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authorJason Ekstrand <jason.ekstrand@intel.com>2015-06-19 14:46:03 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2015-06-23 15:33:16 -0700
commitc7893dc3c590b86787d8118e3920debaea3f16da (patch)
treee347e8de39fbb73cd208e8688499733cd6b6455e /src/mesa/drivers/dri
parent6e255a3299c9ec5208cb5519b5da2edb0ce2972b (diff)
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i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially at arbirary points in the shader time buffer. Now, each shader gets a single index which refers to 3 consecutive locations in the buffer. This simplifies some of the logic at the cost of having a magic 3 a few places. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h14
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp28
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c67
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp18
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h10
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp8
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp3
11 files changed, 55 insertions, 104 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index d8fcfff..a7d83f8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -821,20 +821,10 @@ struct brw_tracked_state {
enum shader_time_shader_type {
ST_NONE,
ST_VS,
- ST_VS_WRITTEN,
- ST_VS_RESET,
ST_GS,
- ST_GS_WRITTEN,
- ST_GS_RESET,
ST_FS8,
- ST_FS8_WRITTEN,
- ST_FS8_RESET,
ST_FS16,
- ST_FS16_WRITTEN,
- ST_FS16_RESET,
ST_CS,
- ST_CS_WRITTEN,
- ST_CS_RESET,
};
struct brw_vertex_buffer {
@@ -979,6 +969,8 @@ enum brw_predicate_state {
BRW_PREDICATE_STATE_USE_BIT
};
+struct shader_times;
+
/**
* brw_context is derived from gl_context.
*/
@@ -1503,7 +1495,7 @@ struct brw_context
const char **names;
int *ids;
enum shader_time_shader_type *types;
- uint64_t *cumulative;
+ struct shader_times *cumulative;
int num_entries;
int max_entries;
double report_time;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 0c11a9e..2839b9f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -578,38 +578,30 @@ fs_visitor::emit_shader_time_begin()
void
fs_visitor::emit_shader_time_end()
{
- enum shader_time_shader_type type, written_type, reset_type;
+ enum shader_time_shader_type type;
switch (stage) {
case MESA_SHADER_VERTEX:
type = ST_VS;
- written_type = ST_VS_WRITTEN;
- reset_type = ST_VS_RESET;
break;
case MESA_SHADER_GEOMETRY:
type = ST_GS;
- written_type = ST_GS_WRITTEN;
- reset_type = ST_GS_RESET;
break;
case MESA_SHADER_FRAGMENT:
if (dispatch_width == 8) {
type = ST_FS8;
- written_type = ST_FS8_WRITTEN;
- reset_type = ST_FS8_RESET;
} else {
assert(dispatch_width == 16);
type = ST_FS16;
- written_type = ST_FS16_WRITTEN;
- reset_type = ST_FS16_RESET;
}
break;
case MESA_SHADER_COMPUTE:
type = ST_CS;
- written_type = ST_CS_WRITTEN;
- reset_type = ST_CS_RESET;
break;
default:
unreachable("fs_visitor::emit_shader_time_end missing code");
}
+ int shader_time_index = brw_get_shader_time_index(brw, shader_prog, prog,
+ type);
/* Insert our code just before the final SEND with EOT. */
exec_node *end = this->instructions.get_tail();
@@ -639,20 +631,20 @@ fs_visitor::emit_shader_time_end()
* trying to determine the time taken for single instructions.
*/
ibld.ADD(diff, diff, fs_reg(-2u));
- SHADER_TIME_ADD(ibld, type, diff);
- SHADER_TIME_ADD(ibld, written_type, fs_reg(1u));
+ SHADER_TIME_ADD(ibld, shader_time_index, 0, diff);
+ SHADER_TIME_ADD(ibld, shader_time_index, 1, fs_reg(1u));
ibld.emit(BRW_OPCODE_ELSE);
- SHADER_TIME_ADD(ibld, reset_type, fs_reg(1u));
+ SHADER_TIME_ADD(ibld, shader_time_index, 2, fs_reg(1u));
ibld.emit(BRW_OPCODE_ENDIF);
}
void
fs_visitor::SHADER_TIME_ADD(const fs_builder &bld,
- enum shader_time_shader_type type, fs_reg value)
+ int shader_time_index, int shader_time_subindex,
+ fs_reg value)
{
- int shader_time_index =
- brw_get_shader_time_index(brw, shader_prog, prog, type);
- fs_reg offset = fs_reg(shader_time_index * SHADER_TIME_STRIDE);
+ int index = shader_time_index * 3 + shader_time_subindex;
+ fs_reg offset = fs_reg(index * SHADER_TIME_STRIDE);
fs_reg payload;
if (dispatch_width == 8)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index cffedc0..55a9722 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -278,7 +278,8 @@ public:
void emit_shader_time_begin();
void emit_shader_time_end();
void SHADER_TIME_ADD(const brw::fs_builder &bld,
- enum shader_time_shader_type type, fs_reg value);
+ int shader_time_index, int shader_time_subindex,
+ fs_reg value);
void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
fs_reg dst, fs_reg offset, fs_reg src0,
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 414eab9..2327af7 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -287,18 +287,24 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
functions->MemoryBarrier = brw_memory_barrier;
}
+struct shader_times {
+ uint64_t time;
+ uint64_t written;
+ uint64_t reset;
+};
+
void
brw_init_shader_time(struct brw_context *brw)
{
- const int max_entries = 4096;
- brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
- max_entries * SHADER_TIME_STRIDE,
- 4096);
+ const int max_entries = 2048;
+ brw->shader_time.bo =
+ drm_intel_bo_alloc(brw->bufmgr, "shader time",
+ max_entries * SHADER_TIME_STRIDE * 3, 4096);
brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
max_entries);
- brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
+ brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
max_entries);
brw->shader_time.max_entries = max_entries;
}
@@ -319,27 +325,6 @@ compare_time(const void *a, const void *b)
}
static void
-get_written_and_reset(struct brw_context *brw, int i,
- uint64_t *written, uint64_t *reset)
-{
- enum shader_time_shader_type type = brw->shader_time.types[i];
- assert(type == ST_VS || type == ST_GS || type == ST_FS8 ||
- type == ST_FS16 || type == ST_CS);
-
- /* Find where we recorded written and reset. */
- int wi, ri;
-
- for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
- ;
-
- for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
- ;
-
- *written = brw->shader_time.cumulative[wi];
- *reset = brw->shader_time.cumulative[ri];
-}
-
-static void
print_shader_time_line(const char *stage, const char *name,
int shader_num, uint64_t time, uint64_t total)
{
@@ -374,26 +359,13 @@ brw_report_shader_time(struct brw_context *brw)
sorted[i] = &scaled[i];
switch (type) {
- case ST_VS_WRITTEN:
- case ST_VS_RESET:
- case ST_GS_WRITTEN:
- case ST_GS_RESET:
- case ST_FS8_WRITTEN:
- case ST_FS8_RESET:
- case ST_FS16_WRITTEN:
- case ST_FS16_RESET:
- case ST_CS_WRITTEN:
- case ST_CS_RESET:
- /* We'll handle these when along with the time. */
- scaled[i] = 0;
- continue;
-
case ST_VS:
case ST_GS:
case ST_FS8:
case ST_FS16:
case ST_CS:
- get_written_and_reset(brw, i, &written, &reset);
+ written = brw->shader_time.cumulative[i].written;
+ reset = brw->shader_time.cumulative[i].reset;
break;
default:
@@ -405,7 +377,7 @@ brw_report_shader_time(struct brw_context *brw)
break;
}
- uint64_t time = brw->shader_time.cumulative[i];
+ uint64_t time = brw->shader_time.cumulative[i].time;
if (written) {
scaled[i] = time / written * (written + reset);
} else {
@@ -491,16 +463,19 @@ brw_collect_shader_time(struct brw_context *brw)
* overhead compared to the cost of tracking the time in the first place.
*/
drm_intel_bo_map(brw->shader_time.bo, true);
-
- uint32_t *times = brw->shader_time.bo->virtual;
+ void *bo_map = brw->shader_time.bo->virtual;
for (int i = 0; i < brw->shader_time.num_entries; i++) {
- brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
+ uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
+
+ brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
+ brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
+ brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
}
/* Zero the BO out to clear it out for our next collection.
*/
- memset(times, 0, brw->shader_time.bo->size);
+ memset(bo_map, 0, brw->shader_time.bo->size);
drm_intel_bo_unmap(brw->shader_time.bo);
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 82f055f..234ee18 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1676,20 +1676,21 @@ vec4_visitor::emit_shader_time_end()
*/
emit(ADD(diff, src_reg(diff), src_reg(-2u)));
- emit_shader_time_write(st_base, src_reg(diff));
- emit_shader_time_write(st_written, src_reg(1u));
+ int shader_time_index =
+ brw_get_shader_time_index(brw, shader_prog, prog, st_type);
+
+ emit_shader_time_write(shader_time_index, 0, src_reg(diff));
+ emit_shader_time_write(shader_time_index, 1, src_reg(1u));
emit(BRW_OPCODE_ELSE);
- emit_shader_time_write(st_reset, src_reg(1u));
+ emit_shader_time_write(shader_time_index, 2, src_reg(1u));
emit(BRW_OPCODE_ENDIF);
}
void
-vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
+vec4_visitor::emit_shader_time_write(int shader_time_index,
+ int shader_time_subindex,
src_reg value)
{
- int shader_time_index =
- brw_get_shader_time_index(brw, shader_prog, prog, type);
-
dst_reg dst =
dst_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type, 2));
@@ -1698,7 +1699,8 @@ vec4_visitor::emit_shader_time_write(enum shader_time_shader_type type,
time.reg_offset++;
offset.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(offset, src_reg(shader_time_index * SHADER_TIME_STRIDE)));
+ int index = shader_time_index * 3 + shader_time_subindex;
+ emit(MOV(offset, src_reg(index * SHADER_TIME_STRIDE)));
time.type = BRW_REGISTER_TYPE_UD;
emit(MOV(time, src_reg(value)));
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 2228d47..8d332af 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -85,9 +85,7 @@ public:
gl_shader_stage stage,
void *mem_ctx,
bool no_spills,
- shader_time_shader_type st_base,
- shader_time_shader_type st_written,
- shader_time_shader_type st_reset);
+ shader_time_shader_type st_type);
~vec4_visitor();
dst_reg dst_null_f()
@@ -345,7 +343,7 @@ public:
void emit_shader_time_begin();
void emit_shader_time_end();
- void emit_shader_time_write(enum shader_time_shader_type type,
+ void emit_shader_time_write(int shader_time_index, int shader_time_subindex,
src_reg value);
void emit_untyped_atomic(unsigned atomic_op, unsigned surf_index,
@@ -413,9 +411,7 @@ private:
*/
const bool no_spills;
- const shader_time_shader_type st_base;
- const shader_time_shader_type st_written;
- const shader_time_shader_type st_reset;
+ const shader_time_shader_type st_type;
};
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index b047aa1..d3754de 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -41,8 +41,7 @@ vec4_gs_visitor::vec4_gs_visitor(struct brw_context *brw,
bool no_spills)
: vec4_visitor(brw, &c->base, &c->gp->program.Base, &c->key.base,
&c->prog_data.base, prog, MESA_SHADER_GEOMETRY, mem_ctx,
- no_spills,
- ST_GS, ST_GS_WRITTEN, ST_GS_RESET),
+ no_spills, ST_GS),
c(c)
{
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 669f769..5ae572b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -3688,9 +3688,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
gl_shader_stage stage,
void *mem_ctx,
bool no_spills,
- shader_time_shader_type st_base,
- shader_time_shader_type st_written,
- shader_time_shader_type st_reset)
+ shader_time_shader_type st_type)
: backend_shader(brw, mem_ctx, shader_prog, prog, &prog_data->base, stage),
c(c),
key(key),
@@ -3700,9 +3698,7 @@ vec4_visitor::vec4_visitor(struct brw_context *brw,
first_non_payload_grf(0),
need_all_constants_in_pull_buffer(false),
no_spills(no_spills),
- st_base(st_base),
- st_written(st_written),
- st_reset(st_reset)
+ st_type(st_type)
{
this->failed = false;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
index 4baf73e..731176a 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp
@@ -221,7 +221,7 @@ vec4_vs_visitor::vec4_vs_visitor(struct brw_context *brw,
&vs_compile->key.base, &vs_prog_data->base, prog,
MESA_SHADER_VERTEX,
mem_ctx, false /* no_spills */,
- ST_VS, ST_VS_WRITTEN, ST_VS_RESET),
+ ST_VS),
vs_compile(vs_compile),
vs_prog_data(vs_prog_data)
{
diff --git a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
index 2ef52e9..8a86736 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_copy_propagation.cpp
@@ -48,8 +48,7 @@ public:
struct gl_shader_program *shader_prog)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
MESA_SHADER_VERTEX, NULL,
- false /* no_spills */,
- ST_NONE, ST_NONE, ST_NONE)
+ false /* no_spills */, ST_NONE)
{
}
diff --git a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
index c8c6757..87ebdfa 100644
--- a/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
+++ b/src/mesa/drivers/dri/i965/test_vec4_register_coalesce.cpp
@@ -51,8 +51,7 @@ public:
struct gl_shader_program *shader_prog)
: vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
MESA_SHADER_VERTEX, NULL,
- false /* no_spills */,
- ST_NONE, ST_NONE, ST_NONE)
+ false /* no_spills */, ST_NONE)
{
}