,6 +29,9 @@ #include "intel_mipmap_tree.h" #include "intel_regions.h" #include "intel_chipset.h" +#ifndef I915 +#include "brw_state.h" +#endif #include "main/enums.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE @@ -269,6 +272,19 @@ intel_miptree_release(struct intel_context *intel, DBG("%s deleting %p\n", __FUNCTION__, *mt); +#ifndef I915 + /* Free up cached binding tables holding a reference on our buffer, to + * avoid excessive memory consumption. + * + * This isn't as aggressive as we could be, as we'd like to do + * it from any time we free the last ref on a region. But intel_region.c + * is context-agnostic. Perhaps our constant state cache should be, as + * well. + */ + brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache, + (*mt)->region->buffer); +#endif + intel_region_release(&((*mt)->region)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) |