diff options
author | Courtney Goeltzenleuchter <courtney@LunarG.com> | 2013-11-13 16:24:56 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2014-01-20 11:31:56 -0800 |
commit | cbb271a48845c2d236f31327df316d42888a1907 (patch) | |
tree | a860c48f113d8171d31d77bacf1c341627e4c099 /src/mesa/drivers/dri/r200 | |
parent | 5b84226c31e941219422f6d60c31524081b7a188 (diff) | |
download | external_mesa3d-cbb271a48845c2d236f31327df316d42888a1907.zip external_mesa3d-cbb271a48845c2d236f31327df316d42888a1907.tar.gz external_mesa3d-cbb271a48845c2d236f31327df316d42888a1907.tar.bz2 |
mesa: Convert gl_context::Viewport to gl_context::ViewportArray
Only element 0 of the array is used anywhere at this time, so there
should be no changes.
v4: Split out from a single megapatch. Suggested by Ken.
Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/r200')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 8939ea2..7c46d11 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1544,7 +1544,7 @@ void r200UpdateWindow( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->h : 0; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; const GLboolean render_to_fbo = (ctx->DrawBuffer ? _mesa_is_user_fbo(ctx->DrawBuffer) : 0); const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat y_scale, y_bias; @@ -1622,7 +1622,7 @@ void r200UpdateViewportOffset( struct gl_context *ctx ) __DRIdrawable *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = (GLfloat)0; GLfloat yoffset = (GLfloat)dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m; float_ui32_type tx; float_ui32_type ty; |