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authorBrian Paul <brianp@vmware.com>2011-09-17 14:50:48 -0600
committerBrian Paul <brianp@vmware.com>2011-09-17 14:57:40 -0600
commitfa2c886863492cc3eeee6d2059ae24edc1cb2bff (patch)
tree1853bc1556d33687cb5a375bb30dbf7c719bd269 /src/mesa/drivers/dri/intel/intel_tex_image.c
parent1da896803cdd09293c7bb0048a2116e237a51766 (diff)
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external_mesa3d-fa2c886863492cc3eeee6d2059ae24edc1cb2bff.tar.gz
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intel: make intel_texture_image a subclass of swrast_texture_image
We need to subclass swrast_texture_image because if we use swrast for fallback rendering, we'll need to have swrast_texture_image objects.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 2ef5d55..fd719e4 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -53,40 +53,40 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
{
GLuint firstLevel;
GLuint lastLevel;
- GLuint width = intelImage->base.Width;
- GLuint height = intelImage->base.Height;
- GLuint depth = intelImage->base.Depth;
+ GLuint width = intelImage->base.Base.Width;
+ GLuint height = intelImage->base.Base.Height;
+ GLuint depth = intelImage->base.Base.Depth;
GLuint i;
DBG("%s\n", __FUNCTION__);
- if (intelImage->base.Border)
+ if (intelImage->base.Base.Border)
return NULL;
- if (intelImage->base.Level > intelObj->base.BaseLevel &&
- (intelImage->base.Width == 1 ||
+ if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
+ (intelImage->base.Base.Width == 1 ||
(intelObj->base.Target != GL_TEXTURE_1D &&
- intelImage->base.Height == 1) ||
+ intelImage->base.Base.Height == 1) ||
(intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Depth == 1))) {
+ intelImage->base.Base.Depth == 1))) {
/* For this combination, we're at some lower mipmap level and
* some important dimension is 1. We can't extrapolate up to a
* likely base level width/height/depth for a full mipmap stack
* from this info, so just allocate this one level.
*/
- firstLevel = intelImage->base.Level;
- lastLevel = intelImage->base.Level;
+ firstLevel = intelImage->base.Base.Level;
+ lastLevel = intelImage->base.Base.Level;
} else {
/* If this image disrespects BaseLevel, allocate from level zero.
* Usually BaseLevel == 0, so it's unlikely to happen.
*/
- if (intelImage->base.Level < intelObj->base.BaseLevel)
+ if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
firstLevel = 0;
else
firstLevel = intelObj->base.BaseLevel;
/* Figure out image dimensions at start level. */
- for (i = intelImage->base.Level; i > firstLevel; i--) {
+ for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
width <<= 1;
if (height != 1)
height <<= 1;
@@ -101,7 +101,7 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
*/
if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
- intelImage->base.Level == firstLevel &&
+ intelImage->base.Base.Level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
} else {
@@ -111,7 +111,7 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
return intel_miptree_create(intel,
intelObj->base.Target,
- intelImage->base.TexFormat,
+ intelImage->base.Base.TexFormat,
firstLevel,
lastLevel,
width,
@@ -184,8 +184,8 @@ try_pbo_upload(struct intel_context *intel,
else
src_stride = width;
- intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Level,
- intelImage->base.Face, 0,
+ intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
+ intelImage->base.Base.Face, 0,
&dst_x, &dst_y);
dst_stride = intelImage->mt->region->pitch;
@@ -239,8 +239,8 @@ try_pbo_zcopy(struct intel_context *intel,
else
src_stride = width;
- intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Level,
- intelImage->base.Face, 0,
+ intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
+ intelImage->base.Base.Face, 0,
&dst_x, &dst_y);
dst_stride = intelImage->mt->region->pitch;
@@ -271,8 +271,8 @@ intel_tex_image_s8z24_scattergather(struct intel_context *intel,
struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
- int w = intel_image->base.Width;
- int h = intel_image->base.Height;
+ int w = intel_image->base.Base.Width;
+ int h = intel_image->base.Base.Height;
uint32_t depth_row[w];
uint8_t stencil_row[w];
@@ -333,15 +333,15 @@ intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
struct gl_context *ctx = &intel->ctx;
bool ok = true;
- int width = image->base.Width;
- int height = image->base.Height;
+ int width = image->base.Base.Width;
+ int height = image->base.Base.Height;
struct gl_renderbuffer *drb;
struct gl_renderbuffer *srb;
struct intel_renderbuffer *idrb;
struct intel_renderbuffer *isrb;
assert(intel->has_separate_stencil);
- assert(image->base.TexFormat == MESA_FORMAT_S8_Z24);
+ assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
assert(image->mt != NULL);
drb = intel_create_wrapped_renderbuffer(ctx, width, height,
@@ -418,11 +418,11 @@ intelTexImage(struct gl_context * ctx,
assert(!intelImage->mt);
if (intelObj->mt &&
- intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
+ intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) {
/* Use an existing miptree when possible */
intel_miptree_reference(&intelImage->mt, intelObj->mt);
assert(intelImage->mt);
- } else if (intelImage->base.Border == 0) {
+ } else if (intelImage->base.Base.Border == 0) {
/* Didn't fit in the object miptree, but it's suitable for inclusion in
* a miptree, so create one just for our level and store it in the image.
* It'll get moved into the object miptree at validate time.
@@ -448,7 +448,7 @@ intelTexImage(struct gl_context * ctx,
intelImage->mt &&
_mesa_is_bufferobj(unpack->BufferObj) &&
check_pbo_format(internalFormat, format,
- type, intelImage->base.TexFormat)) {
+ type, intelImage->base.Base.TexFormat)) {
DBG("trying pbo upload\n");
@@ -502,10 +502,10 @@ intelTexImage(struct gl_context * ctx,
}
texImage->Data = intel_miptree_image_map(intel,
intelImage->mt,
- intelImage->base.Face,
- intelImage->base.Level,
+ intelImage->base.Base.Face,
+ intelImage->base.Base.Level,
&dstRowStride,
- intelImage->base.ImageOffsets);
+ intelImage->base.Base.ImageOffsets);
}
texImage->RowStride = dstRowStride / intelImage->mt->cpp;
@@ -669,25 +669,25 @@ intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
- intelImage->base.Data =
+ intelImage->base.Base.Data =
intel_miptree_image_map(intel,
intelImage->mt,
- intelImage->base.Face,
- intelImage->base.Level,
- &intelImage->base.RowStride,
- intelImage->base.ImageOffsets);
- intelImage->base.RowStride /= intelImage->mt->cpp;
+ intelImage->base.Base.Face,
+ intelImage->base.Base.Level,
+ &intelImage->base.Base.RowStride,
+ intelImage->base.Base.ImageOffsets);
+ intelImage->base.Base.RowStride /= intelImage->mt->cpp;
}
else {
/* Otherwise, the image should actually be stored in
- * intelImage->base.Data. This is pretty confusing for
+ * intelImage->base.Base.Data. This is pretty confusing for
* everybody, I'd much prefer to separate the two functions of
* texImage->Data - storage for texture images in main memory
* and access (ie mappings) of images. In other words, we'd
* create a new texImage->Map field and leave Data simply for
* storage.
*/
- assert(intelImage->base.Data);
+ assert(intelImage->base.Base.Data);
}
if (intelImage->stencil_rb) {
@@ -712,7 +712,7 @@ intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
/* Unmap */
if (intelImage->mt) {
intel_miptree_image_unmap(intel, intelImage->mt);
- intelImage->base.Data = NULL;
+ intelImage->base.Base.Data = NULL;
}
}
@@ -806,7 +806,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
texImage->RowStride = rb->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);
- if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
+ if (!intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) {
fprintf(stderr, "miptree doesn't match image\n");
}
@@ -862,7 +862,7 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
texImage->RowStride = image->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);
- if (!intel_miptree_match_image(intelObj->mt, &intelImage->base))
+ if (!intel_miptree_match_image(intelObj->mt, &intelImage->base.Base))
fprintf(stderr, "miptree doesn't match image\n");
}
#endif