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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-30 23:26:19 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-30 23:26:19 +0000 |
commit | f18598cbd2802e61c2cbb1d610630da9b5951169 (patch) | |
tree | 2d59e9eff59e0fe08abfe4d7a1c4977fa35d202e /src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h | |
parent | 2726d77b2e0610c45019d0070ba21ee8ff47668d (diff) | |
download | external_mesa3d-f18598cbd2802e61c2cbb1d610630da9b5951169.zip external_mesa3d-f18598cbd2802e61c2cbb1d610630da9b5951169.tar.gz external_mesa3d-f18598cbd2802e61c2cbb1d610630da9b5951169.tar.bz2 |
Via Unichrome/cle266 driver (Erdi Chen)
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h b/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h new file mode 100644 index 0000000..f551232 --- /dev/null +++ b/src/mesa/drivers/dri/unichrome/via_dd_vbtmp.h @@ -0,0 +1,731 @@ +/* + * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. + * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + + +/* Unlike the other templates here, this assumes quite a bit about the + * underlying hardware. Specifically it assumes a d3d-like vertex + * format, with a layout more or less constrained to look like the + * following: + * + * union { + * struct { + * float x, y, z, w; + * struct { char r, g, b, a; } color; + * struct { char r, g, b, fog; } spec; + * float u0, v0; + * float u1, v1; + * float u2, v2; + * float u3, v3; + * } v; + * struct { + * float x, y, z, w; + * struct { char r, g, b, a; } color; + * struct { char r, g, b, fog; } spec; + * float u0, v0, q0; + * float u1, v1, q1; + * float u2, v2, q2; + * float u3, v3, q3; + * } pv; + * struct { + * float x, y, z; + * struct { char r, g, b, a; } color; + * } tv; + * float f[16]; + * unsigned int ui[16]; + * unsigned char ub4[4][16]; + * } + * + + * DO_XYZW: Emit xyz and maybe w coordinates. + * DO_RGBA: Emit color. + * DO_SPEC: Emit specular color. + * DO_FOG: Emit fog coordinate in specular alpha. + * DO_TEX0: Emit tex0 u,v coordinates. + * DO_TEX1: Emit tex1 u,v coordinates. + * DO_TEX2: Emit tex2 u,v coordinates. + * DO_TEX3: Emit tex3 u,v coordinates. + * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. + * + * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). + * + * HAVE_HW_VIEWPORT: Hardware performs viewport transform. + * HAVE_HW_DIVIDE: Hardware performs perspective divide. + * + * HAVE_TINY_VERTICES: Hardware understands v.tv format. + * HAVE_PTEX_VERTICES: Hardware understands v.pv format. + * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. + * + * Additionally, this template assumes it is emitting *transformed* + * vertices; the modifications to emit untransformed vertices (ie. to + * t&l hardware) are probably too great to cooexist with the code + * already in this file. + * + * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if + * only TEX0 is enabled, in order to maintain a vertex size which is + * an exact number of quadwords. + */ + +#if (HAVE_HW_VIEWPORT) +#define VIEWPORT_X(dst, x) dst = x +#define VIEWPORT_Y(dst, y) dst = y +#define VIEWPORT_Z(dst, z) dst = z +#else +#define VIEWPORT_X(dst, x) dst = s[0] * x + s[12] +#define VIEWPORT_Y(dst, y) dst = s[5] * y + s[13] +#define VIEWPORT_Z(dst, z) dst = s[10] * z + s[14] +#endif + +#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) +#error "can't cope with this combination" +#endif + +#ifndef LOCALVARS +#define LOCALVARS +#endif + +#ifndef CHECK_HW_DIVIDE +#define CHECK_HW_DIVIDE 1 +#endif + +#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) + +static void TAG(emit)(GLcontext *ctx, + GLuint start, GLuint end, + void *dest, + GLuint stride) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; + GLfloat (*tc2)[4], (*tc3)[4]; + GLfloat (*col)[4], (*spec)[4]; + GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; + GLuint tc2_stride, tc3_stride; + GLuint tc0_size, tc1_size; + GLuint tc2_size, tc3_size; + GLfloat (*coord)[4]; + GLuint coord_stride; + VERTEX *v = (VERTEX *)dest; + const GLfloat *s = GET_VIEWPORT_MAT(); + const GLubyte *mask = VB->ClipMask; + int i; + +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "TAG-emit for HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICE\n"); +#endif + + if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { + (void) s; + coord = VB->ClipPtr->data; + coord_stride = VB->ClipPtr->stride; + } + else { + coord = VB->NdcPtr->data; + coord_stride = VB->NdcPtr->stride; + } + + if (DO_TEX3) { + const GLuint t3 = GET_TEXSOURCE(3); + tc3 = VB->TexCoordPtr[t3]->data; + tc3_stride = VB->TexCoordPtr[t3]->stride; + if (DO_PTEX) + tc3_size = VB->TexCoordPtr[t3]->size; + } + + if (DO_TEX2) { + const GLuint t2 = GET_TEXSOURCE(2); + tc2 = VB->TexCoordPtr[t2]->data; + tc2_stride = VB->TexCoordPtr[t2]->stride; + if (DO_PTEX) + tc2_size = VB->TexCoordPtr[t2]->size; + } + + if (DO_TEX1) { + const GLuint t1 = GET_TEXSOURCE(1); + tc1 = VB->TexCoordPtr[t1]->data; + tc1_stride = VB->TexCoordPtr[t1]->stride; + if (DO_PTEX) + tc1_size = VB->TexCoordPtr[t1]->size; + } + + if (DO_TEX0) { + const GLuint t0 = GET_TEXSOURCE(0); + /* test */ + tc0_stride = VB->TexCoordPtr[t0]->stride; + tc0 = VB->TexCoordPtr[t0]->data; + if (DO_PTEX) + tc0_size = VB->TexCoordPtr[t0]->size; + } + + if (DO_RGBA) { + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; + } + + if (DO_SPEC) { + spec = VB->SecondaryColorPtr[0]->data; + spec_stride = VB->SecondaryColorPtr[0]->stride; + } + + if (DO_FOG) { + if (VB->FogCoordPtr) { + fog = VB->FogCoordPtr->data; + fog_stride = VB->FogCoordPtr->stride; + } + else { + static GLfloat tmp[4] = { 0, 0, 0, 0 }; + fog = &tmp; + fog_stride = 0; + } + } + + /* May have nonstandard strides: + */ + if (start) { + STRIDE_4F(coord, start * coord_stride); + if (DO_TEX0) + STRIDE_4F(tc0, start * tc0_stride); + if (DO_TEX1) + STRIDE_4F(tc1, start * tc1_stride); + if (DO_TEX2) + STRIDE_4F(tc2, start * tc2_stride); + if (DO_TEX3) + STRIDE_4F(tc3, start * tc3_stride); + if (DO_RGBA) + STRIDE_4F(col, start * col_stride); + if (DO_SPEC) + STRIDE_4F(spec, start * spec_stride); + if (DO_FOG) + STRIDE_4F(fog, start * fog_stride); + } + + for (i = start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { + if (DO_XYZW) { + if (HAVE_HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v->v.x, coord[0][0]); + VIEWPORT_Y(v->v.y, coord[0][1]); + VIEWPORT_Z(v->v.z, coord[0][2]); + } + v->v.w = coord[0][3]; + STRIDE_4F(coord, coord_stride); + } + if (DO_RGBA) { + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); + STRIDE_4F(col, col_stride); + } + + if (DO_SPEC) { + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); + STRIDE_4F(spec, spec_stride); + } + else { + v->v.specular.red = 0; + v->v.specular.green = 0; + v->v.specular.blue = 0; + } + + if (DO_FOG) { + //UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); + v->v.specular.alpha = fog[0][0]; + /*=* [DBG] exy : fix lighting on + fog off error *=*/ + STRIDE_4F(fog, fog_stride); + } + else { + v->v.specular.alpha = 0.0; + } + + if (DO_TEX0) { + v->v.u0 = tc0[0][0]; + v->v.v0 = tc0[0][1]; + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + v->pv.q0 = tc0[0][3]; + else + v->pv.q0 = 1.0; + } + else if (tc0_size == 4) { + float rhw = 1.0 / tc0[0][3]; + v->v.w *= tc0[0][3]; + v->v.u0 *= rhw; + v->v.v0 *= rhw; + } + } + STRIDE_4F(tc0, tc0_stride); + } + if (DO_TEX1) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + v->pv.u1 = tc1[0][0]; + v->pv.v1 = tc1[0][1]; + if (tc1_size == 4) + v->pv.q1 = tc1[0][3]; + else + v->pv.q1 = 1.0; + } + else { + v->v.u1 = tc1[0][0]; + v->v.v1 = tc1[0][1]; + } + STRIDE_4F(tc1, tc1_stride); + } + else if (DO_PTEX) { + *(GLuint *)&v->pv.q1 = 0; + } + if (DO_TEX2) { + if (DO_PTEX) { + v->pv.u2 = tc2[0][0]; + v->pv.v2 = tc2[0][1]; + if (tc2_size == 4) + v->pv.q2 = tc2[0][3]; + else + v->pv.q2 = 1.0; + } + else { + v->v.u2 = tc2[0][0]; + v->v.v2 = tc2[0][1]; + } + STRIDE_4F(tc2, tc2_stride); + } + if (DO_TEX3) { + if (DO_PTEX) { + v->pv.u3 = tc3[0][0]; + v->pv.v3 = tc3[0][1]; + if (tc3_size == 4) + v->pv.q3 = tc3[0][3]; + else + v->pv.q3 = 1.0; + } + else { + v->v.u3 = tc3[0][0]; + v->v.v3 = tc3[0][1]; + } + STRIDE_4F(tc3, tc3_stride); + } + } +} +#else +#if DO_XYZW + +#if HAVE_HW_DIVIDE +#error "cannot use tiny vertices with hw perspective divide" +#endif + +static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, + void *dest, GLuint stride) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*col)[4]; + GLuint col_stride; + GLfloat (*coord)[4] = VB->NdcPtr->data; + GLuint coord_stride = VB->NdcPtr->stride; + GLfloat *v = (GLfloat *)dest; + const GLubyte *mask = VB->ClipMask; + const GLfloat *s = GET_VIEWPORT_MAT(); + int i; + + (void) s; + + //ASSERT(stride == 4); +#ifdef DEBUG + if (VIA_DEBUG) { + fprintf(stderr, "TAG-emit for DO_XYZW\n"); + fprintf(stderr, "%s\n", __FUNCTION__); + } +#endif + + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; + + if (start) { + STRIDE_4F(coord, start * coord_stride); + STRIDE_4F(col, start * col_stride); + } + + for (i = start; i < end; i++, v += 4) { + if (DO_XYZW) { + if (HAVE_HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v[0], coord[0][0]); + VIEWPORT_Y(v[1], coord[0][1]); + VIEWPORT_Z(v[2], coord[0][2]); + } + STRIDE_4F(coord, coord_stride); + } + if (DO_RGBA) { + VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; + UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); + UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); + UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); + UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); + STRIDE_4F( col, col_stride ); + } + } +} +#else +static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, + void *dest, GLuint stride) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte (*col)[4]; + GLuint col_stride; + GLfloat *v = (GLfloat *)dest; + int i; +#ifdef DEBUG + if (VIA_DEBUG) { + fprintf(stderr, "TAG-emit for No DO_XYZW\n"); + fprintf(stderr, "%s\n", __FUNCTION__); + } +#endif + + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + IMPORT_FLOAT_COLORS( ctx ); + + col = VB->ColorPtr[0]->Ptr; + col_stride = VB->ColorPtr[0]->StrideB; + + if (start) + STRIDE_4UB(col, col_stride * start); + + /* Need to figure out where color is: + */ + if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT) + v += 3; + else + v += 4; + + for (i = start; i < end; i++, STRIDE_F(v, stride)) { + if (HAVE_RGBA_COLOR) { + *(GLuint *)v = *(GLuint *)col[0]; + } + else { + GLubyte *b = (GLubyte *)v; + b[0] = col[0][2]; + b[1] = col[0][1]; + b[2] = col[0][0]; + b[3] = col[0][3]; + } + STRIDE_4UB(col, col_stride); + } +} +#endif /* emit */ +#endif /* emit */ + +#if (DO_XYZW) && (DO_RGBA) + +#if (HAVE_PTEX_VERTICES) +static GLboolean TAG(check_tex_sizes)(GLcontext *ctx) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* Force 'missing' texcoords to something valid. + */ +#ifdef DEBUG + fprintf(stderr, "%s - in\n", __FUNCTION__); +#endif + if (DO_TEX3 && VB->TexCoordPtr[2] == 0) + VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; + + if (DO_TEX2 && VB->TexCoordPtr[1] == 0) + VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; + + if (DO_TEX1 && VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + + if (DO_PTEX) + return GL_TRUE; + + if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || + (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) + return GL_FALSE; +#ifdef DEBUG + fprintf(stderr, "%s - out\n", __FUNCTION__); +#endif + return GL_TRUE; +} +#else +static GLboolean TAG(check_tex_sizes)(GLcontext *ctx) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + /* Force 'missing' texcoords to something valid. + */ + if (DO_TEX3 && VB->TexCoordPtr[2] == 0) + VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; + + if (DO_TEX2 && VB->TexCoordPtr[1] == 0) + VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; + + if (DO_TEX1 && VB->TexCoordPtr[0] == 0) { + VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + } + + if (DO_PTEX) + return GL_TRUE; + + if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || + (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || + (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { + /*PTEX_FALLBACK();*/ + return GL_FALSE; + } + + if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { + if (DO_TEX1 || DO_TEX2 || DO_TEX3) { + /*PTEX_FALLBACK();*/ + } + return GL_FALSE; + } + return GL_TRUE; +} +#endif /* ptex */ + + +static void TAG(interp)(GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary) +{ + LOCALVARS + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ddverts = GET_VERTEX_STORE(); + GLuint shift = GET_VERTEX_STRIDE_SHIFT(); + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + GLfloat w; + const GLfloat *s = GET_VIEWPORT_MAT(); + + VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); + VERTEX *in = (VERTEX *)(ddverts + (ein << shift)); + VERTEX *out = (VERTEX *)(ddverts + (eout << shift)); + + (void)s; +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); +#endif + if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { + VIEWPORT_X(dst->v.x, dstclip[0]); + VIEWPORT_Y(dst->v.y, dstclip[1]); + VIEWPORT_Z(dst->v.z, dstclip[2]); + w = dstclip[3]; + } + else { + w = 1.0 / dstclip[3]; + VIEWPORT_X(dst->v.x, dstclip[0] * w); + VIEWPORT_Y(dst->v.y, dstclip[1] * w); + VIEWPORT_Z(dst->v.z, dstclip[2] * w); + } + + if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || + DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || + DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { + + dst->v.w = w; + + INTERP_UB(t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0]); + INTERP_UB(t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1]); + INTERP_UB(t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2]); + INTERP_UB(t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3]); + + if (DO_SPEC) { + INTERP_UB(t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0]); + INTERP_UB(t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1]); + INTERP_UB(t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2]); + } + if (DO_FOG) { + INTERP_UB(t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3]); + } + if (DO_TEX0) { + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + INTERP_F(t, dst->pv.u0, out->pv.u0, in->pv.u0); + INTERP_F(t, dst->pv.v0, out->pv.v0, in->pv.v0); + INTERP_F(t, dst->pv.q0, out->pv.q0, in->pv.q0); + } + else { + INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0); + INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0); + } + } + else { + INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0); + INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0); + } + } + if (DO_TEX1) { + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + INTERP_F(t, dst->pv.u1, out->pv.u1, in->pv.u1); + INTERP_F(t, dst->pv.v1, out->pv.v1, in->pv.v1); + INTERP_F(t, dst->pv.q1, out->pv.q1, in->pv.q1); + } + else { + INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1); + INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1); + } + } + else { + INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1); + INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1); + } + } + else if (DO_PTEX) { + dst->pv.q0 = 0.0; /* must be a valid float on radeon */ + } + if (DO_TEX2) { + if (DO_PTEX) { + INTERP_F(t, dst->pv.u2, out->pv.u2, in->pv.u2); + INTERP_F(t, dst->pv.v2, out->pv.v2, in->pv.v2); + INTERP_F(t, dst->pv.q2, out->pv.q2, in->pv.q2); + } + else { + INTERP_F(t, dst->v.u2, out->v.u2, in->v.u2); + INTERP_F(t, dst->v.v2, out->v.v2, in->v.v2); + } + } + if (DO_TEX3) { + if (DO_PTEX) { + INTERP_F(t, dst->pv.u3, out->pv.u3, in->pv.u3); + INTERP_F(t, dst->pv.v3, out->pv.v3, in->pv.v3); + INTERP_F(t, dst->pv.q3, out->pv.q3, in->pv.q3); + } + else { + INTERP_F(t, dst->v.u3, out->v.u3, in->v.u3); + INTERP_F(t, dst->v.v3, out->v.v3, in->v.v3); + } + } + } + else { + /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. + */ + INTERP_UB(t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0]); + INTERP_UB(t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1]); + INTERP_UB(t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2]); + INTERP_UB(t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3]); + } +#ifdef DEBUG + if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); +#endif +} + +#endif /* rgba && xyzw */ + +static void TAG(init)(void) +{ + setup_tab[IND].emit = TAG(emit); + +#if (DO_XYZW && DO_RGBA) + setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); + setup_tab[IND].interp = TAG(interp); +#endif + + if (DO_SPEC) + setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; + else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || + DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) + setup_tab[IND].copy_pv = copy_pv_rgba4; + else + setup_tab[IND].copy_pv = copy_pv_rgba3; + + if (DO_TEX3) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + ASSERT(HAVE_PTEX_VERTICES); + setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 18; + setup_tab[IND].vertex_stride_shift = 7; + } + else { + setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 14; + setup_tab[IND].vertex_stride_shift = 6; + } + } + else if (DO_TEX2) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + ASSERT(HAVE_PTEX_VERTICES); + setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 18; + setup_tab[IND].vertex_stride_shift = 7; + } + else { + setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 12; + setup_tab[IND].vertex_stride_shift = 6; + } + } + else if (DO_TEX1) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + ASSERT(HAVE_PTEX_VERTICES); + setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 12; + setup_tab[IND].vertex_stride_shift = 6; + } + else { + setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 10; + setup_tab[IND].vertex_stride_shift = 6; + } + } + else if (DO_TEX0) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 12; + setup_tab[IND].vertex_stride_shift = 6; + } + else { + setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 8; + setup_tab[IND].vertex_stride_shift = 5; + } + } + else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { + setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 4; + setup_tab[IND].vertex_stride_shift = 4; + } + else if (HAVE_NOTEX_VERTICES) { + setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 6; + setup_tab[IND].vertex_stride_shift = 5; + } + else { + setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 8; + setup_tab[IND].vertex_stride_shift = 5; + } + + assert(setup_tab[IND].vertex_size * 4 <= + 1 << setup_tab[IND].vertex_stride_shift); +} + +#undef IND +#undef TAG |