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author | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 18:07:26 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 18:07:26 -0700 |
commit | 601a6b872c33bfe3cb4ea03a5a8ba5ebe92dedaf (patch) | |
tree | 96730ec79e4a8c0dcbea3bab085ed624213f41fd /src/mesa/drivers/dri/sis/sis_state.c | |
parent | ff73c783cc47361ff0dd819c82d067b4b85870dd (diff) | |
download | external_mesa3d-601a6b872c33bfe3cb4ea03a5a8ba5ebe92dedaf.zip external_mesa3d-601a6b872c33bfe3cb4ea03a5a8ba5ebe92dedaf.tar.gz external_mesa3d-601a6b872c33bfe3cb4ea03a5a8ba5ebe92dedaf.tar.bz2 |
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
Diffstat (limited to 'src/mesa/drivers/dri/sis/sis_state.c')
-rw-r--r-- | src/mesa/drivers/dri/sis/sis_state.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 33a2f08..b7454d4 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -547,23 +547,24 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode ) __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; - /* - * _DrawDestMask is easier to cope with than <mode>. - */ + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + current->hwDstSet &= ~MASK_DstBufferPitch; - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->front.offset >> 1; current->hwDstSet |= smesa->front.pitch >> 2; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->back.offset >> 1; current->hwDstSet |= smesa->back.pitch >> 2; break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } |