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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-30 23:26:19 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-30 23:26:19 +0000
commitf18598cbd2802e61c2cbb1d610630da9b5951169 (patch)
tree2d59e9eff59e0fe08abfe4d7a1c4977fa35d202e /src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h
parent2726d77b2e0610c45019d0070ba21ee8ff47668d (diff)
downloadexternal_mesa3d-f18598cbd2802e61c2cbb1d610630da9b5951169.zip
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Via Unichrome/cle266 driver (Erdi Chen)
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h731
1 files changed, 731 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h b/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h
new file mode 100644
index 0000000..f551232
--- /dev/null
+++ b/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h
@@ -0,0 +1,731 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Unlike the other templates here, this assumes quite a bit about the
+ * underlying hardware. Specifically it assumes a d3d-like vertex
+ * format, with a layout more or less constrained to look like the
+ * following:
+ *
+ * union {
+ * struct {
+ * float x, y, z, w;
+ * struct { char r, g, b, a; } color;
+ * struct { char r, g, b, fog; } spec;
+ * float u0, v0;
+ * float u1, v1;
+ * float u2, v2;
+ * float u3, v3;
+ * } v;
+ * struct {
+ * float x, y, z, w;
+ * struct { char r, g, b, a; } color;
+ * struct { char r, g, b, fog; } spec;
+ * float u0, v0, q0;
+ * float u1, v1, q1;
+ * float u2, v2, q2;
+ * float u3, v3, q3;
+ * } pv;
+ * struct {
+ * float x, y, z;
+ * struct { char r, g, b, a; } color;
+ * } tv;
+ * float f[16];
+ * unsigned int ui[16];
+ * unsigned char ub4[4][16];
+ * }
+ *
+
+ * DO_XYZW: Emit xyz and maybe w coordinates.
+ * DO_RGBA: Emit color.
+ * DO_SPEC: Emit specular color.
+ * DO_FOG: Emit fog coordinate in specular alpha.
+ * DO_TEX0: Emit tex0 u,v coordinates.
+ * DO_TEX1: Emit tex1 u,v coordinates.
+ * DO_TEX2: Emit tex2 u,v coordinates.
+ * DO_TEX3: Emit tex3 u,v coordinates.
+ * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
+ *
+ * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
+ *
+ * HAVE_HW_VIEWPORT: Hardware performs viewport transform.
+ * HAVE_HW_DIVIDE: Hardware performs perspective divide.
+ *
+ * HAVE_TINY_VERTICES: Hardware understands v.tv format.
+ * HAVE_PTEX_VERTICES: Hardware understands v.pv format.
+ * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
+ *
+ * Additionally, this template assumes it is emitting *transformed*
+ * vertices; the modifications to emit untransformed vertices (ie. to
+ * t&l hardware) are probably too great to cooexist with the code
+ * already in this file.
+ *
+ * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
+ * only TEX0 is enabled, in order to maintain a vertex size which is
+ * an exact number of quadwords.
+ */
+
+#if (HAVE_HW_VIEWPORT)
+#define VIEWPORT_X(dst, x) dst = x
+#define VIEWPORT_Y(dst, y) dst = y
+#define VIEWPORT_Z(dst, z) dst = z
+#else
+#define VIEWPORT_X(dst, x) dst = s[0] * x + s[12]
+#define VIEWPORT_Y(dst, y) dst = s[5] * y + s[13]
+#define VIEWPORT_Z(dst, z) dst = s[10] * z + s[14]
+#endif
+
+#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
+#error "can't cope with this combination"
+#endif
+
+#ifndef LOCALVARS
+#define LOCALVARS
+#endif
+
+#ifndef CHECK_HW_DIVIDE
+#define CHECK_HW_DIVIDE 1
+#endif
+
+#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
+
+static void TAG(emit)(GLcontext *ctx,
+ GLuint start, GLuint end,
+ void *dest,
+ GLuint stride)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
+ GLfloat (*tc2)[4], (*tc3)[4];
+ GLfloat (*col)[4], (*spec)[4];
+ GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
+ GLuint tc2_stride, tc3_stride;
+ GLuint tc0_size, tc1_size;
+ GLuint tc2_size, tc3_size;
+ GLfloat (*coord)[4];
+ GLuint coord_stride;
+ VERTEX *v = (VERTEX *)dest;
+ const GLfloat *s = GET_VIEWPORT_MAT();
+ const GLubyte *mask = VB->ClipMask;
+ int i;
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "TAG-emit for HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICE\n");
+#endif
+
+ if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
+ (void) s;
+ coord = VB->ClipPtr->data;
+ coord_stride = VB->ClipPtr->stride;
+ }
+ else {
+ coord = VB->NdcPtr->data;
+ coord_stride = VB->NdcPtr->stride;
+ }
+
+ if (DO_TEX3) {
+ const GLuint t3 = GET_TEXSOURCE(3);
+ tc3 = VB->TexCoordPtr[t3]->data;
+ tc3_stride = VB->TexCoordPtr[t3]->stride;
+ if (DO_PTEX)
+ tc3_size = VB->TexCoordPtr[t3]->size;
+ }
+
+ if (DO_TEX2) {
+ const GLuint t2 = GET_TEXSOURCE(2);
+ tc2 = VB->TexCoordPtr[t2]->data;
+ tc2_stride = VB->TexCoordPtr[t2]->stride;
+ if (DO_PTEX)
+ tc2_size = VB->TexCoordPtr[t2]->size;
+ }
+
+ if (DO_TEX1) {
+ const GLuint t1 = GET_TEXSOURCE(1);
+ tc1 = VB->TexCoordPtr[t1]->data;
+ tc1_stride = VB->TexCoordPtr[t1]->stride;
+ if (DO_PTEX)
+ tc1_size = VB->TexCoordPtr[t1]->size;
+ }
+
+ if (DO_TEX0) {
+ const GLuint t0 = GET_TEXSOURCE(0);
+ /* test */
+ tc0_stride = VB->TexCoordPtr[t0]->stride;
+ tc0 = VB->TexCoordPtr[t0]->data;
+ if (DO_PTEX)
+ tc0_size = VB->TexCoordPtr[t0]->size;
+ }
+
+ if (DO_RGBA) {
+ col = VB->ColorPtr[0]->data;
+ col_stride = VB->ColorPtr[0]->stride;
+ }
+
+ if (DO_SPEC) {
+ spec = VB->SecondaryColorPtr[0]->data;
+ spec_stride = VB->SecondaryColorPtr[0]->stride;
+ }
+
+ if (DO_FOG) {
+ if (VB->FogCoordPtr) {
+ fog = VB->FogCoordPtr->data;
+ fog_stride = VB->FogCoordPtr->stride;
+ }
+ else {
+ static GLfloat tmp[4] = { 0, 0, 0, 0 };
+ fog = &tmp;
+ fog_stride = 0;
+ }
+ }
+
+ /* May have nonstandard strides:
+ */
+ if (start) {
+ STRIDE_4F(coord, start * coord_stride);
+ if (DO_TEX0)
+ STRIDE_4F(tc0, start * tc0_stride);
+ if (DO_TEX1)
+ STRIDE_4F(tc1, start * tc1_stride);
+ if (DO_TEX2)
+ STRIDE_4F(tc2, start * tc2_stride);
+ if (DO_TEX3)
+ STRIDE_4F(tc3, start * tc3_stride);
+ if (DO_RGBA)
+ STRIDE_4F(col, start * col_stride);
+ if (DO_SPEC)
+ STRIDE_4F(spec, start * spec_stride);
+ if (DO_FOG)
+ STRIDE_4F(fog, start * fog_stride);
+ }
+
+ for (i = start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
+ if (DO_XYZW) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
+ VIEWPORT_X(v->v.x, coord[0][0]);
+ VIEWPORT_Y(v->v.y, coord[0][1]);
+ VIEWPORT_Z(v->v.z, coord[0][2]);
+ }
+ v->v.w = coord[0][3];
+ STRIDE_4F(coord, coord_stride);
+ }
+ if (DO_RGBA) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]);
+ STRIDE_4F(col, col_stride);
+ }
+
+ if (DO_SPEC) {
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]);
+ STRIDE_4F(spec, spec_stride);
+ }
+ else {
+ v->v.specular.red = 0;
+ v->v.specular.green = 0;
+ v->v.specular.blue = 0;
+ }
+
+ if (DO_FOG) {
+ //UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]);
+ v->v.specular.alpha = fog[0][0];
+ /*=* [DBG] exy : fix lighting on + fog off error *=*/
+ STRIDE_4F(fog, fog_stride);
+ }
+ else {
+ v->v.specular.alpha = 0.0;
+ }
+
+ if (DO_TEX0) {
+ v->v.u0 = tc0[0][0];
+ v->v.v0 = tc0[0][1];
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ if (tc0_size == 4)
+ v->pv.q0 = tc0[0][3];
+ else
+ v->pv.q0 = 1.0;
+ }
+ else if (tc0_size == 4) {
+ float rhw = 1.0 / tc0[0][3];
+ v->v.w *= tc0[0][3];
+ v->v.u0 *= rhw;
+ v->v.v0 *= rhw;
+ }
+ }
+ STRIDE_4F(tc0, tc0_stride);
+ }
+ if (DO_TEX1) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ v->pv.u1 = tc1[0][0];
+ v->pv.v1 = tc1[0][1];
+ if (tc1_size == 4)
+ v->pv.q1 = tc1[0][3];
+ else
+ v->pv.q1 = 1.0;
+ }
+ else {
+ v->v.u1 = tc1[0][0];
+ v->v.v1 = tc1[0][1];
+ }
+ STRIDE_4F(tc1, tc1_stride);
+ }
+ else if (DO_PTEX) {
+ *(GLuint *)&v->pv.q1 = 0;
+ }
+ if (DO_TEX2) {
+ if (DO_PTEX) {
+ v->pv.u2 = tc2[0][0];
+ v->pv.v2 = tc2[0][1];
+ if (tc2_size == 4)
+ v->pv.q2 = tc2[0][3];
+ else
+ v->pv.q2 = 1.0;
+ }
+ else {
+ v->v.u2 = tc2[0][0];
+ v->v.v2 = tc2[0][1];
+ }
+ STRIDE_4F(tc2, tc2_stride);
+ }
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ v->pv.u3 = tc3[0][0];
+ v->pv.v3 = tc3[0][1];
+ if (tc3_size == 4)
+ v->pv.q3 = tc3[0][3];
+ else
+ v->pv.q3 = 1.0;
+ }
+ else {
+ v->v.u3 = tc3[0][0];
+ v->v.v3 = tc3[0][1];
+ }
+ STRIDE_4F(tc3, tc3_stride);
+ }
+ }
+}
+#else
+#if DO_XYZW
+
+#if HAVE_HW_DIVIDE
+#error "cannot use tiny vertices with hw perspective divide"
+#endif
+
+static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLfloat (*col)[4];
+ GLuint col_stride;
+ GLfloat (*coord)[4] = VB->NdcPtr->data;
+ GLuint coord_stride = VB->NdcPtr->stride;
+ GLfloat *v = (GLfloat *)dest;
+ const GLubyte *mask = VB->ClipMask;
+ const GLfloat *s = GET_VIEWPORT_MAT();
+ int i;
+
+ (void) s;
+
+ //ASSERT(stride == 4);
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "TAG-emit for DO_XYZW\n");
+ fprintf(stderr, "%s\n", __FUNCTION__);
+ }
+#endif
+
+ col = VB->ColorPtr[0]->data;
+ col_stride = VB->ColorPtr[0]->stride;
+
+ if (start) {
+ STRIDE_4F(coord, start * coord_stride);
+ STRIDE_4F(col, start * col_stride);
+ }
+
+ for (i = start; i < end; i++, v += 4) {
+ if (DO_XYZW) {
+ if (HAVE_HW_VIEWPORT || mask[i] == 0) {
+ VIEWPORT_X(v[0], coord[0][0]);
+ VIEWPORT_Y(v[1], coord[0][1]);
+ VIEWPORT_Z(v[2], coord[0][2]);
+ }
+ STRIDE_4F(coord, coord_stride);
+ }
+ if (DO_RGBA) {
+ VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
+ UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
+ STRIDE_4F( col, col_stride );
+ }
+ }
+}
+#else
+static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte (*col)[4];
+ GLuint col_stride;
+ GLfloat *v = (GLfloat *)dest;
+ int i;
+#ifdef DEBUG
+ if (VIA_DEBUG) {
+ fprintf(stderr, "TAG-emit for No DO_XYZW\n");
+ fprintf(stderr, "%s\n", __FUNCTION__);
+ }
+#endif
+
+ if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
+ IMPORT_FLOAT_COLORS( ctx );
+
+ col = VB->ColorPtr[0]->Ptr;
+ col_stride = VB->ColorPtr[0]->StrideB;
+
+ if (start)
+ STRIDE_4UB(col, col_stride * start);
+
+ /* Need to figure out where color is:
+ */
+ if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
+ v += 3;
+ else
+ v += 4;
+
+ for (i = start; i < end; i++, STRIDE_F(v, stride)) {
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)v = *(GLuint *)col[0];
+ }
+ else {
+ GLubyte *b = (GLubyte *)v;
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ }
+ STRIDE_4UB(col, col_stride);
+ }
+}
+#endif /* emit */
+#endif /* emit */
+
+#if (DO_XYZW) && (DO_RGBA)
+
+#if (HAVE_PTEX_VERTICES)
+static GLboolean TAG(check_tex_sizes)(GLcontext *ctx)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* Force 'missing' texcoords to something valid.
+ */
+#ifdef DEBUG
+ fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+ if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
+ VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
+
+ if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
+
+ if (DO_TEX1 && VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+
+ if (DO_PTEX)
+ return GL_TRUE;
+
+ if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
+ (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
+ (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) ||
+ (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4))
+ return GL_FALSE;
+#ifdef DEBUG
+ fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+ return GL_TRUE;
+}
+#else
+static GLboolean TAG(check_tex_sizes)(GLcontext *ctx)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* Force 'missing' texcoords to something valid.
+ */
+ if (DO_TEX3 && VB->TexCoordPtr[2] == 0)
+ VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
+
+ if (DO_TEX2 && VB->TexCoordPtr[1] == 0)
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
+
+ if (DO_TEX1 && VB->TexCoordPtr[0] == 0) {
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
+ }
+
+ if (DO_PTEX)
+ return GL_TRUE;
+
+ if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) ||
+ (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) ||
+ (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) {
+ /*PTEX_FALLBACK();*/
+ return GL_FALSE;
+ }
+
+ if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) {
+ if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
+ /*PTEX_FALLBACK();*/
+ }
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+#endif /* ptex */
+
+
+static void TAG(interp)(GLcontext *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary)
+{
+ LOCALVARS
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte *ddverts = GET_VERTEX_STORE();
+ GLuint shift = GET_VERTEX_STRIDE_SHIFT();
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ GLfloat w;
+ const GLfloat *s = GET_VIEWPORT_MAT();
+
+ VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
+ VERTEX *in = (VERTEX *)(ddverts + (ein << shift));
+ VERTEX *out = (VERTEX *)(ddverts + (eout << shift));
+
+ (void)s;
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
+#endif
+ if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
+ VIEWPORT_X(dst->v.x, dstclip[0]);
+ VIEWPORT_Y(dst->v.y, dstclip[1]);
+ VIEWPORT_Z(dst->v.z, dstclip[2]);
+ w = dstclip[3];
+ }
+ else {
+ w = 1.0 / dstclip[3];
+ VIEWPORT_X(dst->v.x, dstclip[0] * w);
+ VIEWPORT_Y(dst->v.y, dstclip[1] * w);
+ VIEWPORT_Z(dst->v.z, dstclip[2] * w);
+ }
+
+ if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
+ DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
+ DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
+
+ dst->v.w = w;
+
+ INTERP_UB(t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0]);
+ INTERP_UB(t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1]);
+ INTERP_UB(t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2]);
+ INTERP_UB(t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3]);
+
+ if (DO_SPEC) {
+ INTERP_UB(t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0]);
+ INTERP_UB(t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1]);
+ INTERP_UB(t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2]);
+ }
+ if (DO_FOG) {
+ INTERP_UB(t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3]);
+ }
+ if (DO_TEX0) {
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ INTERP_F(t, dst->pv.u0, out->pv.u0, in->pv.u0);
+ INTERP_F(t, dst->pv.v0, out->pv.v0, in->pv.v0);
+ INTERP_F(t, dst->pv.q0, out->pv.q0, in->pv.q0);
+ }
+ else {
+ INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0);
+ INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0);
+ }
+ }
+ else {
+ INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0);
+ INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0);
+ }
+ }
+ if (DO_TEX1) {
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ INTERP_F(t, dst->pv.u1, out->pv.u1, in->pv.u1);
+ INTERP_F(t, dst->pv.v1, out->pv.v1, in->pv.v1);
+ INTERP_F(t, dst->pv.q1, out->pv.q1, in->pv.q1);
+ }
+ else {
+ INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1);
+ INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1);
+ }
+ }
+ else {
+ INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1);
+ INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1);
+ }
+ }
+ else if (DO_PTEX) {
+ dst->pv.q0 = 0.0; /* must be a valid float on radeon */
+ }
+ if (DO_TEX2) {
+ if (DO_PTEX) {
+ INTERP_F(t, dst->pv.u2, out->pv.u2, in->pv.u2);
+ INTERP_F(t, dst->pv.v2, out->pv.v2, in->pv.v2);
+ INTERP_F(t, dst->pv.q2, out->pv.q2, in->pv.q2);
+ }
+ else {
+ INTERP_F(t, dst->v.u2, out->v.u2, in->v.u2);
+ INTERP_F(t, dst->v.v2, out->v.v2, in->v.v2);
+ }
+ }
+ if (DO_TEX3) {
+ if (DO_PTEX) {
+ INTERP_F(t, dst->pv.u3, out->pv.u3, in->pv.u3);
+ INTERP_F(t, dst->pv.v3, out->pv.v3, in->pv.v3);
+ INTERP_F(t, dst->pv.q3, out->pv.q3, in->pv.q3);
+ }
+ else {
+ INTERP_F(t, dst->v.u3, out->v.u3, in->v.u3);
+ INTERP_F(t, dst->v.v3, out->v.v3, in->v.v3);
+ }
+ }
+ }
+ else {
+ /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
+ */
+ INTERP_UB(t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0]);
+ INTERP_UB(t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1]);
+ INTERP_UB(t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2]);
+ INTERP_UB(t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3]);
+ }
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
+#endif
+}
+
+#endif /* rgba && xyzw */
+
+static void TAG(init)(void)
+{
+ setup_tab[IND].emit = TAG(emit);
+
+#if (DO_XYZW && DO_RGBA)
+ setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
+ setup_tab[IND].interp = TAG(interp);
+#endif
+
+ if (DO_SPEC)
+ setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
+ else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
+ DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
+ setup_tab[IND].copy_pv = copy_pv_rgba4;
+ else
+ setup_tab[IND].copy_pv = copy_pv_rgba3;
+
+ if (DO_TEX3) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 18;
+ setup_tab[IND].vertex_stride_shift = 7;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 14;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX2) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 18;
+ setup_tab[IND].vertex_stride_shift = 7;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX1) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ ASSERT(HAVE_PTEX_VERTICES);
+ setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 10;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ }
+ else if (DO_TEX0) {
+ if (DO_PTEX && HAVE_PTEX_VERTICES) {
+ setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 12;
+ setup_tab[IND].vertex_stride_shift = 6;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 8;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+ }
+ else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
+ setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 4;
+ setup_tab[IND].vertex_stride_shift = 4;
+ }
+ else if (HAVE_NOTEX_VERTICES) {
+ setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 6;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+ else {
+ setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
+ setup_tab[IND].vertex_size = 8;
+ setup_tab[IND].vertex_stride_shift = 5;
+ }
+
+ assert(setup_tab[IND].vertex_size * 4 <=
+ 1 << setup_tab[IND].vertex_stride_shift);
+}
+
+#undef IND
+#undef TAG