summaryrefslogtreecommitdiffstats
path: root/src/mesa/es
diff options
context:
space:
mode:
authorChia-I Wu <olvaffe@gmail.com>2009-09-21 17:57:57 +0800
committerBrian Paul <brianp@vmware.com>2009-11-05 20:04:20 -0700
commitbfa66bd6f941920cf32ce79fb103c3755b4dd8fb (patch)
tree180a41b8262fc3d6dd80ad498889fd65dd260b49 /src/mesa/es
parentf68bf0621d1f865033b078191c1f4ec1fa0bbc5c (diff)
downloadexternal_mesa3d-bfa66bd6f941920cf32ce79fb103c3755b4dd8fb.zip
external_mesa3d-bfa66bd6f941920cf32ce79fb103c3755b4dd8fb.tar.gz
external_mesa3d-bfa66bd6f941920cf32ce79fb103c3755b4dd8fb.tar.bz2
mesa/es: Add OpenGL ES overlay.
This is primitive support for OpenGL ES. It uses a subset of mesa sources to build libesXgallium.a and libesXapi.a, where X is 1 for OpenGL ES 1.x, 2 for OpenGL ES 2.x. The static libraries serve the same purpose as libmesagallium.a and libglapi.a do for OpenGL. This is based on the work of opengl-es branch. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Diffstat (limited to 'src/mesa/es')
-rw-r--r--src/mesa/es/Makefile125
-rw-r--r--src/mesa/es/main/APIspec.txt2886
-rw-r--r--src/mesa/es/main/apiutil.py1117
-rw-r--r--src/mesa/es/main/es1_special8
-rw-r--r--src/mesa/es/main/es2_special5
-rw-r--r--src/mesa/es/main/es_cpaltex.c240
-rw-r--r--src/mesa/es/main/es_fbo.c37
-rw-r--r--src/mesa/es/main/es_generator.py773
-rw-r--r--src/mesa/es/main/es_query_matrix.c199
-rw-r--r--src/mesa/es/main/get_gen.py785
-rw-r--r--src/mesa/es/main/mfeatures_es1.h115
-rw-r--r--src/mesa/es/main/mfeatures_es2.h115
-rw-r--r--src/mesa/es/main/specials_es1.c186
-rw-r--r--src/mesa/es/main/specials_es2.c176
-rw-r--r--src/mesa/es/main/stubs.c138
-rw-r--r--src/mesa/es/sources.mak164
16 files changed, 7069 insertions, 0 deletions
diff --git a/src/mesa/es/Makefile b/src/mesa/es/Makefile
new file mode 100644
index 0000000..42347d0
--- /dev/null
+++ b/src/mesa/es/Makefile
@@ -0,0 +1,125 @@
+# src/mesa/es/Makefile
+#
+TOP := ../../..
+MESA := ..
+
+include $(TOP)/configs/current
+include sources.mak
+
+ES1_LIBS := libes1gallium.a libes1api.a
+ES2_LIBS := libes2gallium.a libes2api.a
+
+# Default rule: create ES1 and ES2 libs
+.PHONY: default
+default: subdirs depend es1 es2
+
+es1: $(ES1_LIBS)
+
+es2: $(ES2_LIBS)
+
+# force the inclusion of es's mfeatures.h
+ES1_CPPFLAGS := -include main/mfeatures_es1.h -D__GL_EXPORTS
+ES2_CPPFLAGS := -include main/mfeatures_es2.h -D__GL_EXPORTS
+
+ES1_OBJ_DIR := objs-es1
+ES2_OBJ_DIR := objs-es2
+
+# adjust output dirs
+ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_OBJECTS))
+ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_GALLIUM_OBJECTS))
+ES1_API_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_API_OBJECTS))
+
+ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_OBJECTS))
+ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_GALLIUM_OBJECTS))
+ES2_API_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_API_OBJECTS))
+
+# compile either ES1 or ES2 sources
+define es-compile
+ @mkdir -p $(dir $@)
+ $(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $<
+endef
+
+$(ES1_OBJ_DIR)/%.o: %.c
+ $(call es-compile,1)
+
+$(ES1_OBJ_DIR)/%.o: %.S
+ $(call es-compile,1)
+
+$(ES1_OBJ_DIR)/%.o: $(MESA)/%.c
+ $(call es-compile,1)
+
+$(ES1_OBJ_DIR)/%.o: $(MESA)/%.S
+ $(call es-compile,1)
+
+$(ES2_OBJ_DIR)/%.o: %.c
+ $(call es-compile,2)
+
+$(ES2_OBJ_DIR)/%.o: %.S
+ $(call es-compile,2)
+
+$(ES2_OBJ_DIR)/%.o: $(MESA)/%.c
+ $(call es-compile,2)
+
+$(ES2_OBJ_DIR)/%.o: $(MESA)/%.S
+ $(call es-compile,2)
+
+libes1.a: $(ES1_OBJECTS)
+ @$(TOP)/bin/mklib -o es1 -static $(ES1_OBJECTS)
+
+libes2.a: $(ES2_OBJECTS)
+ @$(TOP)/bin/mklib -o es2 -static $(ES1_OBJECTS)
+
+libes1gallium.a: $(ES1_GALLIUM_OBJECTS)
+ @$(TOP)/bin/mklib -o es1gallium -static $(ES1_GALLIUM_OBJECTS)
+
+libes2gallium.a: $(ES2_GALLIUM_OBJECTS)
+ @$(TOP)/bin/mklib -o es2gallium -static $(ES2_GALLIUM_OBJECTS)
+
+libes1api.a: $(ES1_API_OBJECTS)
+ @$(TOP)/bin/mklib -o es1api -static $(ES1_API_OBJECTS)
+
+libes2api.a: $(ES2_API_OBJECTS)
+ @$(TOP)/bin/mklib -o es2api -static $(ES2_API_OBJECTS)
+
+GENERATED_SOURCES := \
+ main/api_exec_es1.c \
+ main/api_exec_es2.c \
+ main/get_es1.c \
+ main/get_es2.c
+
+main/api_exec_es1.c: main/APIspec.txt main/es_generator.py main/apiutil.py main/es1_special
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.txt -V GLES1.1 > $@
+
+main/api_exec_es2.c: main/APIspec.txt main/es_generator.py main/apiutil.py main/es2_special
+ $(PYTHON2) $(PYTHON_FLAGS) main/es_generator.py -S main/APIspec.txt -V GLES2.0 > $@
+
+main/get_es1.c: main/get_gen.py
+ $(PYTHON2) $(PYTHON_FLAGS) $< 1 > $@
+
+main/get_es2.c: main/get_gen.py
+ $(PYTHON2) $(PYTHON_FLAGS) $< 2 > $@
+
+.PHONY: clean
+clean:
+ -rm -f $(ES1_LIBS) $(ES2_LIBS)
+ -rm -rf $(ES1_OBJ_DIR) $(ES2_OBJ_DIR)
+ -rm -f $(GENERATED_SOURCES)
+ -rm -f depend
+ -rm -f *~
+
+subdirs:
+ make -C glapi
+ make -C $(MESA) asm_subdirs
+
+depend: $(ES1_ALL_SOURCES) $(ES2_ALL_SOURCES)
+ @echo "running $(MKDEP)"
+ @touch depend
+ @# MESA is "..", but luckily, directories are longer than 2 characters
+ @$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \
+ $(ES1_INCLUDES) $(ES1_ALL_SOURCES) 2>/dev/null | \
+ sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend
+ @$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \
+ $(ES2_INCLUDES) $(ES2_ALL_SOURCES) 2>/dev/null | \
+ sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend
+
+-include depend
diff --git a/src/mesa/es/main/APIspec.txt b/src/mesa/es/main/APIspec.txt
new file mode 100644
index 0000000..86dd546
--- /dev/null
+++ b/src/mesa/es/main/APIspec.txt
@@ -0,0 +1,2886 @@
+## Adapted from Mesa and Chromium.
+# Python scripts read this file and generate various C files.
+
+# Possible lines:
+# name Name of the function (without "gl" prefix). Required.
+#
+# return Datatype of returned value, or void. Required.
+#
+# param Zero or more of these lines may be present. Each describes a
+# function parameter. Two fields follow: parameter name and the
+# parameter type (which may be several tokens like "const GLvoid *").
+#
+# vector Used to indicate the size of constant arrays referenced by
+# the given parameter. (If the number of elements in the
+# array is dependent on another parameter, use "dependentvector"
+# (below) instead.)
+# Two fields follow: the parameter name (previously defined by a
+# 'param' line) and a number indicating how may elements are
+# referenced by the vector. If the number is unknown, don't use
+# a vector line. Example for glGetClipPlane:
+# vector equation 4
+#
+# dependentvector Used to indicate how many elements are referenced by
+# pointer params, if the number depends on the value of another
+# parameter. It is followed by the parameter name of the vector
+# parameter (previously defined by a 'param' line, one of the
+# potential sizes of the array, the name of the controlling
+# parameter, and a list (one or more) of parameter values of the
+# controlling parameter that are associated with the given size.
+# There will always be more than one line of this type (or otherwise
+# you could have used the "vector" specifier above).
+# As a convenience, each parameter value named in a
+# "dependentvector" specifier will also be considered as a
+# "paramprop" specifier.
+# Example for glLightfv:
+# dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION
+# dependentvector params 3 pname GL_SPOT_DIRECTION
+# dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+#
+# category May be 1.x to indicate that the function belongs to OpenGL
+# version 1.x. Or may be the name of an extension such as
+# GL_ARB_multitexture. Or may be GLES1.x to indicate
+# that the function belongs to GLES version 1.x. Required.
+# May have more than one token to indicate that a function
+# belongs to more than one category.
+#
+# alias Names the Mesa function _mesa_<alias> that will be called.
+# Mostly used when the function was originally defined and
+# introduced into Mesa as an extension function (i.e. <func>ARB);
+# even though the function loses the extension as it is adopted
+# into the core, the Mesa support remains named the same
+# (for compatibility).
+#
+# aliasprefix May be used to change the default Mesa support functional
+# prefix on a per-function basis. By default, it's "_mesa_";
+# but this allows it to be changed (e.g. to "_vbo_" for many
+# of the core functions).
+#
+# props An optional list of properties for this function. Possible
+# properties include:
+# get - the function is a state-getter
+#
+# convertalias
+#
+# convertparams
+#
+# checkparam
+#
+# checkdependentparam
+
+name Color4f
+aliasprefix _vbo_
+return void
+param red GLfloat
+param green GLfloat
+param blue GLfloat
+param alpha GLfloat
+category 1.0 GLES1.1
+
+name Color4ub
+return void
+param red GLubyte
+param green GLubyte
+param blue GLubyte
+param alpha GLubyte
+aliasprefix _vbo_
+convertalias Color4f
+convertparams GLfloat red green blue alpha
+category 1.0 GLES1.1
+
+name Color4x
+return void
+param red GLfixed
+param green GLfixed
+param blue GLfixed
+param alpha GLfixed
+aliasprefix _vbo_
+convertalias Color4f
+convertparams GLfloat red green blue alpha
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name ClipPlane
+return void
+param plane GLenum
+checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+param equation const GLdouble *
+vector equation 4
+category 1.0
+
+name ClipPlanef
+return void
+param plane GLenum
+checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+param equation const GLfloat *
+vector equation 4
+convertalias ClipPlane
+convertparams GLdouble equation
+category GLES1.1 GLES1.1:OES_single_precision
+
+name ClipPlanex
+return void
+param plane GLenum
+checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+param equation const GLfixed *
+vector equation 4
+convertalias ClipPlane
+convertparams GLdouble equation
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name CullFace
+return void
+param mode GLenum
+checkparam mode GL_FRONT GL_BACK GL_FRONT_AND_BACK
+category 1.0 GLES1.1 GLES2.0
+
+name Fogf
+return void
+param pname GLenum
+checkparam pname GL_FOG_MODE GL_FOG_DENSITY GL_FOG_START GL_FOG_END
+param param GLfloat
+checkdependentparam pname GL_FOG_MODE param GL_EXP GL_EXP2 GL_LINEAR
+category 1.0 GLES1.1
+
+name Fogfv
+return void
+param pname GLenum
+param params const GLfloat *
+paramvec params GL_LINEAR
+dependentvector params 4 pname GL_FOG_COLOR
+dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END
+dependentvector params 1 pname GL_FOG_MODE
+checkdependentparam pname GL_FOG_MODE params GL_EXP GL_EXP2 GL_LINEAR
+category 1.0 GLES1.1
+
+name Fogx
+return void
+param pname GLenum
+checkparam pname GL_FOG_MODE GL_FOG_DENSITY GL_FOG_START GL_FOG_END
+param param GLfixed
+checkdependentparam pname GL_FOG_MODE param GL_EXP GL_EXP2 GL_LINEAR
+convertalias Fogf
+convertparams GLfloat param
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Fogxv
+return void
+param pname GLenum
+param params const GLfixed *
+dependentvector params 4 pname GL_FOG_COLOR
+dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END
+dependentvector params 1 pname GL_FOG_MODE
+checkdependentparam pname GL_FOG_MODE params GL_EXP GL_EXP2 GL_LINEAR
+convertalias Fogfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name FrontFace
+return void
+param mode GLenum
+checkparam mode GL_CW GL_CCW
+category 1.0 GLES1.1 GLES2.0
+
+name Hint
+return void
+param target GLenum
+param mode GLenum
+checkparam target GLES1.1:GL_FOG_HINT GLES1.1:GL_LINE_SMOOTH_HINT GLES1.1:GL_PERSPECTIVE_CORRECTION_HINT GLES1.1:GL_POINT_SMOOTH_HINT
+checkparam target GL_GENERATE_MIPMAP_HINT
+checkparam mode GL_FASTEST GL_NICEST GL_DONT_CARE
+# OES_standard_derivatives
+checkparam target GLES2.0:GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
+category GLES1.1 GLES2.0
+
+name Lightf
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+checkparam pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+param param GLfloat
+category 1.0 GLES1.1
+
+name Lightfv
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+param params const GLfloat *
+paramvec params 0.0 1.0 1.0 0.0
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION
+dependentvector params 3 pname GL_SPOT_DIRECTION
+dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+category 1.0 1.1 GLES1.1
+
+name Lightx
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+checkparam pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+param param GLfixed
+convertalias Lightf
+convertparams GLfloat param
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Lightxv
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+param params const GLfixed *
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION
+dependentvector params 3 pname GL_SPOT_DIRECTION
+dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+convertalias Lightfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name LightModelf
+return void
+param pname GLenum
+checkparam pname GL_LIGHT_MODEL_TWO_SIDE
+param param GLfloat
+checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE param GL_TRUE GL_FALSE
+category 1.0 GLES1.1
+
+name LightModelfv
+return void
+param pname GLenum
+param params const GLfloat *
+dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT
+dependentvector params 1 pname GL_LIGHT_MODEL_TWO_SIDE
+category 1.0 GLES1.1
+
+name LightModelx
+return void
+param pname GLenum
+checkparam pname GL_LIGHT_MODEL_TWO_SIDE
+param param GLfixed
+checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE param GL_TRUE GL_FALSE
+convertalias LightModelf
+convertparams GLfloat param
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name LightModelxv
+return void
+param pname GLenum
+param params const GLfixed *
+dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT
+dependentvector params 1 pname GL_LIGHT_MODEL_TWO_SIDE
+checkdependentparam pname GL_LIGHT_MODEL_TWO_SIDE params GL_TRUE GL_FALSE
+convertalias LightModelfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name LineWidth
+return void
+param width GLfloat
+category 1.0 GLES1.1 GLES2.0
+
+name LineWidthx
+return void
+param width GLfixed
+convertalias LineWidth
+convertparams GLfloat width
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Materialf
+aliasprefix _vbo_
+return void
+param face GLenum
+checkparam face GL_FRONT_AND_BACK
+param pname GLenum
+checkparam pname GL_SHININESS
+param param GLfloat
+category 1.0 GLES1.1
+
+name Materialfv
+aliasprefix _vbo_
+return void
+param face GLenum
+checkparam face GL_FRONT_AND_BACK
+param pname GLenum
+param params const GLfloat *
+paramvec params 0.8 0.8 0.5 0.1
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION
+dependentvector params 1 pname GL_SHININESS
+category 1.0 GLES1.1
+
+name Materialx
+return void
+param face GLenum
+checkparam face GL_FRONT_AND_BACK
+param pname GLenum
+checkparam pname GL_SHININESS
+param param GLfixed
+aliasprefix _vbo_
+convertalias Materialf
+convertparams GLfloat param
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Materialxv
+return void
+param face GLenum
+checkparam face GL_FRONT_AND_BACK
+param pname GLenum
+param params const GLfixed *
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION
+dependentvector params 1 pname GL_SHININESS
+aliasprefix _vbo_
+convertalias Materialfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name PointSize
+return void
+param size GLfloat
+category 1.0 GLES1.1
+
+name PointSizex
+return void
+param size GLfixed
+convertalias PointSize
+convertparams GLfloat size
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name PointSizePointer
+return void
+param type GLenum
+checkparam type GL_FIXED GL_FLOAT
+param stride GLsizei
+param pointer const GLvoid *
+props setclient
+# OES_vertex_half_float - not in glext.h
+#checkparam type GL_HALF_FLOAT_OES
+category GLES1.1:OES_point_size_array
+
+name Scissor
+return void
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+category 1.0 GLES1.1 GLES2.0
+
+name ShadeModel
+return void
+param mode GLenum
+checkparam mode GL_FLAT GL_SMOOTH
+category 1.0 GLES1.1
+
+name TexParameterf
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param param GLfloat
+checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP param GLES1.1:GL_TRUE GLES1.1:GL_FALSE
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S param GLES1.1:GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T param GLES1.1:GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+# OES_texture_3D
+checkdependentparam pname GL_TEXTURE_WRAP_R_OES param GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+category GLES1.1 GLES2.0
+
+name TexParameterfv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param params const GLfloat *
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP
+checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP params GLES1.1:GL_TRUE GLES1.1:GL_FALSE
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S params GLES1.1:GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T params GLES1.1:GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+# OES_texture_3D
+checkdependentparam pname GL_TEXTURE_WRAP_R_OES params GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+category GLES1.1 GLES2.0
+
+name TexParameteri
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param param GLint
+checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP param GLES1.1:GL_TRUE GLES1.1:GL_FALSE
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S param GLES1.1:GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T param GLES1.1:GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+# OES_texture_3D
+checkdependentparam pname GL_TEXTURE_WRAP_R_OES param GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+category GLES1.1 GLES2.0
+
+name TexParameteriv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param params const GLint *
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP
+checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP params GLES1.1:GL_TRUE GLES1.1:GL_FALSE
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S params GLES1.1:GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T params GLES1.1:GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+# OES_texture_3D
+checkdependentparam pname GL_TEXTURE_WRAP_R_OES params GLES2.0:GL_CLAMP_TO_EDGE GLES2.0:GL_REPEAT GLES2.0:GL_MIRRORED_REPEAT
+category GLES1.1 GLES2.0
+
+name TexParameterx
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D
+param pname GLenum
+param param GLfixed
+checkdependentparam pname GL_TEXTURE_WRAP_S param GL_CLAMP_TO_EDGE GL_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T param GL_CLAMP_TO_EDGE GL_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER param GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER param GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP param GL_TRUE GL_FALSE
+convertalias TexParameterf
+convertparams GLfloat param
+# OES_texture_cube_map
+checkparam target GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S param GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T param GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+checkparam pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+category GLES1.1 GLES1.1:OES_fixed_point
+
+
+# Same is true for this function.
+name TexParameterxv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GL_TEXTURE_CUBE_MAP_OES
+param pname GLenum
+param params const GLfixed *
+vector params 1
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP
+checkdependentparam pname GL_TEXTURE_WRAP_S params GL_CLAMP_TO_EDGE GL_REPEAT
+checkdependentparam pname GL_TEXTURE_WRAP_T params GL_CLAMP_TO_EDGE GL_REPEAT
+checkdependentparam pname GL_TEXTURE_MIN_FILTER params GL_NEAREST GL_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_LINEAR
+checkdependentparam pname GL_TEXTURE_MAG_FILTER params GL_NEAREST GL_LINEAR
+checkdependentparam pname GL_GENERATE_MIPMAP params GL_TRUE GL_FALSE
+convertalias TexParameterfv
+convertparams GLfloat params
+# OES_texture_cube_map
+checkparam target GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_mirrored_repeat
+checkdependentparam pname GL_TEXTURE_WRAP_S params GL_MIRRORED_REPEAT_OES
+checkdependentparam pname GL_TEXTURE_WRAP_T params GL_MIRRORED_REPEAT_OES
+# EXT_texture_filter_anisotropic
+dependentvector params 1 pname GL_TEXTURE_MAX_ANISOTROPY_EXT
+category GLES1.1 GLES1.1:OES_fixed_point
+
+# TexImage2D has *different* versions for GLES1 and GLES2, strangely,
+# with different types for "internalFormat". There's also a few
+# tokens with different spellings.
+name TexImage2D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D
+param level GLint
+param internalFormat GLint
+param width GLsizei
+param height GLsizei
+param border GLint
+param format GLenum
+param type GLenum
+param pixels const GLvoid *
+checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+checkparam border /GL_INVALID_VALUE 0
+# OES_texture_cube_map
+checkparam target GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+## OES_packed_depth_stencil - only appears in GLES2 header files?
+#checkdependentparam format GL_DEPTH_STENCIL_OES internalFormat GL_UNSIGNED_INT_24_8_OES
+category 1.0 GLES1.1
+
+name TexImage2D
+return void
+param target GLenum
+param level GLint
+# it is compiled with OpenGL header
+#param internalFormat GLenum
+param internalFormat GLint
+param width GLsizei
+param height GLsizei
+param border GLint
+param format GLenum
+param type GLenum
+param pixels const GLvoid *
+checkparam target GL_TEXTURE_2D GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+checkparam border /GL_INVALID_VALUE 0
+checkdependentparam format GL_ALPHA type GL_UNSIGNED_BYTE
+checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5
+checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1
+checkdependentparam format GL_LUMINANCE type GL_UNSIGNED_BYTE
+checkdependentparam format GL_LUMINANCE_ALPHA type GL_UNSIGNED_BYTE
+# OES_texture_float
+checkdependentparam format GL_ALPHA type GL_FLOAT
+checkdependentparam format GL_RGB type GL_FLOAT
+checkdependentparam format GL_RGBA type GL_FLOAT
+checkdependentparam format GL_LUMINANCE type GL_FLOAT
+checkdependentparam format GL_LUMINANCE_ALPHA type GL_FLOAT
+# OES_texture_half_float
+checkdependentparam format GL_ALPHA type GL_HALF_FLOAT_OES
+checkdependentparam format GL_RGB type GL_HALF_FLOAT_OES
+checkdependentparam format GL_RGBA type GL_HALF_FLOAT_OES
+checkdependentparam format GL_LUMINANCE type GL_HALF_FLOAT_OES
+checkdependentparam format GL_LUMINANCE_ALPHA type GL_HALF_FLOAT_OES
+# EXT_texture_type_2_10_10_10_REV
+checkdependentparam format GL_RGBA type GL_UNSIGNED_INT_2_10_10_10_REV_EXT
+# OES_depth_texture
+checkdependentparam format GL_DEPTH_COMPONENT type GL_UNSIGNED_SHORT GL_UNSIGNED_INT
+checkparam internalFormat GL_DEPTH_COMPONENT
+category GLES2.0
+
+name TexEnvf
+return void
+param target GLenum
+param pname GLenum
+param param GLfloat
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+# OES_texture_env_crossbar
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+# OES_point_sprite
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE
+category 1.0 GLES1.1
+
+name TexEnvfv
+return void
+param target GLenum
+param pname GLenum
+param params const GLfloat *
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+# OES_texture_env_crossbar
+dependentvector params 1 pname GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.0 GLES1.1
+
+name TexEnvi
+return void
+param target GLenum
+param pname GLenum
+param param GLint
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+# OES_texture_env_crossbar
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.0 GLES1.1
+
+name TexEnviv
+return void
+param target GLenum
+param pname GLenum
+param params const GLint *
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+# OES_texture_env_crossbar
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.0 GLES1.1
+
+name TexEnvx
+return void
+param target GLenum
+param pname GLenum
+param param GLfixed
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES param GL_TRUE GL_FALSE
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE param GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA param GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_RGB_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE param /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB param GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA param GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+convertalias TexEnvf
+convertparams GLfloat param
+# OES_texture_env_crossbar
+checkdependentparam pname GL_SRC0_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA param GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.0 GLES1.1 GLES1.1:OES_fixed_point
+
+name TexEnvxv
+return void
+param target GLenum
+param pname GLenum
+param params const GLfixed *
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam pname GL_COORD_REPLACE_OES params GL_TRUE GL_FALSE
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+checkdependentparam pname GL_TEXTURE_ENV_MODE params GL_REPLACE GL_MODULATE GL_DECAL GL_BLEND GL_ADD GL_COMBINE
+checkdependentparam pname GL_COMBINE_RGB params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT GL_DOT3_RGB GL_DOT3_RGBA
+checkdependentparam pname GL_COMBINE_ALPHA params GL_REPLACE GL_MODULATE GL_ADD GL_ADD_SIGNED GL_INTERPOLATE GL_SUBTRACT
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND0_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND1_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_RGB params GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE GL_CONSTANT GL_PRIMARY_COLOR GL_PREVIOUS
+checkdependentparam pname GL_OPERAND2_ALPHA params GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+checkdependentparam pname GL_RGB_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+checkdependentparam pname GL_ALPHA_SCALE params /GL_INVALID_VALUE 1.0 2.0 4.0
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_COORD_REPLACE_OES GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+convertalias TexEnvfv
+convertparams GLfloat params
+# OES_texture_env_crossbar
+dependentvector params 1 pname GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA
+checkdependentparam pname GL_SRC0_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_RGB params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC0_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC1_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+checkdependentparam pname GL_SRC2_ALPHA params GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name TexGenx
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param param GLfixed
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+convertalias TexGenf
+convertparams GLfloat param
+category GLES1.1:OES_texture_cube_map
+
+name TexGenxv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param params const GLfixed *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+convertalias TexGenfv
+convertparams GLfloat params
+category GLES1.1:OES_texture_cube_map
+
+name TexGenf
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+checkparam pname GL_TEXTURE_GEN_MODE_OES
+param param GLfloat
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name TexGenfv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param params const GLfloat *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name TexGeni
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+checkparam pname GL_TEXTURE_GEN_MODE_OES
+param param GLint
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES param GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name TexGeniv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+checkparam pname GL_TEXTURE_GEN_MODE_OES
+param params const GLint *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+checkdependentparam pname GL_TEXTURE_GEN_MODE_OES params GL_NORMAL_MAP_OES GL_REFLECTION_MAP_OES
+convertalias TexGenfv
+convertparams GLfloat params
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name Clear
+return void
+param mask GLbitfield
+checkparam mask /GL_INVALID_VALUE 0 (GL_COLOR_BUFFER_BIT) (GL_DEPTH_BUFFER_BIT) (GL_STENCIL_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT) (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT) (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)
+category 1.0 GLES1.1 GLES2.0
+
+name ClearColor
+return void
+param red GLclampf
+param green GLclampf
+param blue GLclampf
+param alpha GLclampf
+category 1.0 GLES1.1 GLES2.0
+
+name ClearColorx
+return void
+param red GLclampx
+param green GLclampx
+param blue GLclampx
+param alpha GLclampx
+convertalias ClearColor
+convertparams GLclampf red green blue alpha
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name ClearStencil
+return void
+param s GLint
+category 1.0 GLES1.1 GLES2.0
+
+name ClearDepthf
+return void
+param depth GLclampf
+convertalias ClearDepth
+convertparams GLclampd depth
+category GLES1.1 GLES1.1:OES_single_precision GLES2.0
+
+name ClearDepthx
+return void
+param depth GLclampx
+convertalias ClearDepth
+convertparams GLclampd depth
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name StencilMask
+return void
+param mask GLuint
+category 1.0 GLES1.1 GLES2.0
+
+name StencilMaskSeparate
+return void
+param face GLenum
+param mask GLuint
+checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK
+category GLES2.0
+
+name ColorMask
+return void
+param red GLboolean
+param green GLboolean
+param blue GLboolean
+param alpha GLboolean
+category 1.0 GLES1.1 GLES2.0
+
+name DepthMask
+return void
+param flag GLboolean
+category 1.0 GLES1.1 GLES2.0
+
+# Two versions, as GLES2 has a vastly different set of enable/disable capabilities
+name Disable
+return void
+param cap GLenum
+checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP
+# OES_matrix_palette
+checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES
+# OES_point_size_array
+checkparam cap GL_POINT_SIZE_ARRAY_OES
+# OES_point_sprite
+checkparam cap GL_POINT_SPRITE_OES
+# OES_texture_cube_map
+checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES
+category GLES1.1
+
+name Disable
+return void
+param cap GLenum
+checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND
+category GLES2.0
+
+# Two versions, as GLES2 has a vastly different set of enable/disable capabilities
+name Enable
+return void
+param cap GLenum
+checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP
+# OES_matrix_palette
+checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES
+# OES_point_size_array
+checkparam cap GL_POINT_SIZE_ARRAY_OES
+# OES_point_sprite
+checkparam cap GL_POINT_SPRITE_OES
+# OES_texture_cube_map
+checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES
+category GLES1.1
+
+name Enable
+return void
+param cap GLenum
+checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND
+category GLES2.0
+
+name Finish
+return void
+category 1.0 GLES1.1 GLES2.0
+
+name Flush
+return void
+category 1.0 GLES1.1 GLES2.0
+
+name AlphaFunc
+return void
+param func GLenum
+checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS
+param ref GLclampf
+category 1.0 GLES1.1
+
+name AlphaFuncx
+return void
+param func GLenum
+checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS
+param ref GLclampx
+convertalias AlphaFunc
+convertparams GLclampf ref
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name BlendFunc
+return void
+param sfactor GLenum
+checkparam sfactor GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_COLOR GL_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE
+checkparam sfactor GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+param dfactor GLenum
+checkparam dfactor GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_COLOR GL_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_ALPHA
+checkparam dfactor GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+category 1.0 GLES1.1 GLES2.0
+
+name LogicOp
+return void
+param opcode GLenum
+checkparam opcode GL_CLEAR GL_SET GL_COPY GL_COPY_INVERTED GL_NOOP GL_INVERT GL_AND GL_NAND GL_OR GL_NOR GL_XOR GL_EQUIV GL_AND_REVERSE GL_AND_INVERTED GL_OR_REVERSE GL_OR_INVERTED
+category 1.0 GLES1.1
+
+name StencilFunc
+return void
+param func GLenum
+param ref GLint
+param mask GLuint
+checkparam func GL_NEVER GL_LESS GL_LEQUAL GL_GREATER GL_GEQUAL GL_EQUAL GL_NOTEQUAL GL_ALWAYS
+category 1.0 GLES1.1 GLES2.0
+
+name StencilFuncSeparate
+return void
+param face GLenum
+param func GLenum
+param ref GLint
+param mask GLuint
+checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK
+checkparam func GL_NEVER GL_LESS GL_LEQUAL GL_GREATER GL_GEQUAL GL_EQUAL GL_NOTEQUAL GL_ALWAYS
+category GLES2.0
+
+name StencilOp
+return void
+param fail GLenum
+param zfail GLenum
+param zpass GLenum
+checkparam fail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP
+checkparam zfail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP
+checkparam zpass GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GLES2.0:GL_INCR_WRAP GLES2.0:GL_DECR_WRAP
+# OES_stencil_wrap
+checkparam fail GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES
+checkparam zfail GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES
+checkparam zpass GLES1.1:GL_INCR_WRAP_OES GLES1.1:GL_DECR_WRAP_OES
+category GLES1.1 GLES2.0
+
+name StencilOpSeparate
+return void
+param face GLenum
+param fail GLenum
+param zfail GLenum
+param zpass GLenum
+checkparam face GL_FRONT GL_BACK GL_FRONT_AND_BACK
+checkparam fail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP
+checkparam zfail GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP
+checkparam zpass GL_KEEP GL_ZERO GL_REPLACE GL_INCR GL_DECR GL_INVERT GL_INCR_WRAP GL_DECR_WRAP
+category GLES2.0
+
+name DepthFunc
+return void
+param func GLenum
+checkparam func GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS
+category 1.0 GLES1.1 GLES2.0
+
+name PixelStorei
+return void
+param pname GLenum
+checkparam pname GL_PACK_ALIGNMENT GL_UNPACK_ALIGNMENT
+param param GLint
+checkparam param /GL_INVALID_VALUE 1 2 4 8
+category 1.0 GLES1.1 GLES2.0
+
+name ReadPixels
+return void
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+param format GLenum
+param type GLenum
+param pixels GLvoid *
+# Technically, only two combinations are actually allowed:
+# GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific internal
+# preferred combination. I don't know what that is, so I'm allowing
+# any valid combination for now; the underlying support should fail
+# when necessary.
+checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE
+checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1
+checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5
+checkdependentparam format GL_LUMINANCE_ALPHA format GL_UNSIGNED_BYTE
+checkdependentparam format GL_LUMINANCE format GL_UNSIGNED_BYTE
+checkdependentparam format GL_ALPHA format GL_UNSIGNED_BYTE
+props get
+category 1.0 GLES1.1 GLES2.0
+
+# Note: glGetBooleanv param checking done inside Mesa
+name GetBooleanv
+return void
+param pname GLenum
+param params GLboolean *
+props get
+category GLES1.1 GLES2.0
+
+name GetClipPlanef
+return void
+param plane GLenum
+checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+param equation GLfloat *
+paramvec equation 0.0 0.0 0.0 0.0
+vector equation 4
+convertalias GetClipPlane
+convertparams GLdouble equation
+props get
+category GLES1.1 GLES1.1:OES_single_precision
+
+name GetClipPlanex
+return void
+param plane GLenum
+checkparam plane GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+param equation GLfixed *
+paramvec equation 0.0 0.0 0.0 0.0
+vector equation 4
+convertalias GetClipPlane
+convertparams GLdouble equation
+props get
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name GetError
+return GLenum
+props get
+category 1.0 GLES1.1 GLES2.0
+
+# Note: glGetFloatv param checking done inside Mesa
+name GetFloatv
+return void
+param pname GLenum
+param params GLfloat *
+props get
+category GLES1.1 GLES2.0
+
+name GetFixedv
+return void
+param pname GLenum
+param params GLfixed *
+convertalias GetFloatv
+convertparams GLfloat params
+props get
+dependentvector params 1 pname GL_CLIENT_ACTIVE_TEXTURE GL_VERTEX_ARRAY GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_STRIDE GL_NORMAL_ARRAY GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_STRIDE GL_COLOR_ARRAY GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_TYPE
+dependentvector params 1 pname GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_STRIDE GL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE_ARRAY_STRIDE_OES GL_ARRAY_BUFFER_BINDING GL_VERTEX_ARRAY_BUFFER_BINDING GL_NORMAL_ARRAY_BUFFER_BINDING GL_COLOR_ARRAY_BUFFER_BINDING GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES GL_ELEMENT_ARRAY_BUFFER_BINDING
+dependentvector params 1 pname GL_MODELVIEW_STACK_DEPTH GL_PROJECTION_STACK_DEPTH GL_TEXTURE_STACK_DEPTH GL_MATRIX_MODE GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5
+dependentvector params 1 pname GL_FOG_DENSITY GL_FOG_START GL_FOG_END GL_FOG_MODE GL_FOG GL_SHADE_MODEL
+dependentvector params 1 pname GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT_MODEL_TWO_SIDE
+dependentvector params 1 pname GL_POINT_SIZE GL_POINT_SMOOTH GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_SPRITE_OES GL_LINE_WIDTH GL_LINE_SMOOTH GL_CULL_FACE GL_CULL_FACE_MODE GL_FRONT_FACE GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_FILL
+dependentvector params 1 pname GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE_VALUE
+dependentvector params 1 pname GL_TEXTURE_2D GL_TEXTURE_BINDING_2D
+dependentvector params 1 pname GL_ACTIVE_TEXTURE
+dependentvector params 1 pname GL_SCISSOR_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF GL_STENCIL_TEST GL_STENCIL_FUNC GL_STENCIL_VALUE_MASK GL_STENCIL_REF GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_DEPTH_TEST GL_DEPTH_FUNC GL_BLEND GL_BLEND_SRC GL_BLEND_DST GL_DITHER GL_COLOR_LOGIC_OP GL_LOGIC_OP_MODE
+dependentvector params 1 pname GL_DEPTH_WRITEMASK GL_STENCIL_WRITEMASK GL_DEPTH_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE
+dependentvector params 1 pname GL_UNPACK_ALIGNMENT GL_PACK_ALIGNMENT
+dependentvector params 1 pname GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT GL_FOG_HINT GL_GENERATE_MIPMAP_HINT
+dependentvector params 1 pname GL_MAX_LIGHTS GL_MAX_CLIP_PLANES GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH GL_SUBPIXEL_BITS GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_UNITS GL_SAMPLE_BUFFERS GL_SAMPLES GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_RED_BITS GL_GREEN_BITS GL_BLUE_BITS GL_ALPHA_BITS GL_DEPTH_BITS GL_STENCIL_BITS
+dependentvector params 2 pname GL_MAX_VIEWPORT_DIMS GL_ALIASED_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE GL_ALIASED_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
+dependentvector params 2 pname GL_DEPTH_RANGE
+dependentvector params 3 pname GL_CURRENT_NORMAL
+dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION
+dependentvector params 4 pname GL_CURRENT_COLOR GL_CURRENT_TEXTURE_COORDS
+dependentvector params 4 pname GL_SCISSOR_BOX
+dependentvector params 4 pname GL_COLOR_WRITEMASK GL_COLOR_CLEAR_VALUE
+dependentvector params 4 pname GL_LIGHT_MODEL_AMBIENT
+dependentvector params 4 pname GL_VIEWPORT
+dependentvector params 4 pname GL_FOG_COLOR
+dependentvector params 16 pname GL_MODELVIEW_MATRIX GL_PROJECTION_MATRIX GL_TEXTURE_MATRIX
+dependentvector params _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS) pname GL_COMPRESSED_TEXTURE_FORMATS
+# OES_blend_subtract
+dependentvector params 1 pname GL_BLEND_SRC_RGB_OES GL_BLEND_DST_RGB_OES GL_BLEND_SRC_ALPHA_OES GL_BLEND_DST_ALPHA_OES
+# OES_blend_equation_separate
+dependentvector params 1 pname GL_BLEND_EQUATION_RGB_OES GL_BLEND_EQUATION_ALPHA_OES
+# OES_framebuffer_object
+dependentvector params 1 pname GL_FRAMEBUFFER_BINDING_OES GL_RENDERBUFFER_BINDING_OES GL_MAX_RENDERBUFFER_SIZE_OES
+# OES_matrix_get
+dependentvector params 16 pname GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
+# OES_matrix_palette
+dependentvector params 1 pname GL_MAX_PALETTE_MATRICES_OES GL_MAX_VERTEX_UNITS_OES GL_CURRENT_PALETTE_MATRIX_OES
+dependentvector params 1 pname GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
+# OES_point_size_array
+dependentvector params 1 pname GL_POINT_SIZE_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_STRIDE_OES GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
+# OES_read_format
+dependentvector params 1 pname GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
+# OES_texture_cube_map
+dependentvector params 1 pname GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_BINDING_CUBE_MAP_OES GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES
+# EXT_texture_filter_anisotropic
+dependentvector params 1 pname GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
+# These values return booleans or GLenums, and should not have their
+# value converted when used with glGetFixed()
+dependentnovalueconvert params pname GL_VERTEX_ARRAY GL_VERTEX_ARRAY_TYPE GL_NORMAL_ARRAY GL_NORMAL_ARRAY_TYPE GL_COLOR_ARRAY GL_COLOR_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_TYPE GL_POINT_SIZE_ARRAY_OES GL_MATRIX_MODE GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG_MODE GL_FOG GL_SHADE_MODEL GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT_MODEL_TWO_SIDE GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_POINT_SPRITE_OES GL_LINE_SMOOTH GL_CULL_FACE GL_CULL_FACE_MODE GL_FRONT_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_ACTIVE_TEXTURE GL_SCISSOR_TEST GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_STENCIL_TEST GL_STENCIL_FUNC GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_DEPTH_TEST GL_DEPTH_FUNC GL_BLEND GL_BLEND_SRC GL_BLEND_DST GL_DITHER GL_COLOR_LOGIC_OP GL_LOGIC_OP_MODE GL_DEPTH_WRITEMASK GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT GL_FOG_HINT GL_GENERATE_MIPMAP_HINT GL_COMPRESSED_TEXTURE_FORMATS GL_IMPLEMENTATION_COLOR_READ_TYPE_OES GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES GL_BLEND_SRC_RGB_OES GL_BLEND_DST_RGB_OES GL_BLEND_SRC_ALPHA_OES GL_BLEND_DST_ALPHA_OES GL_BLEND_EQUATION_RGB_OES GL_BLEND_EQUATION_ALPHA_OES GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE_OES GL_POINT_SIZE_ARRAY_TYPE_OES GL_TEXTURE_CUBE_MAP_OES
+category GLES1.1 GLES1.1:OES_fixed_point
+
+# Note: glGetIntegerv param checking done inside Mesa
+name GetIntegerv
+return void
+param pname GLenum
+param params GLint *
+props get
+category GLES1.1 GLES2.0
+
+
+# This does *not* specify dependent vectors because everything is just
+# passed down to Mesa - no copy or conversion is done.
+name GetLightfv
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+checkparam pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_LINEAR_ATTENUATION GL_QUADRATIC_ATTENUATION
+param params GLfloat *
+props get
+category 1.0 GLES1.1
+
+name GetLightxv
+return void
+param light GLenum
+checkparam light GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7
+param pname GLenum
+param params GLfixed *
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION
+dependentvector params 3 pname GL_SPOT_DIRECTION
+dependentvector params 1 pname GL_SPOT_EXPONENT GL_SPOT_CUTOFF GL_CONSTANT_ATTENUATION GL_QUADRATIC_ATTENUATION
+convertalias GetLightfv
+convertparams GLfloat params
+props get
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name GetMaterialfv
+return void
+param face GLenum
+checkparam face GL_FRONT GL_BACK
+param pname GLenum
+checkparam pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS
+param params GLfloat *
+props get
+category 1.0 GLES1.1
+
+name GetMaterialiv
+return void
+param face GLenum
+checkparam face GL_FRONT GL_BACK
+param pname GLenum
+checkparam pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS
+param params GLint *
+category 1.0
+props get
+
+name GetMaterialxv
+return void
+param face GLenum
+checkparam face GL_FRONT GL_BACK
+param pname GLenum
+param params GLfixed *
+props get
+dependentvector params 1 pname GL_SHININESS
+dependentvector params 4 pname GL_AMBIENT GL_DIFFUSE GL_AMBIENT_AND_DIFFUSE GL_SPECULAR GL_EMISSION
+convertalias GetMaterialfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name GetString
+return const GLubyte *
+param name GLenum
+checkparam name GL_VENDOR GL_RENDERER GL_VERSION GL_EXTENSIONS
+props get
+category 1.0 GLES1.1 GLES2.0
+
+name GetTexEnvfv
+return void
+param target GLenum
+param pname GLenum
+param params GLfloat *
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES
+dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+props get
+category 1.0 GLES1.1
+
+name GetTexEnviv
+return void
+param target GLenum
+param pname GLenum
+param params GLint *
+props get
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+category 1.0 GLES1.1
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES
+dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+
+name GetTexEnvxv
+return void
+param target GLenum
+param pname GLenum
+param params GLfixed *
+checkdependentparam target GL_POINT_SPRITE_OES pname GL_COORD_REPLACE_OES
+checkdependentparam target GL_TEXTURE_ENV pname GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_COLOR GL_COMBINE_RGB GL_COMBINE_ALPHA GL_RGB_SCALE GL_ALPHA_SCALE GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+dependentvector params 4 pname GL_TEXTURE_ENV_COLOR
+dependentvector params 1 pname GL_RGB_SCALE GL_ALPHA_SCALE
+dependentvector params 1 pname GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_SRC1_RGB GL_SRC2_RGB GL_SRC0_ALPHA GL_SRC1_ALPHA GL_SRC2_ALPHA GL_OPERAND0_RGB GL_OPERAND1_RGB GL_OPERAND2_RGB GL_OPERAND0_ALPHA GL_OPERAND1_ALPHA GL_OPERAND2_ALPHA GL_COORD_REPLACE_OES
+dependentnovalueconvert params pname GL_COORD_REPLACE_OES GL_TEXTURE_ENV_MODE GL_COMBINE_RGB GL_COMBINE_ALPHA GL_SRC0_RGB GL_OPERAND0_RGB GL_SRC0_ALPHA GL_OPERAND0_ALPHA GL_SRC1_RGB GL_OPERAND1_RGB GL_SRC1_ALPHA GL_OPERAND1_ALPHA GL_SRC2_RGB GL_OPERAND2_RGB GL_SRC2_ALPHA GL_OPERAND2_ALPHA
+convertalias GetTexEnvfv
+convertparams GLfloat params
+props get
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name GetTexGenfv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param params GLfloat *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+props get
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name GetTexGenxv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param params GLfixed *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+convertalias GetTexGenfv
+convertparams GLfloat params
+dependentnovalueconvert params pname GL_TEXTURE_GEN_MODE_OES
+props get
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name GetTexGeniv
+return void
+param coord GLenum
+checkparam coord GL_TEXTURE_GEN_STR_OES
+param pname GLenum
+param params GLint *
+dependentvector params 1 pname GL_TEXTURE_GEN_MODE_OES
+convertalias GetTexGenfv
+convertparams GLfloat params
+dependentnovalueconvert params pname GL_TEXTURE_GEN_MODE_OES
+props get
+category 1.0 GLES1.1:OES_texture_cube_map
+
+name GetTexParameterfv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param params GLfloat *
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP
+props get
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+category GLES1.1 GLES2.0
+
+name GetTexParameteriv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param pname GLenum
+param params GLint *
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GLES1.1:GL_GENERATE_MIPMAP
+props get
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+# OES_texture_3D
+checkparam target GLES2.0:GL_TEXTURE_3D_OES
+category GLES1.1 GLES2.0
+
+name GetTexParameterxv
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D
+param pname GLenum
+param params GLfixed *
+dependentvector params 1 pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP
+convertalias GetTexParameterfv
+convertparams GLfloat params
+dependentnovalueconvert params pname GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_GENERATE_MIPMAP
+props get
+# OES_texture_cube_map
+checkparam target GL_TEXTURE_CUBE_MAP_OES
+category GLES1.1 GLES1.1:OES_fixed_point
+
+# GLES1.1 and GLES2.0 have different capabilities
+name IsEnabled
+return GLboolean
+param cap GLenum
+props get
+checkparam cap GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_TEXTURE_COORD_ARRAY GL_NORMALIZE GL_RESCALE_NORMAL GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_FOG GL_LIGHTING GL_COLOR_MATERIAL GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_CULL_FACE GL_POLYGON_OFFSET_FILL GL_MULTISAMPLE GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_COVERAGE GL_TEXTURE_2D GL_SCISSOR_TEST GL_ALPHA_TEST GL_STENCIL_TEST GL_DEPTH_TEST GL_BLEND GL_DITHER GL_COLOR_LOGIC_OP
+# OES_matrix_palette
+checkparam cap GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES
+# OES_point_size_array
+checkparam cap GL_POINT_SIZE_ARRAY_OES
+# OES_point_sprite
+checkparam cap GL_POINT_SPRITE_OES
+# OES_texture_cube_map
+checkparam cap GL_TEXTURE_CUBE_MAP_OES GL_TEXTURE_GEN_STR_OES
+category GLES1.1
+
+name IsEnabled
+return GLboolean
+param cap GLenum
+checkparam cap GL_CULL_FACE GL_SCISSOR_TEST GL_POLYGON_OFFSET_FILL GL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_COVERAGE GL_STENCIL_TEST GL_DEPTH_TEST GL_DITHER GL_BLEND
+props get
+category GLES2.0
+
+
+name DepthRangef
+return void
+param zNear GLclampf
+param zFar GLclampf
+convertalias DepthRange
+convertparams GLclampd zNear zFar
+category GLES1.1 GLES1.1:OES_single_precision GLES2.0
+
+name DepthRangex
+return void
+param zNear GLclampx
+param zFar GLclampx
+convertalias DepthRange
+convertparams GLclampd zNear zFar
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Frustumf
+return void
+param left GLfloat
+param right GLfloat
+param bottom GLfloat
+param top GLfloat
+param zNear GLfloat
+param zFar GLfloat
+convertalias Frustum
+convertparams GLdouble left right bottom top zNear zFar
+category GLES1.1 GLES1.1:OES_single_precision
+
+name Frustumx
+return void
+param left GLfixed
+param right GLfixed
+param bottom GLfixed
+param top GLfixed
+param zNear GLfixed
+param zFar GLfixed
+convertalias Frustum
+convertparams GLdouble left right bottom top zNear zFar
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name LoadIdentity
+return void
+category 1.0 GLES1.1
+
+name LoadMatrixf
+return void
+param m const GLfloat *
+vector m 16
+category 1.0 GLES1.1
+
+name LoadMatrixx
+return void
+param m const GLfixed *
+vector m 16
+convertalias LoadMatrixf
+convertparams GLfloat m
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name MatrixMode
+return void
+param mode GLenum
+checkparam mode GL_MODELVIEW GL_PROJECTION GL_TEXTURE
+# OES_matrix_palette
+checkparam mode GL_MATRIX_PALETTE_OES
+category 1.0 GLES1.1
+
+name MultMatrixf
+return void
+param m const GLfloat *
+vector m 16
+category 1.0 GLES1.1
+
+name MultMatrixx
+return void
+param m const GLfixed *
+vector m 16
+convertalias MultMatrixf
+convertparams GLfloat m
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Orthof
+return void
+param left GLfloat
+param right GLfloat
+param bottom GLfloat
+param top GLfloat
+param zNear GLfloat
+param zFar GLfloat
+convertalias Ortho
+convertparams GLdouble left right bottom top zNear zFar
+category GLES1.1 GLES1.1:OES_single_precision
+
+name Orthox
+return void
+param left GLfixed
+param right GLfixed
+param bottom GLfixed
+param top GLfixed
+param zNear GLfixed
+param zFar GLfixed
+convertalias Ortho
+convertparams GLdouble left right bottom top zNear zFar
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name PopMatrix
+return void
+category GLES1.1
+
+name PushMatrix
+return void
+category GLES1.1
+
+name Rotatef
+return void
+param angle GLfloat
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category 1.0 GLES1.1
+
+name Rotatex
+return void
+param angle GLfixed
+param x GLfixed
+param y GLfixed
+param z GLfixed
+convertalias Rotatef
+convertparams GLfloat angle x y z
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Scalef
+return void
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category 1.0 GLES1.1
+
+name Scalex
+return void
+param x GLfixed
+param y GLfixed
+param z GLfixed
+convertalias Scalef
+convertparams GLfloat x y z
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Translatef
+return void
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category 1.0 GLES1.1
+
+name Translatex
+return void
+param x GLfixed
+param y GLfixed
+param z GLfixed
+convertalias Translatef
+convertparams GLfloat x y z
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name Viewport
+return void
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+category 1.0 GLES1.1 GLES2.0
+
+name ColorPointer
+return void
+param size GLint
+param type GLenum
+param stride GLsizei
+paramlist stride 0
+param pointer const GLvoid *
+checkparam size /GL_INVALID_VALUE 4
+checkparam type GL_UNSIGNED_BYTE GL_FIXED GL_FLOAT
+# OES_vertex_half_float: its values aren't in glext.h yet
+#checkparam type GL_HALF_FLOAT_OES
+category 1.1 GLES1.1
+
+name DisableClientState
+return void
+param array GLenum
+checkparam array GL_COLOR_ARRAY GL_NORMAL_ARRAY GL_TEXTURE_COORD_ARRAY GL_VERTEX_ARRAY
+# OES_matrix_palette
+checkparam array GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES
+# OES_point_size_array
+checkparam array GL_POINT_SIZE_ARRAY_OES
+category 1.1 GLES1.1
+
+name DrawArrays
+return void
+param mode GLenum
+checkparam mode GL_POINTS GL_LINE_STRIP GL_LINE_LOOP GL_LINES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_TRIANGLES
+param first GLint
+param count GLsizei
+category 1.1 GLES1.1 GLES2.0
+
+name DrawElements
+return void
+param mode GLenum
+checkparam mode GL_POINTS GL_LINE_STRIP GL_LINE_LOOP GL_LINES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_TRIANGLES
+param count GLsizei
+param type GLenum
+checkparam type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT
+param indices const GLvoid *
+# OES_element_index_uint - not in GLES1.1 extension headers yet
+checkparam type GLES2.0:GL_UNSIGNED_INT
+category 1.1 GLES1.1 GLES2.0
+
+name EnableClientState
+return void
+param array GLenum
+checkparam array GL_COLOR_ARRAY GL_NORMAL_ARRAY GL_TEXTURE_COORD_ARRAY GL_VERTEX_ARRAY
+# OES_matrix_palette
+checkparam array GL_MATRIX_INDEX_ARRAY_OES GL_WEIGHT_ARRAY_OES
+# OES_point_size_array
+checkparam array GL_POINT_SIZE_ARRAY_OES
+category 1.1 GLES1.1
+
+name GetPointerv
+return void
+param pname GLenum
+checkparam pname GL_COLOR_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER
+param params GLvoid **
+props get
+# OES_matrix_palette
+checkparam pname GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER_OES
+# OES_point_size_array
+checkparam pname GL_POINT_SIZE_ARRAY_POINTER_OES
+category 1.1 GLES1.1
+
+name Normal3f
+aliasprefix _vbo_
+return void
+param nx GLfloat
+param ny GLfloat
+param nz GLfloat
+category GLES1.1
+
+name Normal3x
+aliasprefix _vbo_
+return void
+param nx GLfixed
+param ny GLfixed
+param nz GLfixed
+convertalias Normal3f
+convertparams GLfloat nx ny nz
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name NormalPointer
+return void
+param type GLenum
+checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT
+param stride GLsizei
+param pointer const GLvoid *
+# OES_vertex_half_float - not yet in glext.h
+#checkparam type GL_HALF_FLOAT_OES
+category 1.1 GLES1.1
+
+name TexCoordPointer
+return void
+param size GLint
+param type GLenum
+param stride GLsizei
+param pointer const GLvoid *
+checkparam size /GL_INVALID_VALUE 2 3 4
+checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT
+# OES_vertex_half_float - not yet in glext.h
+#checkparam type GL_HALF_FLOAT_OES
+category 1.1 GLES1.1
+
+name VertexPointer
+return void
+param size GLint
+param type GLenum
+param stride GLsizei
+param pointer const GLvoid *
+checkparam size /GL_INVALID_VALUE 2 3 4
+checkparam type GL_BYTE GL_SHORT GL_FIXED GL_FLOAT
+# OES_vertex_half_float - not yet in glext.h
+#checkparam type GL_HALF_FLOAT_OES
+category 1.1 GLES1.1
+
+name PolygonOffset
+return void
+param factor GLfloat
+param units GLfloat
+category 1.1 GLES1.1 GLES2.0
+
+name PolygonOffsetx
+return void
+param factor GLfixed
+param units GLfixed
+convertalias PolygonOffset
+convertparams GLfloat factor units
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name CopyTexImage2D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+param level GLint
+param internalFormat GLenum
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+param border GLint
+checkparam internalFormat /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+checkparam border /GL_INVALID_VALUE 0
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+# OES_depth_texture
+checkparam internalFormat GLES2.0:GL_DEPTH_COMPONENT
+category GLES1.1 GLES2.0
+
+name CopyTexSubImage2D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+category GLES1.1 GLES2.0
+
+name TexSubImage2D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param width GLsizei
+param height GLsizei
+param format GLenum
+param type GLenum
+param pixels const GLvoid *
+checkparam format /GL_INVALID_VALUE GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+checkdependentparam format GL_RGBA type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_5_5_1
+checkdependentparam format GL_RGB type GL_UNSIGNED_BYTE GL_UNSIGNED_SHORT_5_6_5
+checkdependentparam format GL_LUMINANCE_ALPHA type GL_UNSIGNED_BYTE
+checkdependentparam format GL_LUMINANCE type GL_UNSIGNED_BYTE
+checkdependentparam format GL_ALPHA type GL_UNSIGNED_BYTE
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+# OES_texture_float
+checkdependentparam format GL_ALPHA type GL_FLOAT
+checkdependentparam format GL_RGB type GL_FLOAT
+checkdependentparam format GL_RGBA type GL_FLOAT
+checkdependentparam format GL_LUMINANCE type GL_FLOAT
+checkdependentparam format GL_LUMINANCE_ALPHA type GL_FLOAT
+# OES_texture_half_float
+checkdependentparam format GL_ALPHA type GLES2.0:GL_HALF_FLOAT_OES
+checkdependentparam format GL_RGB type GLES2.0:GL_HALF_FLOAT_OES
+checkdependentparam format GL_RGBA type GLES2.0:GL_HALF_FLOAT_OES
+checkdependentparam format GL_LUMINANCE type GLES2.0:GL_HALF_FLOAT_OES
+checkdependentparam format GL_LUMINANCE_ALPHA type GLES2.0:GL_HALF_FLOAT_OES
+# EXT_texture_type_2_10_10_10_REV
+checkdependentparam format GL_RGBA type GLES2.0:GL_UNSIGNED_INT_2_10_10_10_REV_EXT
+# OES_depth_texture
+checkdependentparam format GL_DEPTH_COMPONENT type GLES2.0:GL_UNSIGNED_SHORT GLES2.0:GL_UNSIGNED_INT
+category GLES1.1 GLES2.0
+
+name BindTexture
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+param texture GLuint
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+category GLES1.1 GLES2.0
+
+name DeleteTextures
+return void
+param n GLsizei
+param textures const GLuint *
+category 1.1 GLES1.1 GLES2.0
+
+name GenTextures
+return void
+param n GLsizei
+param textures GLuint *
+props get
+category 1.1 GLES1.1 GLES2.0
+
+name IsTexture
+return GLboolean
+param texture GLuint
+props get
+category 1.1 GLES1.1 GLES2.0
+
+name BlendColor
+return void
+param red GLclampf
+param green GLclampf
+param blue GLclampf
+param alpha GLclampf
+category 1.2 GLES2.0
+
+name BlendEquation
+return void
+param mode GLenum
+checkparam mode GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES
+checkparam mode GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT
+category GLES1.1:OES_blend_subtract GLES2.0
+
+name BlendEquationSeparate
+alias BlendEquationSeparateEXT
+return void
+param modeRGB GLenum
+param modeAlpha GLenum
+checkparam modeRGB GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES
+checkparam modeAlpha GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES
+checkparam modeRGB GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES
+checkparam modeAlpha GLES1.1:GL_FUNC_ADD_OES GLES1.1:GL_FUNC_SUBTRACT_OES GLES1.1:GL_FUNC_REVERSE_SUBTRACT_OES
+checkparam modeRGB GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT
+checkparam modeAlpha GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT
+checkparam modeRGB GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT
+checkparam modeAlpha GLES2.0:GL_FUNC_ADD GLES2.0:GL_FUNC_SUBTRACT GLES2.0:GL_FUNC_REVERSE_SUBTRACT
+category GLES1.1:OES_blend_equation_separate GLES2.0
+
+name TexImage3D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_3D_OES
+param level GLint
+param internalFormat GLenum
+checkparam internalFormat GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+param width GLsizei
+param height GLsizei
+param depth GLsizei
+param border GLint
+param format GLenum
+param type GLenum
+param pixels const GLvoid *
+# OES_texture_float
+checkparam type GL_FLOAT
+# OES_texture_half_float
+checkparam type GL_HALF_FLOAT_OES
+category GLES2.0:OES_texture_3D
+
+name TexSubImage3D
+return void
+param target GLenum
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param zoffset GLint
+param width GLsizei
+param height GLsizei
+param depth GLsizei
+param format GLenum
+param type GLenum
+param pixels const GLvoid *
+# OES_texture_float
+checkparam type GL_FLOAT
+# OES_texture_half_float
+checkparam type GL_HALF_FLOAT_OES
+category GLES2.0:OES_texture_3D
+
+name CopyTexSubImage3D
+return void
+param target GLenum
+checkparam target GL_TEXTURE_3D_OES
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param zoffset GLint
+param x GLint
+param y GLint
+param width GLsizei
+param height GLsizei
+category GLES2.0:OES_texture_3D
+
+name MultiTexCoord4x
+return void
+param texture GLenum
+checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7
+param s GLfixed
+param t GLfixed
+param r GLfixed
+param q GLfixed
+aliasprefix _vbo_
+convertalias MultiTexCoord4f
+convertparams GLfloat s t r q
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name CompressedTexImage3D
+alias CompressedTexImage3DARB
+return void
+param target GLenum
+checkparam target GL_TEXTURE_3D_OES
+param level GLint
+param internalFormat GLenum
+checkparam internalFormat GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_RGB GL_RGBA
+param width GLsizei
+param height GLsizei
+param depth GLsizei
+param border GLint
+param imagesize GLsizei
+param data const GLvoid *
+# AMD_compressed_3DC_texture
+checkparam internalFormat GL_3DC_X_AMD GL_3DC_XY_AMD
+# AMD_compressed_ATC_texture
+checkparam internalFormat GL_ATC_RGB_AMD GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
+category GLES2.0:OES_texture_3D
+
+name CompressedTexSubImage3D
+alias CompressedTexSubImage3DARB
+return void
+param target GLenum
+checkparam target GL_TEXTURE_3D_OES
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param zoffset GLint
+param width GLsizei
+param height GLsizei
+param depth GLsizei
+param format GLenum
+param imagesize GLsizei
+param data const GLvoid *
+category GLES2.0:OES_texture_3D
+
+name ActiveTexture
+alias ActiveTextureARB
+return void
+param texture GLenum
+checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.3 GLES1.1 GLES2.0
+
+name ClientActiveTexture
+alias ClientActiveTextureARB
+return void
+param texture GLenum
+checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+category 1.3 GLES1.1
+
+name MultiTexCoord4f
+aliasprefix _vbo_
+return void
+param texture GLenum
+checkparam texture GL_TEXTURE0 GL_TEXTURE1 GL_TEXTURE2 GL_TEXTURE3 GL_TEXTURE4 GL_TEXTURE5 GL_TEXTURE6 GL_TEXTURE7 GL_TEXTURE8 GL_TEXTURE9 GL_TEXTURE10 GL_TEXTURE11 GL_TEXTURE12 GL_TEXTURE13 GL_TEXTURE14 GL_TEXTURE15 GL_TEXTURE16 GL_TEXTURE17 GL_TEXTURE18 GL_TEXTURE19 GL_TEXTURE20 GL_TEXTURE21 GL_TEXTURE22 GL_TEXTURE23 GL_TEXTURE24 GL_TEXTURE25 GL_TEXTURE26 GL_TEXTURE27 GL_TEXTURE28 GL_TEXTURE29 GL_TEXTURE30 GL_TEXTURE31
+param s GLfloat
+param t GLfloat
+param r GLfloat
+param q GLfloat
+category 1.3 GLES1.1
+
+name SampleCoverage
+alias SampleCoverageARB
+return void
+param value GLclampf
+param invert GLboolean
+category 1.3 GLES1.1 GLES2.0
+
+name SampleCoveragex
+return void
+param value GLclampx
+param invert GLboolean
+convertalias SampleCoverageARB
+convertparams GLclampf value
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name CompressedTexImage2D
+alias CompressedTexImage2DARB
+return void
+param target GLenum
+param level GLint
+param internalFormat GLenum
+param width GLsizei
+param height GLsizei
+param border GLint
+param imageSize GLsizei
+param data const GLvoid *
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+checkparam border /GL_INVALID_VALUE 0
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+# OES_compressed_paletted_texture
+checkparam internalFormat /GL_INVALID_VALUE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
+# OES_compressed_ETC1_RGB8_texture
+checkparam internalFormat GL_ETC1_RGB8_OES
+# AMD_compressed_3DC_texture
+checkparam internalFormat GL_3DC_X_AMD GL_3DC_XY_AMD
+# AMD_compressed_ATC_texture (GLES2.0 only?)
+checkparam internalFormat GL_ATC_RGB_AMD GL_ATC_RGBA_EXPLICIT_ALPHA_AMD GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
+category GLES1.1 GLES2.0
+
+name CompressedTexSubImage2D
+alias CompressedTexSubImage2DARB
+return void
+param target GLenum
+param level GLint
+param xoffset GLint
+param yoffset GLint
+param width GLsizei
+param height GLsizei
+param format GLenum
+param imageSize GLsizei
+param data const GLvoid *
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+checkparam format GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+category GLES1.1 GLES2.0
+
+name BlendFuncSeparate
+alias BlendFuncSeparateEXT
+return void
+param srcRGB GLenum
+param dstRGB GLenum
+param srcAlpha GLenum
+param dstAlpha GLenum
+checkparam srcRGB GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+checkparam dstRGB GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+checkparam srcAlpha GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA_SATURATE GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+checkparam dstAlpha GL_ZERO GL_ONE GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_COLOR GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GLES2.0:GL_CONSTANT_COLOR GLES2.0:GL_ONE_MINUS_CONSTANT_COLOR GLES2.0:GL_CONSTANT_ALPHA GLES2.0:GL_ONE_MINUS_CONSTANT_ALPHA
+category GLES1.1:OES_blend_func_separate GLES2.0
+
+name PointParameterf
+return void
+param pname GLenum
+checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE
+param param GLfloat
+category 1.4 GLES1.1
+
+name PointParameterfv
+return void
+param pname GLenum
+checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_DISTANCE_ATTENUATION
+param params const GLfloat *
+dependentvector params 1 pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE
+dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION
+category 1.4 GLES1.1
+
+name PointParameterx
+return void
+param pname GLenum
+checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE
+param param GLfixed
+convertalias PointParameterf
+convertparams GLfloat param
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name PointParameterxv
+return void
+param pname GLenum
+checkparam pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE GL_POINT_DISTANCE_ATTENUATION
+param params const GLfixed *
+dependentvector params 1 pname GL_POINT_SIZE_MIN GL_POINT_SIZE_MAX GL_POINT_FADE_THRESHOLD_SIZE
+dependentvector params 3 pname GL_POINT_DISTANCE_ATTENUATION
+convertalias PointParameterfv
+convertparams GLfloat params
+category GLES1.1 GLES1.1:OES_fixed_point
+
+name VertexAttrib1f
+aliasprefix _vbo_
+return void
+param index GLuint
+param x GLfloat
+category GLES2.0
+
+name VertexAttrib2f
+aliasprefix _vbo_
+return void
+param index GLuint
+param x GLfloat
+param y GLfloat
+category GLES2.0
+
+name VertexAttrib3f
+aliasprefix _vbo_
+return void
+param index GLuint
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category GLES2.0
+
+name VertexAttrib4f
+aliasprefix _vbo_
+return void
+param index GLuint
+param x GLfloat
+param y GLfloat
+param z GLfloat
+param w GLfloat
+category GLES2.0
+
+name VertexAttrib1fv
+aliasprefix _vbo_
+return void
+param index GLuint
+param v const GLfloat *
+vector v 1
+category GLES2.0
+
+name VertexAttrib2fv
+aliasprefix _vbo_
+return void
+param index GLuint
+param v const GLfloat *
+vector v 2
+category GLES2.0
+
+name VertexAttrib3fv
+aliasprefix _vbo_
+return void
+param index GLuint
+param v const GLfloat *
+vector v 3
+category GLES2.0
+
+name VertexAttrib4fv
+aliasprefix _vbo_
+return void
+param index GLuint
+param v const GLfloat *
+vector v 4
+category GLES2.0
+
+name VertexAttribPointer
+alias VertexAttribPointerARB
+return void
+param index GLuint
+param size GLint
+checkparam size /GL_INVALID_VALUE 1 2 3 4
+param type GLenum
+checkparam type /GL_INVALID_VALUE GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_FIXED GL_FLOAT
+param normalized GLboolean
+param stride GLsizei
+param pointer const GLvoid *
+# OES_vertex_half_float
+checkparam type GL_HALF_FLOAT_OES
+# OES_vertex_type_10_10_10_2
+checkdependentparam type GL_UNSIGNED_INT_10_10_10_2_OES size /GL_INVALID_VALUE 3 4
+checkdependentparam type GL_INT_10_10_10_2_OES size /GL_INVALID_VALUE 3 4
+category GLES2.0
+
+name EnableVertexAttribArray
+alias EnableVertexAttribArrayARB
+return void
+param index GLuint
+category GLES2.0
+
+name DisableVertexAttribArray
+alias DisableVertexAttribArrayARB
+return void
+param index GLuint
+category GLES2.0
+
+name IsProgram
+return GLboolean
+param program GLuint
+props get
+category GLES2.0
+
+name GetProgramiv
+return void
+param program GLuint
+param pname GLenum
+checkparam pname GL_DELETE_STATUS GL_LINK_STATUS GL_VALIDATE_STATUS GL_INFO_LOG_LENGTH GL_ATTACHED_SHADERS GL_ACTIVE_ATTRIBUTES GL_ACTIVE_ATTRIBUTE_MAX_LENGTH GL_ACTIVE_UNIFORMS GL_ACTIVE_UNIFORM_MAX_LENGTH
+param params GLint *
+props get
+# OES_get_program_binary
+checkparam pname GL_PROGRAM_BINARY_LENGTH_OES
+category GLES2.0
+
+name GetVertexAttribfv
+alias GetVertexAttribfvARB
+return void
+param index GLuint
+param pname GLenum
+param params GLfloat *
+dependentvector params 1 pname GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
+dependentvector params 16? pname GL_CURRENT_VERTEX_ATTRIB
+props get
+category GLES2.0
+
+name GetVertexAttribiv
+alias GetVertexAttribivARB
+return void
+param index GLuint
+param pname GLenum
+param params GLint *
+dependentvector params 1 pname GL_VERTEX_ATTRIB_ARRAY_ENABLED GL_VERTEX_ATTRIB_ARRAY_SIZE GL_VERTEX_ATTRIB_ARRAY_STRIDE GL_VERTEX_ATTRIB_ARRAY_TYPE GL_VERTEX_ATTRIB_ARRAY_NORMALIZED GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING GL_CURRENT_VERTEX_ATTRIB
+props get
+category GLES2.0
+
+name GetVertexAttribPointerv
+alias GetVertexAttribPointervARB
+return void
+param index GLuint
+param pname GLenum
+checkparam pname GL_VERTEX_ATTRIB_ARRAY_POINTER
+param pointer GLvoid **
+props get
+category GLES2.0
+
+name GetBufferPointerv
+alias GetBufferPointervARB
+return void
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param pname GLenum
+checkparam pname GL_BUFFER_MAP_POINTER_OES
+param params GLvoid **
+props get
+category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer
+
+name MapBuffer
+alias MapBufferARB
+return void *
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param access GLenum
+checkparam access GL_WRITE_ONLY_OES
+props get
+category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer
+
+name UnmapBuffer
+alias UnmapBufferARB
+return GLboolean
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+props get
+category GLES1.1:OES_mapbuffer GLES2.0:OES_mapbuffer
+
+name BindBuffer
+alias BindBufferARB
+return void
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param buffer GLuint
+category 1.5 GLES1.1 GLES2.0
+
+name BufferData
+alias BufferDataARB
+return void
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param size GLsizeiptr
+param data const GLvoid *
+param usage GLenum
+checkparam usage GL_STATIC_DRAW GL_DYNAMIC_DRAW GLES2.0:GL_STREAM_DRAW
+category GLES1.1 GLES2.0
+
+name BufferSubData
+alias BufferSubDataARB
+return void
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param offset GLintptr
+param size GLsizeiptr
+param data const GLvoid *
+category 1.5 GLES1.1 GLES2.0
+
+name DeleteBuffers
+return void
+param n GLsizei
+param buffer const GLuint *
+category 1.5 GLES1.1 GLES2.0
+alias DeleteBuffersARB
+
+name GenBuffers
+alias GenBuffersARB
+return void
+param n GLsizei
+param buffer GLuint *
+props get
+category 1.5 GLES1.1 GLES2.0
+
+name GetBufferParameteriv
+alias GetBufferParameterivARB
+return void
+param target GLenum
+checkparam target GL_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
+param pname GLenum
+checkparam pname GL_BUFFER_SIZE GL_BUFFER_USAGE
+param params GLint *
+props get
+# OES_mapbuffer
+checkparam pname GL_BUFFER_ACCESS_OES GL_BUFFER_MAPPED_OES
+category 1.5 GLES1.1 GLES2.0
+
+name IsBuffer
+alias IsBufferARB
+return GLboolean
+param buffer GLuint
+paramlist buffer 0
+props get
+category 1.5 GLES1.1 GLES2.0
+
+name CreateShader
+return GLuint
+param type GLenum
+checkparam type GL_VERTEX_SHADER GL_FRAGMENT_SHADER
+category GLES2.0
+
+name ShaderSource
+alias ShaderSourceARB
+return void
+param shader GLuint
+param count GLsizei
+param string const GLchar **
+param length const int *
+category GLES2.0
+
+name CompileShader
+alias CompileShaderARB
+return void
+param shader GLuint
+category GLES2.0
+
+name ReleaseShaderCompiler
+return void
+category GLES2.0
+
+name DeleteShader
+return void
+param shader GLuint
+category GLES2.0
+
+name ShaderBinary
+return void
+param n GLsizei
+param shaders const GLuint *
+param binaryformat GLenum
+param binary const GLvoid *
+param length GLsizei
+category GLES2.0
+
+name CreateProgram
+return GLuint
+category GLES2.0
+
+name AttachShader
+return void
+param program GLuint
+param shader GLuint
+category GLES2.0
+
+name DetachShader
+return void
+param program GLuint
+param shader GLuint
+category GLES2.0
+
+name LinkProgram
+alias LinkProgramARB
+return void
+param program GLuint
+category GLES2.0
+
+name UseProgram
+alias UseProgramObjectARB
+return void
+param program GLuint
+category GLES2.0
+
+name DeleteProgram
+return void
+param program GLuint
+category GLES2.0
+
+name GetActiveAttrib
+alias GetActiveAttribARB
+return void
+param program GLuint
+param index GLuint
+param bufSize GLsizei
+param length GLsizei *
+param size GLint *
+param type GLenum *
+param name GLchar *
+props get
+category GLES2.0
+
+name GetAttribLocation
+alias GetAttribLocationARB
+return GLint
+param program GLuint
+param name const char *
+props get
+category GLES2.0
+
+name BindAttribLocation
+alias BindAttribLocationARB
+return void
+param program GLuint
+param index GLuint
+param name const char *
+category GLES2.0
+
+name GetUniformLocation
+alias GetUniformLocationARB
+return GLint
+param program GLuint
+param name const char *
+props get
+category GLES2.0
+
+name GetActiveUniform
+alias GetActiveUniformARB
+return void
+param program GLuint
+param index GLuint
+param bufSize GLsizei
+param length GLsizei *
+param size GLint *
+param type GLenum *
+param name GLchar *
+props get
+category GLES2.0
+
+name Uniform1f
+alias Uniform1fARB
+return void
+param location GLint
+param v0 GLfloat
+category GLES2.0
+
+name Uniform2f
+alias Uniform2fARB
+return void
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+category GLES2.0
+
+name Uniform3f
+alias Uniform3fARB
+return void
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+param v2 GLfloat
+category GLES2.0
+
+name Uniform4f
+alias Uniform4fARB
+return void
+return void
+param location GLint
+param v0 GLfloat
+param v1 GLfloat
+param v2 GLfloat
+param v3 GLfloat
+category GLES2.0
+
+name Uniform1i
+alias Uniform1iARB
+return void
+param location GLint
+param v0 GLint
+category GLES2.0
+
+name Uniform2i
+alias Uniform2iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+category GLES2.0
+
+name Uniform3i
+alias Uniform3iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+param v2 GLint
+category GLES2.0
+
+name Uniform4i
+alias Uniform4iARB
+return void
+param location GLint
+param v0 GLint
+param v1 GLint
+param v2 GLint
+param v3 GLint
+category GLES2.0
+
+name Uniform1fv
+alias Uniform1fvARB
+return void
+param location GLint
+param count GLsizei
+param values const GLfloat *
+category GLES2.0
+
+name Uniform2fv
+alias Uniform2fvARB
+return void
+param location GLint
+param count GLsizei
+param values const GLfloat *
+category GLES2.0
+
+name Uniform3fv
+alias Uniform3fvARB
+return void
+param location GLint
+param count GLsizei
+param values const GLfloat *
+category GLES2.0
+
+name Uniform4fv
+alias Uniform4fvARB
+return void
+param location GLint
+param count GLsizei
+param values const GLfloat *
+category GLES2.0
+
+name Uniform1iv
+alias Uniform1ivARB
+return void
+param location GLint
+param count GLsizei
+param values const GLint *
+category GLES2.0
+
+name Uniform2iv
+alias Uniform2ivARB
+return void
+param location GLint
+param count GLsizei
+param values const GLint *
+category GLES2.0
+
+name Uniform3iv
+alias Uniform3ivARB
+return void
+param location GLint
+param count GLsizei
+param values const GLint *
+category GLES2.0
+
+name Uniform4iv
+alias Uniform4ivARB
+return void
+param location GLint
+param count GLsizei
+param values const GLint *
+category GLES2.0
+
+name UniformMatrix2fv
+alias UniformMatrix2fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GLES2.0
+
+name UniformMatrix3fv
+alias UniformMatrix3fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GLES2.0
+
+name UniformMatrix4fv
+alias UniformMatrix4fvARB
+return void
+param location GLint
+param count GLsizei
+param transpose GLboolean
+param value const GLfloat *
+category GLES2.0
+
+name ValidateProgram
+alias ValidateProgramARB
+return void
+param program GLuint
+category GLES2.0
+
+name GenerateMipmap
+alias GenerateMipmapEXT
+return void
+param target GLenum
+checkparam target GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP
+# OES_texture_cube_map
+checkparam target GLES1.1:GL_TEXTURE_CUBE_MAP_OES
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+
+name BindFramebuffer
+alias BindFramebufferEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER
+param framebuffer GLuint
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name DeleteFramebuffers
+alias DeleteFramebuffersEXT
+return void
+param n GLsizei
+param framebuffers const GLuint *
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name GenFramebuffers
+alias GenFramebuffersEXT
+return void
+param n GLsizei
+param ids GLuint *
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name BindRenderbuffer
+alias BindRenderbufferEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER
+param renderbuffer GLuint
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name DeleteRenderbuffers
+alias DeleteRenderbuffersEXT
+return void
+param n GLsizei
+param renderbuffers const GLuint *
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name GenRenderbuffers
+alias GenRenderbuffersEXT
+return void
+param n GLsizei
+param renderbuffers GLuint *
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name RenderbufferStorage
+alias RenderbufferStorageEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER
+param internalFormat GLenum
+checkparam internalFormat GL_DEPTH_COMPONENT16_OES GL_RGBA4_OES GL_RGB5_A1_OES GL_RGB565_OES
+param width GLsizei
+param height GLsizei
+# OES_depth24
+checkparam internalFormat GL_DEPTH_COMPONENT24_OES
+# OES_depth32
+checkparam internalFormat GL_DEPTH_COMPONENT32_OES
+# OES_rgb8_rgba8
+checkparam internalFormat GL_RGB8_OES GL_RGBA8_OES
+# OES_stencil1
+checkparam internalFormat GL_STENCIL_INDEX1_OES
+# OES_stencil4
+checkparam internalFormat GL_STENCIL_INDEX4_OES
+# OES_stencil8
+checkparam internalFormat GL_STENCIL_INDEX8_OES
+# OES_packed_depth_stencil - not in glext.h yet
+checkparam internalFormat GLES2.0:GL_DEPTH24_STENCIL8_OES
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name FramebufferRenderbuffer
+alias FramebufferRenderbufferEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER
+param attachment GLenum
+checkparam attachment GLES1.1:GL_COLOR_ATTACHMENT0_OES GLES1.1:GL_DEPTH_ATTACHMENT_OES GLES1.1:GL_STENCIL_ATTACHMENT_OES
+checkparam attachment GLES2.0:GL_COLOR_ATTACHMENT0 GLES2.0:GL_DEPTH_ATTACHMENT GLES2.0:GL_STENCIL_ATTACHMENT
+param renderbuffertarget GLenum
+checkparam renderbuffertarget GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER
+param renderbuffer GLuint
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name FramebufferTexture2D
+alias FramebufferTexture2DEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER
+param attachment GLenum
+checkparam attachment GLES1.1:GL_COLOR_ATTACHMENT0_OES GLES1.1:GL_DEPTH_ATTACHMENT_OES GLES1.1:GL_STENCIL_ATTACHMENT_OES
+checkparam attachment GLES2.0:GL_COLOR_ATTACHMENT0 GLES2.0:GL_DEPTH_ATTACHMENT GLES2.0:GL_STENCIL_ATTACHMENT
+param textarget GLenum
+checkparam textarget /GL_INVALID_OPERATION GL_TEXTURE_2D GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_POSITIVE_Z GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_X GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GLES2.0:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+param texture GLuint
+param level GLint
+# OES_texture_cube_map
+checkparam textarget GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES GLES1.1:GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
+# According to the base specification, "level" must be 0. But
+# extension GL_OES_fbo_render_mipmap lifts that restriction,
+# so no restriction is placed here.
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name FramebufferTexture3D
+alias FramebufferTexture3DEXT
+return void
+param target GLenum
+param attachment GLenum
+param textarget GLenum
+param texture GLuint
+param level GLint
+param zoffset GLint
+category GLES2.0:OES_texture_3D
+
+name CheckFramebufferStatus
+alias CheckFramebufferStatusEXT
+return GLenum
+param target GLenum
+checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER
+props get
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+# One for GLES1.1 extension, one for GLES2.0 core
+name GetFramebufferAttachmentParameteriv
+alias GetFramebufferAttachmentParameterivEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_FRAMEBUFFER_OES GLES2.0:GL_FRAMEBUFFER
+param attachment GLenum
+param pname GLenum
+param params GLint *
+props get
+dependentvector params 1 pname GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES GLES1.1:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES
+dependentvector params 1 pname GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
+# OES_texture3D
+dependentvector params 1 pname GLES2.0:GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name GetRenderbufferParameteriv
+alias GetRenderbufferParameterivEXT
+return void
+param target GLenum
+checkparam target GLES1.1:GL_RENDERBUFFER_OES GLES2.0:GL_RENDERBUFFER
+param pname GLenum
+param params GLint *
+props get
+dependentvector params 1 pname GLES1.1:GL_RENDERBUFFER_WIDTH_OES GLES1.1:GL_RENDERBUFFER_HEIGHT_OES GLES1.1:GL_RENDERBUFFER_INTERNAL_FORMAT_OES GLES1.1:GL_RENDERBUFFER_RED_SIZE_OES GLES1.1:GL_RENDERBUFFER_GREEN_SIZE_OES GLES1.1:GL_RENDERBUFFER_BLUE_SIZE_OES GLES1.1:GL_RENDERBUFFER_ALPHA_SIZE_OES GLES1.1:GL_RENDERBUFFER_DEPTH_SIZE_OES GLES1.1:GL_RENDERBUFFER_STENCIL_SIZE_OES
+dependentvector params 1 pname GLES2.0:GL_RENDERBUFFER_WIDTH GLES2.0:GL_RENDERBUFFER_HEIGHT GLES2.0:GL_RENDERBUFFER_INTERNAL_FORMAT GLES2.0:GL_RENDERBUFFER_RED_SIZE GLES2.0:GL_RENDERBUFFER_GREEN_SIZE GLES2.0:GL_RENDERBUFFER_BLUE_SIZE GLES2.0:GL_RENDERBUFFER_ALPHA_SIZE GLES2.0:GL_RENDERBUFFER_DEPTH_SIZE GLES2.0:GL_RENDERBUFFER_STENCIL_SIZE
+category GLES1.1:OES_framebuffer_object GLES2.0
+
+name IsRenderbuffer
+alias IsRenderbufferEXT
+return GLboolean
+param renderbuffer GLuint
+props get
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name IsFramebuffer
+alias IsFramebufferEXT
+return GLboolean
+param framebuffer GLuint
+props get
+category GLES2.0 GLES1.1:OES_framebuffer_object
+
+name IsShader
+return GLboolean
+param shader GLuint
+props get
+category GLES2.0
+
+name GetShaderiv
+return void
+param shader GLuint
+param pname GLenum
+param params GLint *
+props get
+checkparam pname GL_SHADER_TYPE GL_COMPILE_STATUS GL_DELETE_STATUS GL_INFO_LOG_LENGTH GL_SHADER_SOURCE_LENGTH
+category GLES2.0
+
+name GetAttachedShaders
+return void
+param program GLuint
+param maxCount GLsizei
+param count GLsizei *
+param shaders GLuint *
+props get
+category GLES2.0
+
+name GetShaderInfoLog
+return void
+param shader GLuint
+param bufSize GLsizei
+param length GLsizei *
+param infoLog GLchar *
+props get
+category GLES2.0
+
+name GetProgramInfoLog
+return void
+param program GLuint
+param bufSize GLsizei
+param length GLsizei *
+param infoLog GLchar *
+props get
+category GLES2.0
+
+name GetShaderSource
+alias GetShaderSourceARB
+return void
+param shader GLuint
+param bufSize GLsizei
+param length GLsizei *
+param source GLchar *
+props get
+category GLES2.0
+
+name GetShaderPrecisionFormat
+return void
+param shadertype GLenum
+param precisiontype GLenum
+param range GLint *
+param precision GLint *
+props get
+checkparam shadertype GL_VERTEX_SHADER GL_FRAGMENT_SHADER
+checkparam precisiontype GL_LOW_FLOAT GL_MEDIUM_FLOAT GL_HIGH_FLOAT GL_LOW_INT GL_MEDIUM_INT GL_HIGH_INT
+category GLES2.0
+
+name GetUniformfv
+alias GetUniformfvARB
+return void
+param program GLuint
+param location GLint
+param params GLfloat *
+props get
+category GLES2.0
+
+name GetUniformiv
+alias GetUniformivARB
+return void
+param program GLuint
+param location GLint
+param params GLint *
+props get
+category GLES2.0
+
+name QueryMatrixx
+return GLbitfield
+param mantissa GLfixed *
+vector mantissa 16
+param exponent GLint *
+vector exponent 16
+props get
+category GLES1.1:OES_query_matrix
+
+# We don't support OES_get_program_binary yet either
+#name GetProgramBinary
+#return void
+#param program GLuint
+#param bufSize GLsizei
+#param length GLsizei *
+#param binaryFormat GLenum *
+#param binary GLvoid *
+#category GLES2.0:OES_get_program_binary
+#
+#name ProgramBinary
+#return void
+#param program GLuint
+#param binaryFormat GLenum
+#param binary const GLvoid *
+#param length GLint
+#category GLES2.0:OES_get_program_binary
diff --git a/src/mesa/es/main/apiutil.py b/src/mesa/es/main/apiutil.py
new file mode 100644
index 0000000..7fb1afc
--- /dev/null
+++ b/src/mesa/es/main/apiutil.py
@@ -0,0 +1,1117 @@
+
+# apiutil.py
+#
+# This file defines a bunch of utility functions for OpenGL API code
+# generation.
+
+import sys, string, re
+
+
+#======================================================================
+
+def CopyrightC( ):
+ print """/* Copyright (c) 2001, Stanford University
+ All rights reserved.
+
+ See the file LICENSE.txt for information on redistributing this software. */
+ """
+
+def CopyrightDef( ):
+ print """; Copyright (c) 2001, Stanford University
+ ; All rights reserved.
+ ;
+ ; See the file LICENSE.txt for information on redistributing this software.
+ """
+
+
+#======================================================================
+
+class APIFunction:
+ """Class to represent a GL API function (name, return type,
+ parameters, etc)."""
+ def __init__(self):
+ self.name = ''
+ self.returnType = ''
+ self.category = ''
+ self.categories = []
+ self.offset = -1
+ self.alias = ''
+ self.vectoralias = ''
+ self.convertalias = ''
+ self.aliasprefix = ''
+ self.params = []
+ self.paramlist = []
+ self.paramvec = []
+ self.paramaction = []
+ self.paramprop = []
+ self.paramset = []
+ self.props = []
+ self.chromium = []
+
+def FindParamIndex(params, paramName):
+ """Given a function record, find the index of a named parameter"""
+ for i in range (len(params)):
+ if paramName == params[i][0]:
+ return i
+ # If we get here, there was no such parameter
+ return None
+
+def SetTupleIndex(tuple, index, value):
+ t = ()
+ for i in range(len(tuple)):
+ if i == index:
+ t += (value,)
+ else:
+ t += (tuple[i],)
+ return t
+
+def VersionSpecificValues(category, values):
+ selectedValues = []
+ for value in values:
+ # Version-specific values are prefixed with the version
+ # number, e.g. GLES1.0:GL_TEXTURE_CUBE_MAP_OES
+ splitValue = value.split(":")
+ if len(splitValue) == 2:
+ if category != None and splitValue[0] != category:
+ # Don't want this one.
+ continue
+ else:
+ selectedValues.append(splitValue[1])
+ else:
+ selectedValues.append(value)
+ return selectedValues
+
+def ProcessSpecFile(filename, userFunc, category = None):
+ """Open the named API spec file and call userFunc(record, category) for each record
+ processed."""
+ specFile = open(filename, "r")
+ if not specFile:
+ print >>sys.stderr, "Error: couldn't open %s file!" % filename
+ sys.exit()
+
+ record = APIFunction()
+
+ for line in specFile.readlines():
+
+ # split line into tokens
+ tokens = string.split(line)
+
+ if len(tokens) > 0 and line[0] != '#':
+
+ if tokens[0] == 'name':
+ if record.name != '':
+ # process the old function now
+ userFunc(record, category)
+ # reset the record
+ record = APIFunction()
+
+ record.name = tokens[1]
+
+ elif tokens[0] == 'return':
+ record.returnType = string.join(tokens[1:], ' ')
+
+ elif tokens[0] == 'param':
+ name = tokens[1]
+ type = string.join(tokens[2:], ' ')
+ vecSize = 0
+ record.params.append((name, type, vecSize, None, [], None))
+
+ elif tokens[0] == 'paramprop':
+ name = tokens[1]
+ str = tokens[2:]
+ enums = []
+ for i in range(len(str)):
+ enums.append(str[i])
+ record.paramprop.append((name, enums))
+
+ elif tokens[0] == 'paramlist':
+ name = tokens[1]
+ str = tokens[2:]
+ list = []
+ for i in range(len(str)):
+ list.append(str[i])
+ record.paramlist.append((name,list))
+
+ elif tokens[0] == 'paramvec':
+ name = tokens[1]
+ str = tokens[2:]
+ vec = []
+ for i in range(len(str)):
+ vec.append(str[i])
+ record.paramvec.append((name,vec))
+
+ elif tokens[0] == 'paramset':
+ line = tokens[1:]
+ result = []
+ for i in range(len(line)):
+ tset = line[i]
+ if tset == '[':
+ nlist = []
+ elif tset == ']':
+ result.append(nlist)
+ nlist = []
+ else:
+ nlist.append(tset)
+ if result != []:
+ record.paramset.append(result)
+
+ elif tokens[0] == 'paramaction':
+ name = tokens[1]
+ str = tokens[2:]
+ list = []
+ for i in range(len(str)):
+ list.append(str[i])
+ record.paramaction.append((name,list))
+
+ elif tokens[0] == 'category':
+ record.category = tokens[1]
+ record.categories = tokens[1:]
+
+ elif tokens[0] == 'offset':
+ if tokens[1] == '?':
+ record.offset = -2
+ else:
+ record.offset = int(tokens[1])
+
+ elif tokens[0] == 'alias':
+ record.alias = tokens[1]
+
+ elif tokens[0] == 'vectoralias':
+ record.vectoralias = tokens[1]
+
+ elif tokens[0] == 'convertalias':
+ record.convertalias = tokens[1]
+
+ elif tokens[0] == 'aliasprefix':
+ record.aliasprefix = tokens[1]
+
+ elif tokens[0] == 'props':
+ record.props = tokens[1:]
+
+ elif tokens[0] == 'chromium':
+ record.chromium = tokens[1:]
+
+ elif tokens[0] == 'vector':
+ vecName = tokens[1]
+ vecSize = int(tokens[2])
+ index = FindParamIndex(record.params, vecName)
+ if index == None:
+ print >>sys.stderr, "Can't find vector '%s' for function '%s'" % (vecName, record.name)
+ # Adjust just the vector size
+ record.params[index] = SetTupleIndex(record.params[index], 2, vecSize)
+
+ elif tokens[0] == 'dependentvector':
+ dependentVecName = tokens[1]
+ # the dependentVecSize may be an int
+ # expression
+ dependentVecSize = tokens[2]
+ controllingParam = tokens[3]
+ controllingParamIndex = FindParamIndex(record.params, controllingParam)
+ if controllingParamIndex == None:
+ print >>sys.stderr, "Can't find controlling param '%s' for function '%s'" % (controllingParam, record.name)
+ controllingValues = tokens[4:]
+
+ # Remember that all of the controllingValues
+ # are valid values for the controllingParam.
+ # We may be duplicating controllingValues
+ # here (i.e. if we get them from different
+ # places); we'll sort them out later.
+ validValues = record.params[controllingParamIndex][4]
+ for value in VersionSpecificValues(category, controllingValues):
+ validValues.append((value, dependentVecSize, dependentVecName, [], None, None))
+ # Don't need to reassign validValues back
+ # to the tuple - it's a shallow pointer,
+ # so the tuple is already modified.
+ # (And attempting to do so would produce an
+ # error anyway.)
+
+ elif tokens[0] == "dependentnovalueconvert":
+ paramName = tokens[1]
+ controllingParamName = tokens[2]
+ controllingValues = tokens[3:]
+
+ controllingParamIndex = FindParamIndex(record.params, controllingParamName)
+ if controllingParamIndex == None:
+ print >>sys.stderr, "Can't find controlling param '%s' for function '%s'" % (controllingParamName, record.name)
+
+ validValues = record.params[controllingParamIndex][4]
+ for value in VersionSpecificValues(category, controllingValues):
+ validValues.append((value, None, None, [], None, "noconvert"))
+
+
+
+ elif tokens[0] == 'checkparam':
+ paramName = tokens[1]
+ values = tokens[2:]
+ paramIndex = FindParamIndex(record.params, paramName)
+ if paramIndex == None:
+ print >>sys.stderr, "Can't find checked param '%s' for function '%s'" % (paramName, record.name)
+
+ errorCode = None
+
+ # We may be duplicating valid values here;
+ # just add all values to the existing
+ # record, and we'll prune out duplicates
+ # later
+ validValues = record.params[paramIndex][4]
+
+ # A /GL_* value represents an error, not
+ # a real value. Look through the values
+ # and only append the non-error values.
+ for v in VersionSpecificValues(category, values):
+ if v[0] == "/":
+ errorCode = v[1:]
+ else:
+ validValues.append((v, None, None, [], errorCode, None))
+ # Don't need to reassign validValues back
+ # to the parameter tuple - it's a shallow pointer,
+ # so the tuple is already modified.
+ # (And attempting to do so would produce an
+ # error anyway.)
+
+ elif tokens[0] == 'checkdependentparam':
+ paramName = tokens[1]
+ controllingValue = tokens[2]
+ dependentParamName = tokens[3]
+ validDependentValues = tokens[4:]
+ errorCode = None
+
+ # A /GL_* value represents an error, not
+ # a real value. Look through the values
+ # and only append the non-error values.
+ validDependentValues = []
+ for v in tokens[4:]:
+ if v[0] == "/":
+ errorCode = v[1:]
+ else:
+ validDependentValues.append(v)
+
+ paramIndex = FindParamIndex(record.params, paramName)
+ if paramIndex == None:
+ print >>sys.stderr, "Can't find dependent param '%s' for function '%s'" % (paramName, record.name)
+
+ validValues = record.params[paramIndex][4]
+ # We may be duplicating valid values here;
+ # we'll sort them out later. Avoid
+ # adding a controlling value record
+ # at all if there are no values
+ # in the list of values (so that
+ # controlling values with only
+ # version-specific values listed
+ # end up as version-specific
+ # themselves).
+ versionSpecificValues = VersionSpecificValues(category, validDependentValues)
+ if versionSpecificValues != []:
+ validValues.append((controllingValue, None, dependentParamName, versionSpecificValues, errorCode, None))
+ # Don't need to reassign validValues back
+ # to the tuple - it's a shallow pointer,
+ # so the tuple is already modified.
+ # (And attempting to do so would produce an
+ # error anyway.)
+
+ elif tokens[0] == 'convertparams':
+ convertToType = tokens[1]
+ # Replace the conversion type in each named
+ # parameter
+ for paramName in tokens[2:]:
+ paramIndex = FindParamIndex(record.params, paramName)
+ if paramIndex == None:
+ print >>sys.stderr, "Can't find converted param '%s' for function '%s'" % (paramName, record.name)
+ # Tuples don't support item assignment,
+ # so to replace scalar values in a
+ # tuple, you have to reassign the
+ # whole friggin' thing.
+ record.params[paramIndex] = SetTupleIndex(record.params[paramIndex], 3, convertToType)
+
+ else:
+ print >>sys.stderr, 'Invalid token %s after function %s' % (tokens[0], record.name)
+ #endif
+ #endif
+ #endfor
+
+ # Call the user function for the last record, if we still have one
+ # lying around nearly finished
+ if record.name != '':
+ # process the function now
+ userFunc(record, category)
+ specFile.close()
+#enddef
+
+
+# Dictionary [name] of APIFunction:
+__FunctionDict = {}
+
+# Dictionary [name] of name
+__VectorVersion = {}
+
+# Reverse mapping of function name aliases
+__ReverseAliases = {}
+
+def CheckCategories(category, categories):
+ for c in categories:
+ if category == c.split(":")[0]:
+ return 1
+
+ return 0
+
+def AddFunction(record, category):
+ # If there is a category, we only want records from that category.
+ # Note that a category may be in the form "GLES1.1:OES_extension_name",
+ # which means that the function is supported as an extension in
+ # GLES1.1...
+ if category and not CheckCategories(category, record.categories):
+ return
+
+ # Don't allow duplicates
+ if __FunctionDict.has_key(record.name):
+ print >>sys.stderr, "Duplicate record name '%s' ignored" % record.name
+ return
+
+ # Clean up a bit. We collected valid values for parameters
+ # on the fly; it's quite possible that there are duplicates.
+ # If there are, collect them together.
+ #
+ # We're also going to keep track of all the dependent values
+ # that can show up for a parameter; the number of GLenum values
+ # (identified with a prefixed "GL_") affects how parameter
+ # value conversion happens, as GLenum values are not scaled
+ # when converted to or from GLfixed values, the way integer
+ # and floating point values are.
+ paramValueConversion = {}
+
+ for i in range(len(record.params)):
+ foundValidValues = {}
+
+ (name, type, maxVecSize, convertToType, validValues, valueConversion) = record.params[i]
+ for (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) in validValues:
+ # Keep track of the maximum vector size for the
+ # *dependent* parameter, not for the controlling
+ # parameter. Note that the dependent parameter
+ # may be an expression - in this case, don't
+ # consider it.
+ if dependentParamName != None and vecSize != None and vecSize.isdigit():
+ dependentParamIndex = FindParamIndex(record.params, dependentParamName)
+ if dependentParamIndex == None:
+ print >>sys.stderr, "Couldn't find dependent parameter '%s' of function '%s'" % (dependentParamName, record.name)
+ (dName, dType, dMaxVecSize, dConvert, dValid, dValueConversion) = record.params[dependentParamIndex]
+ if dMaxVecSize == None or int(vecSize) > dMaxVecSize:
+ dMaxVecSize = int(vecSize)
+ record.params[dependentParamIndex] = (dName, dType, dMaxVecSize, dConvert, dValid, dValueConversion)
+
+ # Make sure an entry for the controlling value
+ # exists in the foundValidValues dictionary
+ if controllingValue in foundValidValues:
+ # The value was already there. Merge the
+ # two together, giving errors if needed.
+ (oldControllingValue, oldVecSize, oldDependentParamName, oldDependentValues, oldErrorCode, oldValueConvert) = foundValidValues[controllingValue]
+
+ # Make sure the vector sizes are compatible;
+ # either one should be None (and be
+ # overridden by the other), or they should
+ # match exactly. If one is not an
+ # integer (this can happen if the
+ # dependent value is an integer expression,
+ # which occurs a couple of times), don't
+ # use it.
+ if oldVecSize == None:
+ oldVecSize = vecSize
+ elif vecSize != None and vecSize != oldVecSize:
+ print >>sys.stderr, "Found two different vector sizes (%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldVecSize, vecSize, controllingValue, name, record.name)
+
+ # Same for the dependent parameter name.
+ if oldDependentParamName == None:
+ oldDependentParamName = dependentParamName
+ elif dependentParamName != None and dependentParamName != oldDependentParamName:
+ print >>sys.stderr, "Found two different dependent parameter names (%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldDependentParamName, dependentParamName, controllingValue, name, record.name)
+
+ # And for the error code.
+ if oldErrorCode == None:
+ oldErrorCode = errorCode
+ elif errorCode != None and errorCode != oldErrorCode:
+ print >>sys.stderr, "Found two different error codes(%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldErrorCode, errorCode, controllingValue, name, record.name)
+
+ # And for the value conversion flag
+ if oldValueConvert == None:
+ oldValueConvert = valueConvert
+ elif valueConvert != None and valueConvert != oldValueConvert:
+ print >>sys.stderr, "Found two different value conversions(%s and %s) for the same controlling value '%s' of the same parameter '%s' of function '%s'" % (oldValueConvert, valueConvert, controllingValue, name, record.name)
+
+ # Combine the dependentValues together
+ # directly, but uniquely
+ for value in dependentValues:
+ if value not in oldDependentValues:
+ oldDependentValues.append(value)
+
+ # Stick the combined value back into the
+ # dictionary. We'll sort it back to the
+ # array later.
+ foundValidValues[oldControllingValue] = (oldControllingValue, oldVecSize, oldDependentParamName, oldDependentValues, oldErrorCode, oldValueConvert)
+ else: # new controlling value
+ # Just add it to the dictionary so we don't
+ # add the same value more than once.
+ foundValidValues[controllingValue] = (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert)
+ # endif a new controlling value
+
+ # endfor all valid values for this parameter
+
+ # Now the foundValidValues[] dictionary holds all the
+ # pruned values (at most one for each valid value).
+ # But the validValues[] array still holds the order,
+ # which we want to maintain. Go through the validValues
+ # array just for the names of the controlling values;
+ # add any uncopied values to the prunedValidValues array.
+ prunedValidValues = []
+
+ for (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) in validValues:
+ if controllingValue in foundValidValues:
+ prunedValidValues.append(foundValidValues[controllingValue])
+ # Delete it from the dictionary so it isn't
+ # copied again.
+ del foundValidValues[controllingValue]
+
+ # Each parameter that is being converted may have a
+ # subset of values that are GLenums and are never
+ # converted. In some cases, the parameter will
+ # be implicitly determined to be such, by examining
+ # the listed possible values and determining for
+ # any particular controlling value whether there are
+ # any GLenum-valued allowed values.
+ #
+ # In other cases, the parameter will be explicitly
+ # marked as such with the "dependentnovalueconvert" flag;
+ # this is the way it has to be done with queries (which
+ # cannot list a valid list of values to be passed,
+ # because values are returned, not passed).
+ #
+ # For each value of controlling GLenum, we'll also
+ # need to know whether its dependent values are
+ # always converted (none of its values require
+ # GLenums to be passed in dependent parameters),
+ # never converted (all of its values require GLenums),
+ # or sometimes converted.
+ numNoConvertValues = 0
+ allDependentParams = []
+ for j in range(len(prunedValidValues)):
+ (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert) = prunedValidValues[j]
+ if dependentParamName != None and dependentParamName not in allDependentParams:
+ allDependentParams.append(dependentParamName)
+
+ # Check for an explicit noconvert marking...
+ if valueConvert == "noconvert":
+ numNoConvertValues += 1
+ else:
+ # Or check for an implicit one.
+ for value in dependentValues:
+ if value[0:3] == "GL_":
+ valueConvert = "noconvert"
+ prunedValidValues[j] = (controllingValue, vecSize, dependentParamName, dependentValues, errorCode, valueConvert)
+ numNoConvertValues += 1
+ break
+
+ # For each named dependent param, set the value conversion
+ # flag based on whether all values, none, or some need
+ # value conversion. This value is set stepwise
+ # for each parameter examined -
+ for dp in allDependentParams:
+ if numNoConvertValues == 0:
+ if not paramValueConversion.has_key(dp):
+ paramValueConversion[dp] = "all"
+ elif paramValueConversion[dp] == "none":
+ paramValueConversion[dp] = "some"
+ elif numNoConvertValues == len(prunedValidValues):
+ if not paramValueConversion.has_key(dp):
+ paramValueConversion[dp] = "none"
+ elif paramValueConversion[dp] == "all":
+ paramValueConversion[dp] = "some"
+ else:
+ paramValueConversion[dp] = "some"
+
+ # Save away the record. Save a placeholder in the
+ # valueConversion field - we can't set that until we've
+ # examined all the parameters.
+ record.params[i] = (name, type, maxVecSize, convertToType, prunedValidValues, None)
+
+ # endfor each param of the passed-in function record
+
+ # One more pass: for each parameter, if it is a parameter that
+ # needs conversion, save its value conversion type ("all", "none",
+ # or "some"). We only have to worry about conditional value
+ # conversion for GLfixed parameters; in all other cases, we
+ # either don't convert at all (for non-converting parameters) or
+ # we convert everything.
+ for i in range(len(record.params)):
+ (name, type, maxVecSize, convertToType, validValues, valueConversion) = record.params[i]
+ if convertToType == None:
+ valueConversion = None
+ elif paramValueConversion.has_key(name):
+ valueConversion = paramValueConversion[name]
+ else:
+ valueConversion = "all"
+
+ record.params[i] = (name, type, maxVecSize, convertToType, validValues, valueConversion)
+
+ # We're done cleaning up!
+ # Add the function to the permanent record and we're done.
+ __FunctionDict[record.name] = record
+
+
+def GetFunctionDict(specFile = "", category = None):
+ if not specFile:
+ specFile = "../glapi_parser/APIspec.txt"
+ if len(__FunctionDict) == 0:
+ ProcessSpecFile(specFile, AddFunction, category)
+ # Look for vector aliased functions
+ for func in __FunctionDict.keys():
+ va = __FunctionDict[func].vectoralias
+ if va != '':
+ __VectorVersion[va] = func
+ #endif
+
+ # and look for regular aliases (for glloader)
+ a = __FunctionDict[func].alias
+ if a:
+ __ReverseAliases[a] = func
+ #endif
+ #endfor
+ #endif
+ return __FunctionDict
+
+
+def GetAllFunctions(specFile = "", category = None):
+ """Return sorted list of all functions known to Chromium."""
+ d = GetFunctionDict(specFile, category)
+ funcs = []
+ for func in d.keys():
+ rec = d[func]
+ if not "omit" in rec.chromium:
+ funcs.append(func)
+ funcs.sort()
+ return funcs
+
+
+def GetDispatchedFunctions(specFile = "", category = None):
+ """Return sorted list of all functions handled by SPU dispatch table."""
+ d = GetFunctionDict(specFile, category)
+ funcs = []
+ for func in d.keys():
+ rec = d[func]
+ if (not "omit" in rec.chromium and
+ not "stub" in rec.chromium and
+ rec.alias == ''):
+ funcs.append(func)
+ funcs.sort()
+ return funcs
+
+#======================================================================
+
+def ReturnType(funcName):
+ """Return the C return type of named function.
+ Examples: "void" or "const GLubyte *". """
+ d = GetFunctionDict()
+ return d[funcName].returnType
+
+
+def Parameters(funcName):
+ """Return list of tuples (name, type, vecSize) of function parameters.
+ Example: if funcName=="ClipPlane" return
+ [ ("plane", "GLenum", 0), ("equation", "const GLdouble *", 4) ] """
+ d = GetFunctionDict()
+ return d[funcName].params
+
+def ParamAction(funcName):
+ """Return list of names of actions for testing.
+ For PackerTest only."""
+ d = GetFunctionDict()
+ return d[funcName].paramaction
+
+def ParamList(funcName):
+ """Return list of tuples (name, list of values) of function parameters.
+ For PackerTest only."""
+ d = GetFunctionDict()
+ return d[funcName].paramlist
+
+def ParamVec(funcName):
+ """Return list of tuples (name, vector of values) of function parameters.
+ For PackerTest only."""
+ d = GetFunctionDict()
+ return d[funcName].paramvec
+
+def ParamSet(funcName):
+ """Return list of tuples (name, list of values) of function parameters.
+ For PackerTest only."""
+ d = GetFunctionDict()
+ return d[funcName].paramset
+
+
+def Properties(funcName):
+ """Return list of properties of the named GL function."""
+ d = GetFunctionDict()
+ return d[funcName].props
+
+def AllWithProperty(property):
+ """Return list of functions that have the named property."""
+ funcs = []
+ for funcName in GetDispatchedFunctions():
+ if property in Properties(funcName):
+ funcs.append(funcName)
+ return funcs
+
+def Category(funcName):
+ """Return the primary category of the named GL function."""
+ d = GetFunctionDict()
+ return d[funcName].category
+
+def Categories(funcName):
+ """Return all the categories of the named GL function."""
+ d = GetFunctionDict()
+ return d[funcName].categories
+
+def ChromiumProps(funcName):
+ """Return list of Chromium-specific properties of the named GL function."""
+ d = GetFunctionDict()
+ return d[funcName].chromium
+
+def ParamProps(funcName):
+ """Return list of Parameter-specific properties of the named GL function."""
+ d = GetFunctionDict()
+ return d[funcName].paramprop
+
+def Alias(funcName):
+ """Return the function that the named function is an alias of.
+ Ex: Alias('DrawArraysEXT') = 'DrawArrays'.
+ """
+ d = GetFunctionDict()
+ return d[funcName].alias
+
+def AliasPrefix(funcName):
+ """Return the function that the named function is an alias of.
+ Ex: Alias('DrawArraysEXT') = 'DrawArrays'.
+ """
+ d = GetFunctionDict()
+ if d[funcName].aliasprefix == '':
+ return "_mesa_"
+ else:
+ return d[funcName].aliasprefix
+
+def ReverseAlias(funcName):
+ """Like Alias(), but the inverse."""
+ d = GetFunctionDict()
+ if funcName in __ReverseAliases.keys():
+ return __ReverseAliases[funcName]
+ else:
+ return ''
+
+def NonVectorFunction(funcName):
+ """Return the non-vector version of the given function, or ''.
+ For example: NonVectorFunction("Color3fv") = "Color3f"."""
+ d = GetFunctionDict()
+ return d[funcName].vectoralias
+
+def ConversionFunction(funcName):
+ """Return a function that can be used to implement the
+ given function, using different types.
+ For example: ConvertedFunction("Color4x") = "Color4f"."""
+ d = GetFunctionDict()
+ return d[funcName].convertalias
+
+def VectorFunction(funcName):
+ """Return the vector version of the given non-vector-valued function,
+ or ''.
+ For example: VectorVersion("Color3f") = "Color3fv"."""
+ d = GetFunctionDict()
+ if funcName in __VectorVersion.keys():
+ return __VectorVersion[funcName]
+ else:
+ return ''
+
+def GetCategoryWrapper(func_name):
+ """Return a C preprocessor token to test in order to wrap code.
+ This handles extensions.
+ Example: GetTestWrapper("glActiveTextureARB") = "CR_multitexture"
+ Example: GetTestWrapper("glBegin") = ""
+ """
+ cat = Category(func_name)
+ if (cat == "1.0" or
+ cat == "1.1" or
+ cat == "1.2" or
+ cat == "Chromium" or
+ cat == "GL_chromium"):
+ return ''
+ elif cat[0] =='1':
+ # i.e. OpenGL 1.3 or 1.4 or 1.5
+ return "OPENGL_VERSION_" + string.replace(cat, ".", "_")
+ else:
+ assert cat != ''
+ return string.replace(cat, "GL_", "")
+
+
+def CanCompile(funcName):
+ """Return 1 if the function can be compiled into display lists, else 0."""
+ props = Properties(funcName)
+ if ("nolist" in props or
+ "get" in props or
+ "setclient" in props):
+ return 0
+ else:
+ return 1
+
+def HasChromiumProperty(funcName, propertyList):
+ """Return 1 if the function or any alias has any property in the
+ propertyList"""
+ for funcAlias in [funcName, NonVectorFunction(funcName), VectorFunction(funcName)]:
+ if funcAlias:
+ props = ChromiumProps(funcAlias)
+ for p in propertyList:
+ if p in props:
+ return 1
+ return 0
+
+def CanPack(funcName):
+ """Return 1 if the function can be packed, else 0."""
+ return HasChromiumProperty(funcName, ['pack', 'extpack', 'expandpack'])
+
+def HasPackOpcode(funcName):
+ """Return 1 if the function has a true pack opcode"""
+ return HasChromiumProperty(funcName, ['pack', 'extpack'])
+
+def SetsState(funcName):
+ """Return 1 if the function sets server-side state, else 0."""
+ props = Properties(funcName)
+
+ # Exceptions. The first set of these functions *do* have
+ # server-side state-changing effects, but will be missed
+ # by the general query, because they either render (e.g.
+ # Bitmap) or do not compile into display lists (e.g. all the others).
+ #
+ # The second set do *not* have server-side state-changing
+ # effects, despite the fact that they do not render
+ # and can be compiled. They are control functions
+ # that are not trackable via state.
+ if funcName in ['Bitmap', 'DeleteTextures', 'FeedbackBuffer',
+ 'RenderMode', 'BindBufferARB', 'DeleteFencesNV']:
+ return 1
+ elif funcName in ['ExecuteProgramNV']:
+ return 0
+
+ # All compilable functions that do not render and that do
+ # not set or use client-side state (e.g. DrawArrays, et al.), set
+ # server-side state.
+ if CanCompile(funcName) and "render" not in props and "useclient" not in props and "setclient" not in props:
+ return 1
+
+ # All others don't set server-side state.
+ return 0
+
+def SetsClientState(funcName):
+ """Return 1 if the function sets client-side state, else 0."""
+ props = Properties(funcName)
+ if "setclient" in props:
+ return 1
+ return 0
+
+def SetsTrackedState(funcName):
+ """Return 1 if the function sets state that is tracked by
+ the state tracker, else 0."""
+ # These functions set state, but aren't tracked by the state
+ # tracker for various reasons:
+ # - because the state tracker doesn't manage display lists
+ # (e.g. CallList and CallLists)
+ # - because the client doesn't have information about what
+ # the server supports, so the function has to go to the
+ # server (e.g. CompressedTexImage calls)
+ # - because they require a round-trip to the server (e.g.
+ # the CopyTexImage calls, SetFenceNV, TrackMatrixNV)
+ if funcName in [
+ 'CopyTexImage1D', 'CopyTexImage2D',
+ 'CopyTexSubImage1D', 'CopyTexSubImage2D', 'CopyTexSubImage3D',
+ 'CallList', 'CallLists',
+ 'CompressedTexImage1DARB', 'CompressedTexSubImage1DARB',
+ 'CompressedTexImage2DARB', 'CompressedTexSubImage2DARB',
+ 'CompressedTexImage3DARB', 'CompressedTexSubImage3DARB',
+ 'SetFenceNV'
+ ]:
+ return 0
+
+ # Anything else that affects client-side state is trackable.
+ if SetsClientState(funcName):
+ return 1
+
+ # Anything else that doesn't set state at all is certainly
+ # not trackable.
+ if not SetsState(funcName):
+ return 0
+
+ # Per-vertex state isn't tracked the way other state is
+ # tracked, so it is specifically excluded.
+ if "pervertex" in Properties(funcName):
+ return 0
+
+ # Everything else is fine
+ return 1
+
+def UsesClientState(funcName):
+ """Return 1 if the function uses client-side state, else 0."""
+ props = Properties(funcName)
+ if "pixelstore" in props or "useclient" in props:
+ return 1
+ return 0
+
+def IsQuery(funcName):
+ """Return 1 if the function returns information to the user, else 0."""
+ props = Properties(funcName)
+ if "get" in props:
+ return 1
+ return 0
+
+def FuncGetsState(funcName):
+ """Return 1 if the function gets GL state, else 0."""
+ d = GetFunctionDict()
+ props = Properties(funcName)
+ if "get" in props:
+ return 1
+ else:
+ return 0
+
+def IsPointer(dataType):
+ """Determine if the datatype is a pointer. Return 1 or 0."""
+ if string.find(dataType, "*") == -1:
+ return 0
+ else:
+ return 1
+
+
+def PointerType(pointerType):
+ """Return the type of a pointer.
+ Ex: PointerType('const GLubyte *') = 'GLubyte'
+ """
+ t = string.split(pointerType, ' ')
+ if t[0] == "const":
+ t[0] = t[1]
+ return t[0]
+
+
+
+
+def OpcodeName(funcName):
+ """Return the C token for the opcode for the given function."""
+ return "CR_" + string.upper(funcName) + "_OPCODE"
+
+
+def ExtendedOpcodeName(funcName):
+ """Return the C token for the extended opcode for the given function."""
+ return "CR_" + string.upper(funcName) + "_EXTEND_OPCODE"
+
+
+
+
+#======================================================================
+
+def MakeCallString(params):
+ """Given a list of (name, type, vectorSize) parameters, make a C-style
+ formal parameter string.
+ Ex return: 'index, x, y, z'.
+ """
+ result = ''
+ i = 1
+ n = len(params)
+ for (name, type, vecSize, convertToType, validValues, valueConversion) in params:
+ result += name
+ if i < n:
+ result = result + ', '
+ i += 1
+ #endfor
+ return result
+#enddef
+
+
+def MakeDeclarationString(params):
+ """Given a list of (name, type, vectorSize) parameters, make a C-style
+ parameter declaration string.
+ Ex return: 'GLuint index, GLfloat x, GLfloat y, GLfloat z'.
+ """
+ n = len(params)
+ if n == 0:
+ return 'void'
+ else:
+ result = ''
+ i = 1
+ for (name, type, vecSize, convertToType, validValues, valueConversion) in params:
+ result = result + type + ' ' + name
+ if i < n:
+ result = result + ', '
+ i += 1
+ #endfor
+ return result
+ #endif
+#enddef
+
+
+def MakePrototypeString(params):
+ """Given a list of (name, type, vectorSize) parameters, make a C-style
+ parameter prototype string (types only).
+ Ex return: 'GLuint, GLfloat, GLfloat, GLfloat'.
+ """
+ n = len(params)
+ if n == 0:
+ return 'void'
+ else:
+ result = ''
+ i = 1
+ for (name, type, vecSize, convertToType, validValues, valueConversion) in params:
+ result = result + type
+ # see if we need a comma separator
+ if i < n:
+ result = result + ', '
+ i += 1
+ #endfor
+ return result
+ #endif
+#enddef
+
+
+#======================================================================
+
+__lengths = {
+ 'GLbyte': 1,
+ 'GLubyte': 1,
+ 'GLshort': 2,
+ 'GLushort': 2,
+ 'GLint': 4,
+ 'GLuint': 4,
+ 'GLfloat': 4,
+ 'GLclampf': 4,
+ 'GLdouble': 8,
+ 'GLclampd': 8,
+ 'GLenum': 4,
+ 'GLboolean': 1,
+ 'GLsizei': 4,
+ 'GLbitfield': 4,
+ 'void': 0, # XXX why?
+ 'int': 4,
+ 'GLintptrARB': 4, # XXX or 8 bytes?
+ 'GLsizeiptrARB': 4 # XXX or 8 bytes?
+}
+
+def sizeof(type):
+ """Return size of C datatype, in bytes."""
+ if not type in __lengths.keys():
+ print >>sys.stderr, "%s not in lengths!" % type
+ return __lengths[type]
+
+
+#======================================================================
+align_types = 1
+
+def FixAlignment( pos, alignment ):
+ # if we want double-alignment take word-alignment instead,
+ # yes, this is super-lame, but we know what we are doing
+ if alignment > 4:
+ alignment = 4
+ if align_types and alignment and ( pos % alignment ):
+ pos += alignment - ( pos % alignment )
+ return pos
+
+def WordAlign( pos ):
+ return FixAlignment( pos, 4 )
+
+def PointerSize():
+ return 8 # Leave room for a 64 bit pointer
+
+def PacketLength( params ):
+ len = 0
+ for (name, type, vecSize, convertToType, validValues, valueConversion) in params:
+ if IsPointer(type):
+ size = PointerSize()
+ else:
+ assert string.find(type, "const") == -1
+ size = sizeof(type)
+ len = FixAlignment( len, size ) + size
+ len = WordAlign( len )
+ return len
+
+#======================================================================
+
+__specials = {}
+
+def LoadSpecials( filename ):
+ table = {}
+ try:
+ f = open( filename, "r" )
+ except:
+ __specials[filename] = {}
+ print >>sys.stderr, "%s not present" % filename
+ return {}
+
+ for line in f.readlines():
+ line = string.strip(line)
+ if line == "" or line[0] == '#':
+ continue
+ table[line] = 1
+
+ __specials[filename] = table
+ return table
+
+
+def FindSpecial( filename, glName ):
+ table = {}
+ try:
+ table = __specials[filename]
+ except KeyError:
+ table = LoadSpecials( filename )
+
+ try:
+ if (table[glName] == 1):
+ return 1
+ else:
+ return 0 #should never happen
+ except KeyError:
+ return 0
+
+
+def AllSpecials( table_file ):
+ table = {}
+ filename = table_file + "_special"
+ try:
+ table = __specials[filename]
+ except KeyError:
+ table = LoadSpecials( filename )
+
+ keys = table.keys()
+ keys.sort()
+ return keys
+
+
+def AllSpecials( table_file ):
+ filename = table_file + "_special"
+ table = {}
+ try:
+ table = __specials[filename]
+ except KeyError:
+ table = LoadSpecials(filename)
+
+ ret = table.keys()
+ ret.sort()
+ return ret
+
+
+def NumSpecials( table_file ):
+ filename = table_file + "_special"
+ table = {}
+ try:
+ table = __specials[filename]
+ except KeyError:
+ table = LoadSpecials(filename)
+ return len(table.keys())
+
+def PrintRecord(record):
+ argList = MakeDeclarationString(record.params)
+ if record.category == "Chromium":
+ prefix = "cr"
+ else:
+ prefix = "gl"
+ print '%s %s%s(%s);' % (record.returnType, prefix, record.name, argList )
+ if len(record.props) > 0:
+ print ' /* %s */' % string.join(record.props, ' ')
+
+#ProcessSpecFile("APIspec.txt", PrintRecord)
+
diff --git a/src/mesa/es/main/es1_special b/src/mesa/es/main/es1_special
new file mode 100644
index 0000000..4cc97c3
--- /dev/null
+++ b/src/mesa/es/main/es1_special
@@ -0,0 +1,8 @@
+# GetString is always special.
+GetString
+# CompressedTexImage2D calls out to two different functions based on
+# whether the image is a paletted image or not
+CompressedTexImage2D
+# QueryMatrixx returns values in an unusual, decomposed, fixed-value
+# form; it has its own code for this
+QueryMatrixx
diff --git a/src/mesa/es/main/es2_special b/src/mesa/es/main/es2_special
new file mode 100644
index 0000000..8de76a3
--- /dev/null
+++ b/src/mesa/es/main/es2_special
@@ -0,0 +1,5 @@
+# GetString must always have its own implementation, so we return our
+# implementation values instead of Mesa's.
+GetString
+CompressedTexImage2D
+RenderbufferStorage
diff --git a/src/mesa/es/main/es_cpaltex.c b/src/mesa/es/main/es_cpaltex.c
new file mode 100644
index 0000000..0d6f741
--- /dev/null
+++ b/src/mesa/es/main/es_cpaltex.c
@@ -0,0 +1,240 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Code to convert compressed/paletted texture images to ordinary 4-byte RGBA.
+ * See the GL_OES_compressed_paletted_texture spec at
+ * http://khronos.org/registry/gles/extensions/OES/OES_compressed_paletted_texture.txt
+ */
+
+
+#include <stdlib.h>
+#include <assert.h>
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+
+
+void GL_APIENTRY _es_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+
+void GL_APIENTRY _mesa_TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void GL_APIENTRY _mesa_CompressedTexImage2DARB(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+
+
+static const struct {
+ GLenum format;
+ GLuint palette_size;
+ GLuint size;
+} formats[] = {
+ { GL_PALETTE4_RGB8_OES, 16, 3 },
+ { GL_PALETTE4_RGBA8_OES, 16, 4 },
+ { GL_PALETTE4_R5_G6_B5_OES, 16, 2 },
+ { GL_PALETTE4_RGBA4_OES, 16, 2 },
+ { GL_PALETTE4_RGB5_A1_OES, 16, 2 },
+ { GL_PALETTE8_RGB8_OES, 256, 3 },
+ { GL_PALETTE8_RGBA8_OES, 256, 4 },
+ { GL_PALETTE8_R5_G6_B5_OES, 256, 2 },
+ { GL_PALETTE8_RGBA4_OES, 256, 2 },
+ { GL_PALETTE8_RGB5_A1_OES, 256, 2 }
+};
+
+
+/**
+ * Get a color/entry from the palette. Convert to GLubyte/RGBA format.
+ */
+static void
+get_palette_entry(GLenum format, const void *palette, GLuint index,
+ GLubyte rgba[4])
+{
+ switch (format) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE8_RGB8_OES:
+ {
+ const GLubyte *pal = (const GLubyte *) palette;
+ rgba[0] = pal[index * 3 + 0];
+ rgba[1] = pal[index * 3 + 1];
+ rgba[2] = pal[index * 3 + 2];
+ rgba[3] = 255;
+ }
+ break;
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ {
+ const GLubyte *pal = (const GLubyte *) palette;
+ rgba[0] = pal[index * 4 + 0];
+ rgba[1] = pal[index * 4 + 1];
+ rgba[2] = pal[index * 4 + 2];
+ rgba[3] = pal[index * 4 + 3];
+ }
+ break;
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ {
+ const GLushort *pal = (const GLushort *) palette;
+ const GLushort color = pal[index];
+ rgba[0] = ((color >> 8) & 0xf8) | ((color >> 11) & 0x3);
+ rgba[1] = ((color >> 3) & 0xfc) | ((color >> 1 ) & 0x3);
+ rgba[2] = ((color << 3) & 0xf8) | ((color ) & 0x7);
+ rgba[3] = 255;
+ }
+ break;
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ {
+ const GLushort *pal = (const GLushort *) palette;
+ const GLushort color = pal[index];
+ rgba[0] = ((color & 0xf000) >> 8) | ((color & 0xf000) >> 12);
+ rgba[1] = ((color & 0x0f00) >> 4) | ((color & 0x0f00) >> 8);
+ rgba[2] = ((color & 0x00f0) ) | ((color & 0x00f0) >> 4);
+ rgba[3] = ((color & 0x000f) << 4) | ((color & 0x000f) );
+ }
+ break;
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ {
+ const GLushort *pal = (const GLushort *) palette;
+ const GLushort color = pal[index];
+ rgba[0] = ((color >> 8) & 0xf8) | ((color >> 11) & 0x7);
+ rgba[1] = ((color >> 3) & 0xf8) | ((color >> 6) & 0x7);
+ rgba[2] = ((color << 2) & 0xf8) | ((color >> 1) & 0x7);
+ rgba[3] = (color & 0x1) * 255;
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Convert paletted texture to simple GLubyte/RGBA format.
+ */
+static void
+paletted_to_rgba(GLenum src_format,
+ const void *palette,
+ const void *indexes,
+ GLsizei width, GLsizei height,
+ GLubyte *rgba)
+{
+ GLuint pal_ents, i;
+
+ assert(src_format >= GL_PALETTE4_RGB8_OES);
+ assert(src_format <= GL_PALETTE8_RGB5_A1_OES);
+ assert(formats[src_format - GL_PALETTE4_RGB8_OES].format == src_format);
+
+ pal_ents = formats[src_format - GL_PALETTE4_RGB8_OES].palette_size;
+
+ if (pal_ents == 16) {
+ /* 4 bits per index */
+ const GLubyte *ind = (const GLubyte *) indexes;
+
+ if (width * height == 1) {
+ /* special case the only odd-sized image */
+ GLuint index0 = ind[0] >> 4;
+ get_palette_entry(src_format, palette, index0, rgba);
+ return;
+ }
+ /* two pixels per iteration */
+ for (i = 0; i < width * height / 2; i++) {
+ GLuint index0 = ind[i] >> 4;
+ GLuint index1 = ind[i] & 0xf;
+ get_palette_entry(src_format, palette, index0, rgba + i * 8);
+ get_palette_entry(src_format, palette, index1, rgba + i * 8 + 4);
+ }
+ }
+ else {
+ /* 8 bits per index */
+ const GLubyte *ind = (const GLubyte *) indexes;
+ for (i = 0; i < width * height; i++) {
+ GLuint index = ind[i];
+ get_palette_entry(src_format, palette, index, rgba + i * 4);
+ }
+ }
+}
+
+
+/**
+ * Convert a call to glCompressedTexImage2D() where internalFormat is a
+ * compressed palette format into a regular GLubyte/RGBA glTexImage2D() call.
+ */
+static void
+cpal_compressed_teximage2d(GLenum target, GLint level,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height,
+ const void *pixels)
+{
+ GLuint pal_ents, pal_ent_size, pal_bytes;
+ const GLint num_levels = level + 1;
+ GLint lvl;
+ const GLubyte *indexes;
+
+ assert(internalFormat >= GL_PALETTE4_RGB8_OES);
+ assert(internalFormat <= GL_PALETTE8_RGB5_A1_OES);
+ assert(formats[internalFormat - GL_PALETTE4_RGB8_OES].format == internalFormat);
+
+ pal_ents = formats[internalFormat - GL_PALETTE4_RGB8_OES].palette_size;
+ pal_ent_size = formats[internalFormat - GL_PALETTE4_RGB8_OES].size;
+ pal_bytes = pal_ents * pal_ent_size;
+
+ /* first image follows the palette */
+ indexes = (const GLubyte *) pixels + pal_bytes;
+
+ /* No worries about glPixelStore state since the only supported parameter is
+ * GL_UNPACK_ALIGNMENT and it doesn't matter when unpacking GLubyte/RGBA.
+ */
+
+ for (lvl = 0; lvl < num_levels; lvl++) {
+ /* Allocate GLubyte/RGBA dest image buffer */
+ GLubyte *rgba = (GLubyte *) malloc(width * height * 4);
+
+ if (pixels)
+ paletted_to_rgba(internalFormat, pixels, indexes, width, height, rgba);
+
+ _mesa_TexImage2D(target, lvl, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, rgba);
+
+ free(rgba);
+
+ /* advance index pointer to point to next src mipmap */
+ if (pal_ents == 4)
+ indexes += width * height / 2;
+ else
+ indexes += width * height;
+
+ /* next mipmap level size */
+ if (width > 1)
+ width /= 2;
+ if (height > 1)
+ height /= 2;
+ }
+}
+
+
+void GL_APIENTRY
+_es_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ switch (internalFormat) {
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ cpal_compressed_teximage2d(target, level, internalFormat,
+ width, height, data);
+ break;
+ default:
+ _mesa_CompressedTexImage2DARB(target, level, internalFormat,
+ width, height, border, imageSize, data);
+ }
+}
diff --git a/src/mesa/es/main/es_fbo.c b/src/mesa/es/main/es_fbo.c
new file mode 100644
index 0000000..545c46c
--- /dev/null
+++ b/src/mesa/es/main/es_fbo.c
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+
+
+extern void GL_APIENTRY _es_RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+
+extern void GL_APIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
+
+
+void GL_APIENTRY
+_es_RenderbufferStorage(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ switch (internalFormat) {
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ internalFormat = GL_RGBA;
+ break;
+ case GL_STENCIL_INDEX1_OES:
+ case GL_STENCIL_INDEX4_OES:
+ case GL_STENCIL_INDEX8:
+ internalFormat = GL_STENCIL_INDEX;
+ break;
+ default:
+ ; /* no op */
+ }
+ _mesa_RenderbufferStorageEXT(target, internalFormat, width, height);
+}
diff --git a/src/mesa/es/main/es_generator.py b/src/mesa/es/main/es_generator.py
new file mode 100644
index 0000000..2e38b59
--- /dev/null
+++ b/src/mesa/es/main/es_generator.py
@@ -0,0 +1,773 @@
+#*************************************************************************
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#*************************************************************************
+
+
+import sys, os
+import apiutil
+
+# These dictionary entries are used for automatic conversion.
+# The string will be used as a format string with the conversion
+# variable.
+Converters = {
+ 'GLfloat': {
+ 'GLdouble': "(GLdouble) (%s)",
+ 'GLfixed' : "(GLint) (%s * 65536)",
+ },
+ 'GLfixed': {
+ 'GLfloat': "(GLfloat) (%s / 65536.0f)",
+ 'GLdouble': "(GLdouble) (%s / 65536.0)",
+ },
+ 'GLdouble': {
+ 'GLfloat': "(GLfloat) (%s)",
+ 'GLfixed': "(GLfixed) (%s * 65536)",
+ },
+ 'GLclampf': {
+ 'GLclampd': "(GLclampd) (%s)",
+ 'GLclampx': "(GLclampx) (%s * 65536)",
+ },
+ 'GLclampx': {
+ 'GLclampf': "(GLclampf) (%s / 65536.0f)",
+ 'GLclampd': "(GLclampd) (%s / 65536.0)",
+ },
+ 'GLubyte': {
+ 'GLfloat': "(GLfloat) (%s / 255.0f)",
+ },
+}
+
+def GetBaseType(type):
+ typeTokens = type.split(' ')
+ baseType = None
+ typeModifiers = []
+ for t in typeTokens:
+ if t in ['const', '*']:
+ typeModifiers.append(t)
+ else:
+ baseType = t
+ return (baseType, typeModifiers)
+
+def ConvertValue(value, fromType, toType):
+ """Returns a string that represents the given parameter string,
+ type-converted if necessary."""
+
+ if not Converters.has_key(fromType):
+ print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType
+ return value
+
+ if not Converters[fromType].has_key(toType):
+ print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType)
+ return value
+
+ # This part is simple. Return the proper conversion.
+ conversionString = Converters[fromType][toType]
+ return conversionString % value
+
+def GetLoopSizeExpression(funcName, paramName, paramMaxVecSize):
+ # The VariantArrays() list will have all the information (for all
+ # parameters) on how to calculate variant array sizes.
+ variantArrays = apiutil.VariantArrays(funcName)
+ defaultSize = paramMaxVecSize
+ loopSizeExpression = ''
+
+ # There can be many different entries in the variantArrays for the
+ # same parameter. We have to look at all of them and pick out the
+ # ones of interest.
+ for (variantName, variantSize, controllingParam, controllingValues) in variantArrays:
+ if paramName == variantName:
+ # This variant specification applies to us. It may be of
+ # the form "param size default", meaning that the value should
+ # replace the default size, or it may be
+ # "param size controlParam value...", in which case the size should
+ # be used if the controlParam has any one of the given values.
+ if len(controllingValues) == 0:
+ defaultSize = variantSize
+ else:
+ # Create a compound conditional that expresses
+ # all the possible values in the list
+ conditional = ''
+ for value in controllingValues:
+ if len(conditional) > 0:
+ conditional = conditional + " || "
+ conditional = conditional + "%s == %s" % (controllingParam, value)
+
+ # Add the possibly compound conditional and
+ # the associated vector size to the
+ # loop control expression
+ loopSizeExpression = loopSizeExpression + "(%s) ? %s : " % (conditional, variantSize)
+
+ # end if the name matches
+ # end for the list of all variant array declarations
+
+ # Return the expression that returns the actual size of the
+ # array. Note that 'loopSizeExpression' will already have a
+ # trailing ": " if it is nonempty.
+ if len(loopSizeExpression) > 0:
+ return "(%s%s)" % (loopSizeExpression, defaultSize)
+ else:
+ return "%s" % defaultSize
+
+FormatStrings = {
+ 'GLenum' : '0x%x',
+ 'GLfloat' : '%f',
+ 'GLint' : '%d',
+ 'GLbitfield' : '0x%x',
+}
+def GetFormatString(type):
+ if FormatStrings.has_key(type):
+ return FormatStrings[type]
+ else:
+ return None
+
+
+######################################################################
+# Version-specific values to be used in the main script
+# header: which header file to include
+# api: what text specifies an API-level function
+# special: the name of the "specials" file
+VersionSpecificValues = {
+ 'GLES1.1' : {
+ 'description' : 'GLES1.1 functions',
+ 'header' : 'GLES/gl.h',
+ 'extheader' : 'GLES/glext.h',
+ 'special' : 'es1_special',
+ },
+ 'GLES2.0': {
+ 'description' : 'GLES2.0 functions',
+ 'header' : 'GLES2/gl2.h',
+ 'extheader' : 'GLES2/gl2ext.h',
+ 'special' : 'es2_special',
+ }
+}
+
+
+######################################################################
+# Main code for the script begins here.
+
+# Get the name of the program (without the directory part) for use in
+# error messages.
+program = os.path.basename(sys.argv[0])
+
+# We assume that the directory that the Python script is in also
+# houses the "special" files.
+programDir = os.path.dirname(sys.argv[0])
+
+# Set default values
+verbose = 0
+functionList = "APIspec.txt"
+version = "GLES1.1"
+
+# Allow for command-line switches
+import getopt, time
+options = "hvV:S:"
+try:
+ optlist, args = getopt.getopt(sys.argv[1:], options)
+except getopt.GetoptError, message:
+ sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message))
+ sys.exit(1)
+
+for option, optarg in optlist:
+ if option == "-h":
+ sys.stderr.write("Usage: %s [-%s]\n" % (program, options))
+ sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n")
+ sys.stderr.write("-h gives help\n")
+ sys.stderr.write("-v is verbose\n")
+ sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version)
+ for key in VersionSpecificValues.keys():
+ sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description']))
+ sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList)
+ sys.exit(1)
+ elif option == "-v":
+ verbose += 1
+ elif option == "-V":
+ version = optarg
+ elif option == "-S":
+ functionList = optarg
+
+# Beyond switches, we support no further command-line arguments
+if len(args) > 0:
+ sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program)
+ sys.exit(1)
+
+# If we don't have a valid version, abort.
+if not VersionSpecificValues.has_key(version):
+ sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version))
+ sys.exit(1)
+
+# Grab the version-specific items we need to use
+versionHeader = VersionSpecificValues[version]['header']
+versionExtHeader = VersionSpecificValues[version]['extheader']
+versionSpecial = VersionSpecificValues[version]['special']
+
+# We're probably being invoked from a different directory,
+# so look for the "special" file in the same directory that
+# holds the Python script
+specialFile = os.path.join(programDir, versionSpecial)
+if not os.path.isfile(specialFile):
+ sys.stderr.write("%s: can't find special file '%s' for version '%s' - aborting" % (program, specialFile, version))
+ sys.exit(1)
+
+allSpecials = apiutil.AllSpecials(specialFile.split("_")[0])
+
+# If we get to here, we're good to go. The "version" parameter
+# directs GetDispatchedFunctions to only allow functions from
+# that "category" (version in our parlance). This allows
+# functions with different declarations in different categories
+# to exist (glTexImage2D, for example, is different between
+# GLES1 and GLES2).
+keys = apiutil.GetAllFunctions(functionList, version)
+
+print """/* DO NOT EDIT *************************************************
+ * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT
+ * API specification file: %s
+ * GLES version: %s
+ * date: %s
+ */
+""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S"))
+
+# The headers we choose are version-specific.
+print """
+#include "%s"
+#include "%s"
+""" % (versionHeader, versionExtHeader)
+
+# Everyone needs these types.
+print """
+/* These types are needed for the Mesa veneer, but are not defined in
+ * the standard GLES headers.
+ */
+typedef double GLdouble;
+typedef double GLclampd;
+
+/* This type is normally in glext.h, but needed here */
+typedef char GLchar;
+
+/* Mesa error handling requires these */
+extern void *_mesa_get_current_context(void);
+extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... );
+
+#include "main/compiler.h"
+#include "main/api_exec.h"
+
+#include "glapi/dispatch.h"
+
+typedef void (*_glapi_proc)(void); /* generic function pointer */
+"""
+
+# All variant-length arrays in the GLES API are controlled by some
+# selector parameter. Almost all of those are constant length based
+# on the selector parameter (e.g., in glFogfv(), if the "pname"
+# parameter is GL_FOG_COLOR, the "params" array is considered to be
+# 4 floats long; for any other value of "pname", the "params' array
+# is considered to be 1 float long.
+#
+# There are a very few instances where the selector parameter chooses
+# a runtime-determined value:
+# glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS)
+# glGetIntegerv(GL_SHADER_BINARY_FORMATS)
+# plus the glGetBooleanv, glGetFloatv, glGetFixedv counterparts.
+#
+# The number of formats in both cases is not a constant, but is a
+# runtime-determined value (based on the return value of
+# glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS) or
+# glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS).
+#
+# Rather than hard-code some value (and risk memory errors when we
+# overshoot arrays), in these cases we'll use a constant expresssion
+# (e.g. _get_size(GL_NUM_COMPRESSED_TEXTURE_FORMATS)) to get the
+# value of the variant array. Note, though, that in these cases the
+# "vector" parameter should be set to some size large enough to hold
+# all values (and must be set for GLfixed-based conversions, which
+# need it to define an auxiliary array size).
+#
+# Here's the function itself. Although we only need a couple of values,
+# we'll make it general.
+print """
+extern void GLAPIENTRY _mesa_GetIntegerv(GLenum, GLint *);
+static INLINE unsigned int _get_size(GLenum pname)
+{
+ /* In case of error, make sure the value returned is 0. */
+ GLint value = 0;
+ _mesa_GetIntegerv(pname, &value);
+ return (unsigned int) value;
+}
+"""
+
+# Finally we get to the all-important functions
+print """/*************************************************************
+ * Generated functions begin here
+ */
+"""
+for funcName in keys:
+ if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName))
+
+ # start figuring out what this function will look like.
+ returnType = apiutil.ReturnType(funcName)
+ props = apiutil.Properties(funcName)
+ params = apiutil.Parameters(funcName)
+ declarationString = apiutil.MakeDeclarationString(params)
+
+ # In case of error, a function may have to return. Make
+ # sure we have valid return values in this case.
+ if returnType == "void":
+ errorReturn = "return"
+ elif returnType == "GLboolean":
+ errorReturn = "return GL_FALSE"
+ else:
+ errorReturn = "return (%s) 0" % returnType
+
+ # These are the output of this large calculation block.
+ # passthroughDeclarationString: a typed set of parameters that
+ # will be used to create the "extern" reference for the
+ # underlying Mesa or support function. Note that as generated
+ # these have an extra ", " at the beginning, which will be
+ # removed before use.
+ #
+ # passthroughDeclarationString: an untyped list of parameters
+ # that will be used to call the underlying Mesa or support
+ # function (including references to converted parameters).
+ # This will also be generated with an extra ", " at the
+ # beginning, which will be removed before use.
+ #
+ # variables: C code to create any local variables determined to
+ # be necessary.
+ # conversionCodeOutgoing: C code to convert application parameters
+ # to a necessary type before calling the underlying support code.
+ # May be empty if no conversion is required.
+ # conversionCodeIncoming: C code to do the converse: convert
+ # values returned by underlying Mesa code to the types needed
+ # by the application.
+ # Note that *either* the conversionCodeIncoming will be used (for
+ # generated query functions), *or* the conversionCodeOutgoing will
+ # be used (for generated non-query functions), never both.
+ passthroughFuncName = ""
+ passthroughDeclarationString = ""
+ passthroughCallString = ""
+ variables = []
+ conversionCodeOutgoing = []
+ conversionCodeIncoming = []
+ switchCode = []
+
+ # Calculate the name of the underlying support function to call.
+ # By default, the passthrough function is named _mesa_<funcName>.
+ # We're allowed to override the prefix and/or the function name
+ # for each function record, though. The "ConversionFunction"
+ # utility is poorly named, BTW...
+ aliasprefix = apiutil.AliasPrefix(funcName)
+ alias = apiutil.ConversionFunction(funcName)
+ if not alias:
+ # There may still be a Mesa alias for the function
+ if apiutil.Alias(funcName):
+ passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName))
+ else:
+ passthroughFuncName = "%s%s" % (aliasprefix, funcName)
+ else: # a specific alias is provided
+ passthroughFuncName = "%s%s" % (aliasprefix, alias)
+
+ # Look at every parameter: each one may have only specific
+ # allowed values, or dependent parameters to check, or
+ # variant-sized vector arrays to calculate
+ for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params:
+ # We'll need this below if we're doing conversions
+ (paramBaseType, paramTypeModifiers) = GetBaseType(paramType)
+
+ # Conversion management.
+ # We'll handle three cases, easiest to hardest: a parameter
+ # that doesn't require conversion, a scalar parameter that
+ # requires conversion, and a vector parameter that requires
+ # conversion.
+ if paramConvertToType == None:
+ # Unconverted parameters are easy, whether they're vector
+ # or scalar - just add them to the call list. No conversions
+ # or anything to worry about.
+ passthroughDeclarationString += ", %s %s" % (paramType, paramName)
+ passthroughCallString += ", %s" % paramName
+
+ elif paramMaxVecSize == 0: # a scalar parameter that needs conversion
+ # A scalar to hold a converted parameter
+ variables.append(" %s converted_%s;" % (paramConvertToType, paramName))
+
+ # Outgoing conversion depends on whether we have to conditionally
+ # perform value conversion.
+ if paramValueConversion == "none":
+ conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+
+ # Write code based on that conditional.
+ conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
+ conversionCodeOutgoing.append(" } else {")
+ conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType)))
+
+ # Note that there can be no incoming conversion for a
+ # scalar parameter; changing the scalar will only change
+ # the local value, and won't ultimately change anything
+ # that passes back to the application.
+
+ # Call strings. The unusual " ".join() call will join the
+ # array of parameter modifiers with spaces as separators.
+ passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
+ passthroughCallString += ", converted_%s" % paramName
+
+ else: # a vector parameter that needs conversion
+ # We'll need an index variable for conversions
+ if " register unsigned int i;" not in variables:
+ variables.append(" register unsigned int i;")
+
+ # This variable will hold the (possibly variant) size of
+ # this array needing conversion. By default, we'll set
+ # it to the maximal size (which is correct for functions
+ # with a constant-sized vector parameter); for true
+ # variant arrays, we'll modify it with other code.
+ variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize))
+
+ # This array will hold the actual converted values.
+ variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize))
+
+ # Again, we choose the conversion code based on whether we
+ # have to always convert values, never convert values, or
+ # conditionally convert values.
+ if paramValueConversion == "none":
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+ # Write code based on that conditional.
+ conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
+ conversionCodeOutgoing.append(" }")
+ conversionCodeOutgoing.append(" } else {")
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeOutgoing.append(" }")
+ conversionCodeOutgoing.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType)))
+
+ conversionCodeOutgoing.append(" }")
+
+ # If instead we need an incoming conversion (i.e. results
+ # from Mesa have to be converted before handing back
+ # to the application), this is it. Fortunately, we don't
+ # have to worry about conditional value conversion - the
+ # functions that do (e.g. glGetFixedv()) are handled
+ # specially, outside this code generation.
+ #
+ # Whether we use incoming conversion or outgoing conversion
+ # is determined later - we only ever use one or the other.
+
+ if paramValueConversion == "none":
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName))
+ conversionCodeIncoming.append(" }")
+ elif paramValueConversion == "some":
+ # We'll need a conditional variable to keep track of
+ # whether we're converting values or not.
+ if (" int convert_%s_value = 1;" % paramName) not in variables:
+ variables.append(" int convert_%s_value = 1;" % paramName)
+
+ # Write code based on that conditional.
+ conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName)
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
+ conversionCodeIncoming.append(" }")
+ conversionCodeIncoming.append(" } else {")
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName))
+ conversionCodeIncoming.append(" }")
+ conversionCodeIncoming.append(" }")
+ else: # paramValueConversion == "all"
+ conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName)
+ conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType)))
+ conversionCodeIncoming.append(" }")
+
+ # Call strings. The unusual " ".join() call will join the
+ # array of parameter modifiers with spaces as separators.
+ passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName)
+ passthroughCallString += ", converted_%s" % paramName
+
+ # endif conversion management
+
+ # Parameter checking. If the parameter has a specific list of
+ # valid values, we have to make sure that the passed-in values
+ # match these, or we make an error.
+ if len(paramValidValues) > 0:
+ # We're about to make a big switch statement with an
+ # error at the end. By default, the error is GL_INVALID_ENUM,
+ # unless we find a "case" statement in the middle with a
+ # non-GLenum value.
+ errorDefaultCase = "GL_INVALID_ENUM"
+
+ # This parameter has specific valid values. Make a big
+ # switch statement to handle it. Note that the original
+ # parameters are always what is checked, not the
+ # converted parameters.
+ switchCode.append(" switch(%s) {" % paramName)
+
+ for valueIndex in range(len(paramValidValues)):
+ (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex]
+
+ # We're going to need information on the dependent param
+ # as well.
+ if dependentParamName:
+ depParamIndex = apiutil.FindParamIndex(params, dependentParamName)
+ if depParamIndex == None:
+ sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName))
+
+ (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex]
+ else:
+ (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None)
+
+ # This is a sneaky trick. It's valid syntax for a parameter
+ # that is *not* going to be converted to be declared
+ # with a dependent vector size; but in this case, the
+ # dependent vector size is unused and unnecessary.
+ # So check for this and ignore the dependent vector size
+ # if the parameter is not going to be converted.
+ if depParamConvertToType:
+ usedDependentVecSize = dependentVecSize
+ else:
+ usedDependentVecSize = None
+
+ # We'll peek ahead at the next parameter, to see whether
+ # we can combine cases
+ if valueIndex + 1 < len(paramValidValues) :
+ (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1]
+ if depParamConvertToType:
+ usedNextDependentVecSize = nextDependentVecSize
+ else:
+ usedNextDependentVecSize = None
+
+ # Create a case for this value. As a mnemonic,
+ # if we have a dependent vector size that we're ignoring,
+ # add it as a comment.
+ if usedDependentVecSize == None and dependentVecSize != None:
+ switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize))
+ else:
+ switchCode.append(" case %s:" % paramValue)
+
+ # If this is not a GLenum case, then switch our error
+ # if no value is matched to be GL_INVALID_VALUE instead
+ # of GL_INVALID_ENUM. (Yes, this does get confused
+ # if there are both values and GLenums in the same
+ # switch statement, which shouldn't happen.)
+ if paramValue[0:3] != "GL_":
+ errorDefaultCase = "GL_INVALID_VALUE"
+
+ # If all the remaining parameters are identical to the
+ # next set, then we're done - we'll just create the
+ # official code on the next pass through, and the two
+ # cases will share the code.
+ if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert:
+ continue
+
+ # Otherwise, we'll have to generate code for this case.
+ # Start off with a check: if there is a dependent parameter,
+ # and a list of valid values for that parameter, we need
+ # to generate an error if something other than one
+ # of those values is passed.
+ if len(dependentValidValues) > 0:
+ conditional=""
+
+ # If the parameter being checked is actually an array,
+ # check only its first element.
+ if depParamMaxVecSize == 0:
+ valueToCheck = dependentParamName
+ else:
+ valueToCheck = "%s[0]" % dependentParamName
+
+ for v in dependentValidValues:
+ conditional += " && %s != %s" % (valueToCheck, v)
+ switchCode.append(" if (%s) {" % conditional[4:])
+ if errorCode == None:
+ errorCode = "GL_INVALID_ENUM"
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName))
+ switchCode.append(" %s;" % errorReturn)
+ switchCode.append(" }")
+ # endif there are dependent valid values
+
+ # The dependent parameter may require conditional
+ # value conversion. If it does, and we don't want
+ # to convert values, we'll have to generate code for that
+ if depParamValueConversion == "some" and valueConvert == "noconvert":
+ switchCode.append(" convert_%s_value = 0;" % dependentParamName)
+
+ # If there's a dependent vector size for this parameter
+ # that we're actually going to use (i.e. we need conversion),
+ # mark it.
+ if usedDependentVecSize:
+ switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize))
+
+ # In all cases, break out of the switch if any valid
+ # value is found.
+ switchCode.append(" break;")
+
+
+ # Need a default case to catch all the other, invalid
+ # parameter values. These will all generate errors.
+ switchCode.append(" default:")
+ if errorCode == None:
+ errorCode = "GL_INVALID_ENUM"
+ formatString = GetFormatString(paramType)
+ if formatString == None:
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName))
+ else:
+ switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName))
+ switchCode.append(" %s;" % errorReturn)
+
+ # End of our switch code.
+ switchCode.append(" }")
+
+ # endfor every recognized parameter value
+
+ # endfor every param
+
+ # Here, the passthroughDeclarationString and passthroughCallString
+ # are complete; remove the extra ", " at the front of each.
+ passthroughDeclarationString = passthroughDeclarationString[2:]
+ passthroughCallString = passthroughCallString[2:]
+
+ # The Mesa functions are scattered across all the Mesa
+ # header files. The easiest way to manage declarations
+ # is to create them ourselves.
+ if funcName not in allSpecials:
+ print "extern %s GLAPIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString)
+
+ # A function may be a core function (i.e. it exists in
+ # the core specification), a core addition (extension
+ # functions added officially to the core), a required
+ # extension (usually an extension for an earlier version
+ # that has been officially adopted), or an optional extension.
+ #
+ # Core functions have a simple category (e.g. "GLES1.1");
+ # we generate only a simple callback for them.
+ #
+ # Core additions have two category listings, one simple
+ # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]).
+ # We generate the core function, and also an extension function.
+ #
+ # Required extensions and implemented optional extensions
+ # have a single compound category "GLES1.1:OES_point_size_array".
+ # For these we generate just the extension function.
+ for categorySpec in apiutil.Categories(funcName):
+ compoundCategory = categorySpec.split(":")
+
+ # This category isn't for us, if the base category doesn't match
+ # our version
+ if compoundCategory[0] != version:
+ continue
+
+ # Otherwise, determine if we're writing code for a core
+ # function (no suffix) or an extension function.
+ if len(compoundCategory) == 1:
+ # This is a core function
+ extensionName = None
+ fullFuncName = "_es_" + funcName
+ else:
+ # This is an extension function. We'll need to append
+ # the extension suffix.
+ extensionName = compoundCategory[1]
+ extensionSuffix = extensionName.split("_")[0]
+ fullFuncName = "_es_" + funcName + extensionSuffix
+
+ # Now the generated function. The text used to mark an API-level
+ # function, oddly, is version-specific.
+ if extensionName:
+ print "/* Extension %s */" % extensionName
+
+ if funcName in allSpecials:
+ print "/* this function is special and is defined elsewhere */"
+ print "extern %s %s(%s);" % (returnType, fullFuncName, declarationString)
+ print
+ continue
+
+ print "static %s %s(%s)" % (returnType, fullFuncName, declarationString)
+ print "{"
+
+ # Start printing our code pieces. Start with any local
+ # variables we need. This unusual syntax joins the
+ # lines in the variables[] array with the "\n" separator.
+ if len(variables) > 0:
+ print "\n".join(variables) + "\n"
+
+ # If there's any sort of parameter checking or variable
+ # array sizing, the switch code will contain it.
+ if len(switchCode) > 0:
+ print "\n".join(switchCode) + "\n"
+
+ # In the case of an outgoing conversion (i.e. parameters must
+ # be converted before calling the underlying Mesa function),
+ # use the appropriate code.
+ if "get" not in props and len(conversionCodeOutgoing) > 0:
+ print "\n".join(conversionCodeOutgoing) + "\n"
+
+ # Call the Mesa function. Note that there are very few functions
+ # that return a value (i.e. returnType is not "void"), and that
+ # none of them require incoming translation; so we're safe
+ # to generate code that directly returns in those cases,
+ # even though it's not completely independent.
+
+ if returnType == "void":
+ print " %s(%s);" % (passthroughFuncName, passthroughCallString)
+ else:
+ print " return %s(%s);" % (passthroughFuncName, passthroughCallString)
+
+ # If the function is one that returns values (i.e. "get" in props),
+ # it might return values of a different type than we need, that
+ # require conversion before passing back to the application.
+ if "get" in props and len(conversionCodeIncoming) > 0:
+ print "\n".join(conversionCodeIncoming)
+
+ # All done.
+ print "}"
+ print
+ # end for each category provided for a function
+
+# end for each function
+
+print "void"
+print "_mesa_init_exec_table(struct _glapi_table *exec)"
+print "{"
+for func in keys:
+ for spec in apiutil.Categories(func):
+ ext = spec.split(":")
+ # version does not match
+ if ext.pop(0) != version:
+ continue
+ entry = func
+ if ext:
+ suffix = ext[0].split("_")[0]
+ entry += suffix
+ print " SET_%s(exec, _es_%s);" % (entry, entry)
+print "}"
diff --git a/src/mesa/es/main/es_query_matrix.c b/src/mesa/es/main/es_query_matrix.c
new file mode 100644
index 0000000..82b6fe7
--- /dev/null
+++ b/src/mesa/es/main/es_query_matrix.c
@@ -0,0 +1,199 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ **************************************************************************/
+
+
+/**
+ * Code to implement GL_OES_query_matrix. See the spec at:
+ * http://www.khronos.org/registry/gles/extensions/OES/OES_query_matrix.txt
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+
+
+/**
+ * This is from the GL_OES_query_matrix extension specification:
+ *
+ * GLbitfield glQueryMatrixxOES( GLfixed mantissa[16],
+ * GLint exponent[16] )
+ * mantissa[16] contains the contents of the current matrix in GLfixed
+ * format. exponent[16] contains the unbiased exponents applied to the
+ * matrix components, so that the internal representation of component i
+ * is close to mantissa[i] * 2^exponent[i]. The function returns a status
+ * word which is zero if all the components are valid. If
+ * status & (1<<i) != 0, the component i is invalid (e.g., NaN, Inf).
+ * The implementations are not required to keep track of overflows. In
+ * that case, the invalid bits are never set.
+ */
+
+#define INT_TO_FIXED(x) ((GLfixed) ((x) << 16))
+#define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0))
+
+#if defined(WIN32) || defined(_WIN32_WCE)
+/* Oddly, the fpclassify() function doesn't exist in such a form
+ * on Windows. This is an implementation using slightly different
+ * lower-level Windows functions.
+ */
+#include <float.h>
+
+enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL}
+fpclassify(double x)
+{
+ switch(_fpclass(x)) {
+ case _FPCLASS_SNAN: /* signaling NaN */
+ case _FPCLASS_QNAN: /* quiet NaN */
+ return FP_NAN;
+ case _FPCLASS_NINF: /* negative infinity */
+ case _FPCLASS_PINF: /* positive infinity */
+ return FP_INFINITE;
+ case _FPCLASS_NN: /* negative normal */
+ case _FPCLASS_PN: /* positive normal */
+ return FP_NORMAL;
+ case _FPCLASS_ND: /* negative denormalized */
+ case _FPCLASS_PD: /* positive denormalized */
+ return FP_SUBNORMAL;
+ case _FPCLASS_NZ: /* negative zero */
+ case _FPCLASS_PZ: /* positive zero */
+ return FP_ZERO;
+ default:
+ /* Should never get here; but if we do, this will guarantee
+ * that the pattern is not treated like a number.
+ */
+ return FP_NAN;
+ }
+}
+#endif
+
+extern GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]);
+
+/* The Mesa functions we'll need */
+extern void GL_APIENTRY _mesa_GetIntegerv(GLenum pname, GLint *params);
+extern void GL_APIENTRY _mesa_GetFloatv(GLenum pname, GLfloat *params);
+
+GLbitfield GL_APIENTRY _es_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
+{
+ GLfloat matrix[16];
+ GLint tmp;
+ GLenum currentMode = GL_FALSE;
+ GLenum desiredMatrix = GL_FALSE;
+ /* The bitfield returns 1 for each component that is invalid (i.e.
+ * NaN or Inf). In case of error, everything is invalid.
+ */
+ GLbitfield rv;
+ register unsigned int i;
+ unsigned int bit;
+
+ /* This data structure defines the mapping between the current matrix
+ * mode and the desired matrix identifier.
+ */
+ static struct {
+ GLenum currentMode;
+ GLenum desiredMatrix;
+ } modes[] = {
+ {GL_MODELVIEW, GL_MODELVIEW_MATRIX},
+ {GL_PROJECTION, GL_PROJECTION_MATRIX},
+ {GL_TEXTURE, GL_TEXTURE_MATRIX},
+#if 0
+ /* this doesn't exist in GLES */
+ {GL_COLOR, GL_COLOR_MATRIX},
+#endif
+ };
+
+ /* Call Mesa to get the current matrix in floating-point form. First,
+ * we have to figure out what the current matrix mode is.
+ */
+ _mesa_GetIntegerv(GL_MATRIX_MODE, &tmp);
+ currentMode = (GLenum) tmp;
+
+ /* The mode is either GL_FALSE, if for some reason we failed to query
+ * the mode, or a given mode from the above table. Search for the
+ * returned mode to get the desired matrix; if we don't find it,
+ * we can return immediately, as _mesa_GetInteger() will have
+ * logged the necessary error already.
+ */
+ for (i = 0; i < sizeof(modes)/sizeof(modes[0]); i++) {
+ if (modes[i].currentMode == currentMode) {
+ desiredMatrix = modes[i].desiredMatrix;
+ break;
+ }
+ }
+ if (desiredMatrix == GL_FALSE) {
+ /* Early error means all values are invalid. */
+ return 0xffff;
+ }
+
+ /* Now pull the matrix itself. */
+ _mesa_GetFloatv(desiredMatrix, matrix);
+
+ rv = 0;
+ for (i = 0, bit = 1; i < 16; i++, bit<<=1) {
+ float normalizedFraction;
+ int exp;
+
+ switch (fpclassify(matrix[i])) {
+ /* A "subnormal" or denormalized number is too small to be
+ * represented in normal format; but despite that it's a
+ * valid floating point number. FP_ZERO and FP_NORMAL
+ * are both valid as well. We should be fine treating
+ * these three cases as legitimate floating-point numbers.
+ */
+ case FP_SUBNORMAL:
+ case FP_NORMAL:
+ case FP_ZERO:
+ normalizedFraction = (GLfloat)frexp(matrix[i], &exp);
+ mantissa[i] = FLOAT_TO_FIXED(normalizedFraction);
+ exponent[i] = (GLint) exp;
+ break;
+
+ /* If the entry is not-a-number or an infinity, then the
+ * matrix component is invalid. The invalid flag for
+ * the component is already set; might as well set the
+ * other return values to known values. We'll set
+ * distinct values so that a savvy end user could determine
+ * whether the matrix component was a NaN or an infinity,
+ * but this is more useful for debugging than anything else
+ * since the standard doesn't specify any such magic
+ * values to return.
+ */
+ case FP_NAN:
+ mantissa[i] = INT_TO_FIXED(0);
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+
+ case FP_INFINITE:
+ /* Return +/- 1 based on whether it's a positive or
+ * negative infinity.
+ */
+ if (matrix[i] > 0) {
+ mantissa[i] = INT_TO_FIXED(1);
+ }
+ else {
+ mantissa[i] = -INT_TO_FIXED(1);
+ }
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+
+ /* We should never get here; but here's a catching case
+ * in case fpclassify() is returnings something unexpected.
+ */
+ default:
+ mantissa[i] = INT_TO_FIXED(2);
+ exponent[i] = (GLint) 0;
+ rv |= bit;
+ break;
+ }
+
+ } /* for each component */
+
+ /* All done */
+ return rv;
+}
diff --git a/src/mesa/es/main/get_gen.py b/src/mesa/es/main/get_gen.py
new file mode 100644
index 0000000..516facc
--- /dev/null
+++ b/src/mesa/es/main/get_gen.py
@@ -0,0 +1,785 @@
+#!/usr/bin/env python
+
+# Mesa 3-D graphics library
+#
+# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+# This script is used to generate the get.c file:
+# python get_gen.py > get.c
+
+
+import string
+import sys
+
+
+GLint = 1
+GLenum = 2
+GLfloat = 3
+GLdouble = 4
+GLboolean = 5
+GLfloatN = 6 # A normalized value, such as a color or depth range
+
+
+TypeStrings = {
+ GLint : "GLint",
+ GLenum : "GLenum",
+ GLfloat : "GLfloat",
+ GLdouble : "GLdouble",
+ GLboolean : "GLboolean"
+}
+
+
+# Each entry is a tuple of:
+# - the GL state name, such as GL_CURRENT_COLOR
+# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
+# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
+# - optional extra code or empty string
+# - optional extensions to check, or None
+#
+
+# Present in ES 1.x and 2.x:
+StateVars_common = [
+ ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
+ "", None ),
+ ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
+ ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
+ ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
+ ( "GL_COLOR_CLEAR_VALUE", GLfloatN,
+ [ "ctx->Color.ClearColor[0]",
+ "ctx->Color.ClearColor[1]",
+ "ctx->Color.ClearColor[2]",
+ "ctx->Color.ClearColor[3]" ], "", None ),
+ ( "GL_COLOR_WRITEMASK", GLint,
+ [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[GCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[BCOMP] ? 1 : 0",
+ "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ),
+ ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ),
+ ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ),
+ ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
+ "", None ),
+ ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
+ ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
+ ( "GL_DEPTH_RANGE", GLfloatN,
+ [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
+ ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
+ ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
+ ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
+ ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
+ ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
+ "", None ),
+ ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ),
+ ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidth",
+ "ctx->Const.MaxLineWidth"], "", None ),
+ ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+ ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ),
+
+ ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint,
+ ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
+ "", None ),
+ ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ),
+ ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSize",
+ "ctx->Const.MaxPointSize"], "", None ),
+ ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
+ ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
+ ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
+ ( "GL_SCISSOR_BOX", GLint,
+ ["ctx->Scissor.X",
+ "ctx->Scissor.Y",
+ "ctx->Scissor.Width",
+ "ctx->Scissor.Height"], "", None ),
+ ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ),
+ ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
+ ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
+ ( "GL_STENCIL_FAIL", GLenum,
+ ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_FUNC", GLenum,
+ ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum,
+ ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum,
+ ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_REF", GLint,
+ ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ),
+ ( "GL_STENCIL_VALUE_MASK", GLint,
+ ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_STENCIL_WRITEMASK", GLint,
+ ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
+ ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
+ ( "GL_TEXTURE_BINDING_2D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
+ ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
+ ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y",
+ "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ),
+
+ # GL_ARB_multitexture
+ ( "GL_ACTIVE_TEXTURE_ARB", GLint,
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
+
+ # Note that all the OES_* extensions require that the Mesa
+ # "struct gl_extensions" include a member with the name of
+ # the extension. That structure does not yet include OES
+ # extensions (and we're not sure whether it will). If
+ # it does, all the OES_* extensions below should mark the
+ # dependency.
+
+ # OES_texture_cube_map
+ ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
+ "", None),
+ ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
+ ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
+ "", None),
+
+ # OES_blend_subtract
+ ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None),
+ ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None),
+ ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None),
+ ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None),
+
+ # GL_BLEND_EQUATION_RGB, which is what we're really after,
+ # is defined identically to GL_BLEND_EQUATION.
+ ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None),
+ ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "],
+ "", None),
+
+ # GL_ARB_texture_compression */
+# ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+# ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+# "", ["ARB_texture_compression"] ),
+# ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
+# [],
+# """GLint formats[100];
+# GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
+# ASSERT(n <= 100);
+# for (i = 0; i < n; i++)
+# params[i] = ENUM_TO_INT(formats[i]);""",
+# ["ARB_texture_compression"] ),
+
+ # GL_ARB_multisample
+ ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
+ ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
+ ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_BUFFERS_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLES_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
+
+
+ # GL_SGIS_generate_mipmap
+ ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
+ "", ["SGIS_generate_mipmap"] ),
+
+ # GL_ARB_vertex_buffer_object
+ ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
+ ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ElementArrayBufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+
+ # GL_OES_read_format
+ ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
+ ["ctx->Const.ColorReadType"], "", None),
+ ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
+ ["ctx->Const.ColorReadFormat"], "", None),
+
+ # GL_OES_framebuffer_object
+ ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
+ None),
+ ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
+ None),
+ ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
+ ["ctx->Const.MaxRenderbufferSize"], "",
+ None),
+
+ # OpenGL ES 1/2 special:
+ ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+ [ "ARRAY_SIZE(compressed_formats)" ],
+ "",
+ None ),
+
+ ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
+ [],
+ """
+ int i;
+ for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) {
+ params[i] = compressed_formats[i];
+ }""",
+ None ),
+
+ ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
+
+]
+
+# Only present in ES 1.x:
+StateVars_es1 = [
+ ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
+ ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ),
+ ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ),
+ ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ),
+ ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ),
+ ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ),
+ ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ),
+ ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ),
+ ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ),
+ ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ),
+ ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN,
+ ["ctx->Light.Model.Ambient[0]",
+ "ctx->Light.Model.Ambient[1]",
+ "ctx->Light.Model.Ambient[2]",
+ "ctx->Light.Model.Ambient[3]"], "", None ),
+ ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ),
+ ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
+ ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
+ ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
+ ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
+ ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
+ ( "GL_CLIP_PLANE0", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE1", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE2", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE3", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE4", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ),
+ ( "GL_CLIP_PLANE5", GLboolean,
+ [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ),
+ ( "GL_COLOR_MATERIAL", GLboolean,
+ ["ctx->Light.ColorMaterialEnabled"], "", None ),
+ ( "GL_CURRENT_COLOR", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_NORMAL", GLfloatN,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"],
+ "FLUSH_CURRENT(ctx, 0);", None ),
+ ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
+ ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
+ "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
+ "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat,
+ ["ctx->Point.Params[0]",
+ "ctx->Point.Params[1]",
+ "ctx->Point.Params[2]"], "", None ),
+ ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ),
+ ( "GL_FOG_COLOR", GLfloatN,
+ [ "ctx->Fog.Color[0]",
+ "ctx->Fog.Color[1]",
+ "ctx->Fog.Color[2]",
+ "ctx->Fog.Color[3]" ], "", None ),
+ ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ),
+ ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ),
+ ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ),
+ ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ),
+ ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
+ ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ),
+ ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ),
+ ( "GL_LINE_WIDTH_RANGE", GLfloat,
+ ["ctx->Const.MinLineWidthAA",
+ "ctx->Const.MaxLineWidthAA"], "", None ),
+ ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ),
+ ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ),
+ ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ),
+
+ ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ),
+ ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
+ ( "GL_MODELVIEW_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ),
+ ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ),
+ ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ),
+ ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ),
+ ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
+ ["ctx->Hint.PerspectiveCorrection"], "", None ),
+ ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
+ ( "GL_POINT_SIZE_RANGE", GLfloat,
+ ["ctx->Const.MinPointSizeAA",
+ "ctx->Const.MaxPointSizeAA"], "", None ),
+ ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ),
+ ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ),
+ ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ),
+ ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ),
+ ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat,
+ ["ctx->Point.Threshold"], "", None ),
+ ( "GL_PROJECTION_MATRIX", GLfloat,
+ [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
+ ( "GL_PROJECTION_STACK_DEPTH", GLint,
+ ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
+ ( "GL_RESCALE_NORMAL", GLboolean,
+ ["ctx->Transform.RescaleNormals"], "", None ),
+ ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
+ ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
+ ( "GL_TEXTURE_MATRIX", GLfloat,
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
+ ( "GL_TEXTURE_STACK_DEPTH", GLint,
+ ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ # GL_ARB_multitexture
+ ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
+ ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
+ # OES_texture_cube_map
+ ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None),
+ ( "GL_TEXTURE_GEN_S", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None),
+ ( "GL_TEXTURE_GEN_T", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0)"], "", None),
+ ( "GL_TEXTURE_GEN_R", GLboolean,
+ ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0)"], "", None),
+ # ARB_multisample
+ ( "GL_MULTISAMPLE_ARB", GLboolean,
+ ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
+ ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
+
+ ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
+
+ # OES_point_sprite
+ ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
+ "", None),
+
+ # GL_ARB_fragment_shader
+ ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+ ["ARB_fragment_shader"] ),
+
+ # GL_ARB_vertex_shader
+ ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+ ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
+ ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
+
+ # OES_matrix_get
+ ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
+ """
+ /* See GL_OES_matrix_get */
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ memcpy(params, matrix, 16 * sizeof(GLint));
+ }""",
+ None),
+
+ ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
+ """
+ /* See GL_OES_matrix_get */
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ memcpy(params, matrix, 16 * sizeof(GLint));
+ }""",
+ None),
+
+ ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [],
+ """
+ /* See GL_OES_matrix_get */
+ {
+ const GLfloat *matrix =
+ ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ memcpy(params, matrix, 16 * sizeof(GLint));
+ }""",
+ None),
+
+ # OES_point_size_array
+ ("GL_POINT_SIZE_ARRAY_OES", GLboolean,
+ ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None),
+ ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum,
+ ["ctx->Array.ArrayObj->PointSize.Type"], "", None),
+ ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint,
+ ["ctx->Array.ArrayObj->PointSize.Stride"], "", None),
+ ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint,
+ ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None),
+
+ # GL_EXT_texture_filter_anisotropic
+ ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
+
+]
+
+# Only present in ES 2.x:
+StateVars_es2 = [
+ # XXX These entries are not spec'ed for GLES 2, but are
+ # needed for Mesa's GLSL:
+ ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ),
+ ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ),
+ ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+ ["ctx->Const.MaxTextureCoordUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
+ ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
+ ( "GL_BLEND_COLOR_EXT", GLfloatN,
+ [ "ctx->Color.BlendColor[0]",
+ "ctx->Color.BlendColor[1]",
+ "ctx->Color.BlendColor[2]",
+ "ctx->Color.BlendColor[3]"], "", None ),
+
+ # This is required for GLES2, but also needed for GLSL:
+ ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI
+ ["ctx->Const.MaxTextureImageUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+
+ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+
+ # GL_ARB_shader_objects
+ # Actually, this token isn't part of GL_ARB_shader_objects, but is
+ # close enough for now.
+ ( "GL_CURRENT_PROGRAM", GLint,
+ ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
+ "", ["ARB_shader_objects"] ),
+
+ # OpenGL 2.0
+ ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
+ ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
+ ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
+ ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+
+ ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+
+ # OES_texture_3D
+ ( "GL_TEXTURE_BINDING_3D", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None),
+ ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None),
+
+ # OES_standard_derivatives
+ ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
+ ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
+
+ # Unique to ES 2 (not in full GL)
+ ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint,
+ ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None),
+ ( "GL_MAX_VARYING_VECTORS", GLint,
+ ["ctx->Const.MaxVarying"], "", None),
+ ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint,
+ ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None),
+ ( "GL_SHADER_COMPILER", GLint, ["1"], "", None),
+ # OES_get_program_binary
+ ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None),
+ ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None),
+]
+
+
+
+def ConversionFunc(fromType, toType):
+ """Return the name of the macro to convert between two data types."""
+ if fromType == toType:
+ return ""
+ elif fromType == GLfloat and toType == GLint:
+ return "IROUND"
+ elif fromType == GLfloatN and toType == GLfloat:
+ return ""
+ elif fromType == GLint and toType == GLfloat: # but not GLfloatN!
+ return "(GLfloat)"
+ else:
+ if fromType == GLfloatN:
+ fromType = GLfloat
+ fromStr = TypeStrings[fromType]
+ fromStr = string.upper(fromStr[2:])
+ toStr = TypeStrings[toType]
+ toStr = string.upper(toStr[2:])
+ return fromStr + "_TO_" + toStr
+
+
+def EmitGetFunction(stateVars, returnType):
+ """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv."""
+ assert (returnType == GLboolean or
+ returnType == GLint or
+ returnType == GLfloat)
+
+ strType = TypeStrings[returnType]
+ # Capitalize first letter of return type
+ if returnType == GLint:
+ function = "_mesa_GetIntegerv"
+ elif returnType == GLboolean:
+ function = "_mesa_GetBooleanv"
+ elif returnType == GLfloat:
+ function = "_mesa_GetFloatv"
+ else:
+ abort()
+
+ print "void GLAPIENTRY"
+ print "%s( GLenum pname, %s *params )" % (function, strType)
+ print "{"
+ print " GET_CURRENT_CONTEXT(ctx);"
+ print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
+ print ""
+ print " if (!params)"
+ print " return;"
+ print ""
+ print " if (ctx->NewState)"
+ print " _mesa_update_state(ctx);"
+ print ""
+ print " switch (pname) {"
+
+ for (name, varType, state, optionalCode, extensions) in stateVars:
+ print " case " + name + ":"
+ if extensions:
+ if len(extensions) == 1:
+ print (' CHECK_EXT1(%s, "%s");' %
+ (extensions[0], function))
+ elif len(extensions) == 2:
+ print (' CHECK_EXT2(%s, %s, "%s");' %
+ (extensions[0], extensions[1], function))
+ elif len(extensions) == 3:
+ print (' CHECK_EXT3(%s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], function))
+ else:
+ assert len(extensions) == 4
+ print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], extensions[3], function))
+ if optionalCode:
+ print " {"
+ print " " + optionalCode
+ conversion = ConversionFunc(varType, returnType)
+ n = len(state)
+ for i in range(n):
+ if conversion:
+ print " params[%d] = %s(%s);" % (i, conversion, state[i])
+ else:
+ print " params[%d] = %s;" % (i, state[i])
+ if optionalCode:
+ print " }"
+ print " break;"
+
+ print " default:"
+ print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function
+ print " }"
+ print "}"
+ print ""
+ return
+
+
+
+def EmitHeader():
+ """Print the get.c file header."""
+ print """
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enable.h"
+#include "main/extensions.h"
+#include "main/fbobject.h"
+#include "main/get.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/state.h"
+#include "main/texcompress.h"
+
+
+/* ES1 tokens that should be in gl.h but aren't */
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+
+
+/* ES2 special tokens */
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_PLATFORM_BINARY 0x8D63
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \\
+ if (!ctx->Extensions.EXT1) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of three extensions is enabled.
+ */
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
+
+
+
+/**
+ * List of compressed texture formats supported by ES.
+ */
+static GLenum compressed_formats[] = {
+ GL_PALETTE4_RGB8_OES,
+ GL_PALETTE4_RGBA8_OES,
+ GL_PALETTE4_R5_G6_B5_OES,
+ GL_PALETTE4_RGBA4_OES,
+ GL_PALETTE4_RGB5_A1_OES,
+ GL_PALETTE8_RGB8_OES,
+ GL_PALETTE8_RGBA8_OES,
+ GL_PALETTE8_R5_G6_B5_OES,
+ GL_PALETTE8_RGBA4_OES,
+ GL_PALETTE8_RGB5_A1_OES
+};
+
+#define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0]))
+
+"""
+ return
+
+
+def EmitAll(stateVars):
+ EmitHeader()
+ EmitGetFunction(stateVars, GLboolean)
+ EmitGetFunction(stateVars, GLfloat)
+ EmitGetFunction(stateVars, GLint)
+
+
+def main(args):
+ # Determine whether to generate ES1 or ES2 queries
+ if len(args) > 1 and args[1] == "1":
+ API = 1
+ elif len(args) > 1 and args[1] == "2":
+ API = 2
+ else:
+ API = 1
+ #print "len args = %d API = %d" % (len(args), API)
+
+ if API == 1:
+ vars = StateVars_common + StateVars_es1
+ else:
+ vars = StateVars_common + StateVars_es2
+
+ EmitAll(vars)
+
+
+main(sys.argv)
diff --git a/src/mesa/es/main/mfeatures_es1.h b/src/mesa/es/main/mfeatures_es1.h
new file mode 100644
index 0000000..9c65596
--- /dev/null
+++ b/src/mesa/es/main/mfeatures_es1.h
@@ -0,0 +1,115 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file mfeatures.h
+ *
+ * The #defines in this file enable/disable Mesa features needed
+ * for OpenGL ES 1.1.
+ */
+
+
+#ifndef MFEATURES_ES1_H
+#define MFEATURES_ES1_H
+
+/* this file replaces main/mfeatures.h */
+#ifdef FEATURES_H
+#error "main/mfeatures.h was wrongly included"
+#endif
+#define FEATURES_H
+
+#define ASSERT_NO_FEATURE() ASSERT(0)
+
+/*
+ * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
+ */
+#ifndef _HAVE_FULL_GL
+#define _HAVE_FULL_GL 1
+#endif
+
+#ifdef IN_DRI_DRIVER
+#define FEATURE_remap_table 1
+#else
+#define FEATURE_remap_table 0
+#endif
+
+#define FEATURE_accum 0
+#define FEATURE_arrayelt 0
+#define FEATURE_attrib 0
+#define FEATURE_beginend 0
+#define FEATURE_colortable 0
+#define FEATURE_convolve 0
+#define FEATURE_dispatch 1
+#define FEATURE_dlist 0
+#define FEATURE_draw_read_buffer 0
+#define FEATURE_drawpix 0
+#define FEATURE_eval 0
+#define FEATURE_feedback 0
+#define FEATURE_fixedpt 1
+#define FEATURE_histogram 0
+#define FEATURE_pixel 0
+#define FEATURE_point_size_array 1
+#define FEATURE_queryobj 0
+#define FEATURE_rastpos 0
+#define FEATURE_texgen 1
+#define FEATURE_texture_fxt1 0
+#define FEATURE_texture_s3tc 0
+#define FEATURE_userclip 1
+#define FEATURE_vertex_array_byte 1
+#define FEATURE_es2_glsl 0
+
+#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
+#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
+#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
+
+#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
+#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
+#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+
+#define FEATURE_EXT_framebuffer_blit 0
+#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_texture_sRGB 0
+#define FEATURE_ATI_fragment_shader 0
+#define FEATURE_MESA_program_debug _HAVE_FULL_GL
+#define FEATURE_NV_fence 0
+#define FEATURE_NV_fragment_program 0
+#define FEATURE_NV_vertex_program 0
+
+#define FEATURE_OES_framebuffer_object 1
+#define FEATURE_OES_mapbuffer 1
+
+#define FEATURE_extra_context_init 1
+
+/*@}*/
+
+
+
+
+#endif /* MFEATURES_ES1_H */
diff --git a/src/mesa/es/main/mfeatures_es2.h b/src/mesa/es/main/mfeatures_es2.h
new file mode 100644
index 0000000..6ed7b67
--- /dev/null
+++ b/src/mesa/es/main/mfeatures_es2.h
@@ -0,0 +1,115 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file mfeatures.h
+ *
+ * The #defines in this file enable/disable Mesa features needed
+ * for OpenGL ES 2.0.
+ */
+
+
+#ifndef MFEATURES_ES2_H
+#define MFEATURES_ES2_H
+
+/* this file replaces main/mfeatures.h */
+#ifdef FEATURES_H
+#error "main/mfeatures.h was wrongly included"
+#endif
+#define FEATURES_H
+
+#define ASSERT_NO_FEATURE() ASSERT(0)
+
+/*
+ * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
+ */
+#ifndef _HAVE_FULL_GL
+#define _HAVE_FULL_GL 1
+#endif
+
+#ifdef IN_DRI_DRIVER
+#define FEATURE_remap_table 1
+#else
+#define FEATURE_remap_table 0
+#endif
+
+#define FEATURE_accum 0
+#define FEATURE_arrayelt 0
+#define FEATURE_attrib 0
+#define FEATURE_beginend 0
+#define FEATURE_colortable 0
+#define FEATURE_convolve 0
+#define FEATURE_dispatch 1
+#define FEATURE_dlist 0
+#define FEATURE_draw_read_buffer 0
+#define FEATURE_drawpix 0
+#define FEATURE_eval 0
+#define FEATURE_feedback 0
+#define FEATURE_fixedpt 1
+#define FEATURE_histogram 0
+#define FEATURE_pixel 0
+#define FEATURE_point_size_array 1
+#define FEATURE_queryobj 0
+#define FEATURE_rastpos 0
+#define FEATURE_texgen 1
+#define FEATURE_texture_fxt1 0
+#define FEATURE_texture_s3tc 0
+#define FEATURE_userclip 1
+#define FEATURE_vertex_array_byte 1
+#define FEATURE_es2_glsl 1
+
+#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
+#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
+#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
+
+#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
+#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
+#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
+#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
+
+#define FEATURE_EXT_framebuffer_blit 0
+#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
+#define FEATURE_EXT_texture_sRGB 0
+#define FEATURE_ATI_fragment_shader 0
+#define FEATURE_MESA_program_debug _HAVE_FULL_GL
+#define FEATURE_NV_fence 0
+#define FEATURE_NV_fragment_program 0
+#define FEATURE_NV_vertex_program 0
+
+#define FEATURE_OES_framebuffer_object 1
+#define FEATURE_OES_mapbuffer 1
+
+#define FEATURE_extra_context_init 1
+
+/*@}*/
+
+
+
+
+#endif /* MFEATURES_ES2_H */
diff --git a/src/mesa/es/main/specials_es1.c b/src/mesa/es/main/specials_es1.c
new file mode 100644
index 0000000..84d339e
--- /dev/null
+++ b/src/mesa/es/main/specials_es1.c
@@ -0,0 +1,186 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ **************************************************************************/
+
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/get.h"
+
+
+extern const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
+
+
+static const GLubyte *
+compute_es_version(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char es_1_0[] = "OpenGL ES-CM 1.0";
+ static const char es_1_1[] = "OpenGL ES-CM 1.1";
+ /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
+ const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.EXT_texture_env_add &&
+ ctx->Extensions.ARB_texture_env_combine &&
+ ctx->Extensions.ARB_texture_env_dot3);
+ /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
+ const GLboolean ver_1_1 = (ver_1_0 &&
+ ctx->Extensions.EXT_point_parameters &&
+ ctx->Extensions.SGIS_generate_mipmap &&
+ ctx->Extensions.ARB_vertex_buffer_object);
+ if (ver_1_1)
+ return (const GLubyte *) es_1_1;
+
+ if (!ver_1_0)
+ _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ return (const GLubyte *) es_1_0;
+}
+
+
+static size_t
+append_extension(char **str, const char *ext)
+{
+ char *s = *str;
+ size_t len = strlen(ext);
+
+ if (s) {
+ memcpy(s, ext, len);
+ s[len++] = ' ';
+ s[len] = '\0';
+
+ *str += len;
+ }
+ else {
+ len++;
+ }
+
+ return len;
+}
+
+
+static size_t
+make_extension_string(const GLcontext *ctx, char *str)
+{
+ size_t len = 0;
+
+ /* Core additions */
+ len += append_extension(&str, "GL_OES_byte_coordinates");
+ len += append_extension(&str, "GL_OES_fixed_point");
+ len += append_extension(&str, "GL_OES_single_precision");
+ len += append_extension(&str, "GL_OES_matrix_get");
+
+ /* 1.1 required extensions */
+ len += append_extension(&str, "GL_OES_read_format");
+ len += append_extension(&str, "GL_OES_compressed_paletted_texture");
+ len += append_extension(&str, "GL_OES_point_size_array");
+ len += append_extension(&str, "GL_OES_point_sprite");
+
+ /* 1.1 deprecated extensions */
+ len += append_extension(&str, "GL_OES_query_matrix");
+
+ if (ctx->Extensions.EXT_blend_equation_separate)
+ len += append_extension(&str, "GL_OES_blend_equation_separate");
+ if (ctx->Extensions.EXT_blend_func_separate)
+ len += append_extension(&str, "GL_OES_blend_func_separate");
+ if (ctx->Extensions.EXT_blend_subtract)
+ len += append_extension(&str, "GL_OES_blend_subtract");
+
+ if (ctx->Extensions.EXT_stencil_wrap)
+ len += append_extension(&str, "GL_OES_stencil_wrap");
+
+ if (ctx->Extensions.ARB_texture_cube_map)
+ len += append_extension(&str, "GL_OES_texture_cube_map");
+ if (ctx->Extensions.ARB_texture_env_crossbar)
+ len += append_extension(&str, "GL_OES_texture_env_crossbar");
+ if (ctx->Extensions.ARB_texture_mirrored_repeat)
+ len += append_extension(&str, "GL_OES_texture_mirrored_repeat");
+
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ len += append_extension(&str, "GL_OES_framebuffer_object");
+ len += append_extension(&str, "GL_OES_depth24");
+ len += append_extension(&str, "GL_OES_depth32");
+ len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+ len += append_extension(&str, "GL_OES_rgb8_rgba8");
+ len += append_extension(&str, "GL_OES_stencil1");
+ len += append_extension(&str, "GL_OES_stencil4");
+ len += append_extension(&str, "GL_OES_stencil8");
+ }
+
+ if (ctx->Extensions.EXT_vertex_array)
+ len += append_extension(&str, "GL_OES_element_index_uint");
+ if (ctx->Extensions.ARB_vertex_buffer_object)
+ len += append_extension(&str, "GL_OES_mapbuffer");
+ if (ctx->Extensions.EXT_texture_filter_anisotropic)
+ len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+ if (ctx->Extensions.ARB_texture_non_power_of_two)
+ len += append_extension(&str, "GL_ARB_texture_non_power_of_two");
+ if (ctx->Extensions.EXT_multi_draw_arrays)
+ len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+ return len;
+}
+
+
+static const GLubyte *
+compute_es_extensions(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.String) {
+ char *s;
+ unsigned int len;
+
+ len = make_extension_string(ctx, NULL);
+ s = (char *) _mesa_malloc(len + 1);
+ if (!s)
+ return NULL;
+ make_extension_string(ctx, s);
+ ctx->Extensions.String = (const GLubyte *) s;
+ }
+
+ return ctx->Extensions.String;
+}
+
+
+const GLubyte * GLAPIENTRY
+_es_GetString(GLenum name)
+{
+ switch (name) {
+ case GL_VERSION:
+ return compute_es_version();
+ case GL_EXTENSIONS:
+ return compute_es_extensions();
+ default:
+ return _mesa_GetString(name);
+ }
+}
+
+
+void
+_mesa_initialize_context_extra(GLcontext *ctx)
+{
+ /* nothing here */
+}
diff --git a/src/mesa/es/main/specials_es2.c b/src/mesa/es/main/specials_es2.c
new file mode 100644
index 0000000..ef8c581
--- /dev/null
+++ b/src/mesa/es/main/specials_es2.c
@@ -0,0 +1,176 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ **************************************************************************/
+
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/get.h"
+
+
+const GLubyte * GLAPIENTRY _es_GetString(GLenum name);
+
+
+static const GLubyte *
+compute_es_version(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const char es_2_0[] = "OpenGL ES 2.0";
+ /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
+ const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.ARB_texture_cube_map &&
+ ctx->Extensions.ARB_texture_mirrored_repeat &&
+ ctx->Extensions.EXT_blend_color &&
+ ctx->Extensions.EXT_blend_func_separate &&
+ ctx->Extensions.EXT_blend_minmax &&
+ ctx->Extensions.EXT_blend_subtract &&
+ ctx->Extensions.EXT_stencil_wrap &&
+ ctx->Extensions.ARB_vertex_buffer_object &&
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_blend_equation_separate);
+ if (!ver_2_0)
+ _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ return (const GLubyte *) es_2_0;
+}
+
+
+static size_t
+append_extension(char **str, const char *ext)
+{
+ char *s = *str;
+ size_t len = strlen(ext);
+
+ if (s) {
+ memcpy(s, ext, len);
+ s[len++] = ' ';
+ s[len] = '\0';
+
+ *str += len;
+ }
+ else {
+ len++;
+ }
+
+ return len;
+}
+
+
+static size_t
+make_extension_string(const GLcontext *ctx, char *str)
+{
+ size_t len = 0;
+
+ /* Core additions */
+ len += append_extension(&str, "GL_OES_single_precision");
+
+ /* Required extensions */
+ len += append_extension(&str, "GL_OES_compressed_paletted_texture");
+
+ if (ctx->Extensions.ARB_framebuffer_object) {
+ len += append_extension(&str, "GL_OES_framebuffer_object");
+ len += append_extension(&str, "GL_OES_depth24");
+ len += append_extension(&str, "GL_OES_depth32");
+ len += append_extension(&str, "GL_OES_fbo_render_mipmap");
+ len += append_extension(&str, "GL_OES_rgb8_rgba8");
+ len += append_extension(&str, "GL_OES_stencil1");
+ len += append_extension(&str, "GL_OES_stencil4");
+ len += append_extension(&str, "GL_OES_stencil8");
+ }
+
+ if (ctx->Extensions.EXT_vertex_array)
+ len += append_extension(&str, "GL_OES_element_index_uint");
+ if (ctx->Extensions.ARB_vertex_buffer_object)
+ len += append_extension(&str, "GL_OES_mapbuffer");
+
+ if (ctx->Extensions.EXT_texture3D)
+ len += append_extension(&str, "GL_OES_texture_3D");
+ if (ctx->Extensions.ARB_texture_non_power_of_two)
+ len += append_extension(&str, "GL_OES_texture_npot");
+ if (ctx->Extensions.EXT_texture_filter_anisotropic)
+ len += append_extension(&str, "GL_EXT_texture_filter_anisotropic");
+
+ len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV");
+ if (ctx->Extensions.ARB_depth_texture)
+ len += append_extension(&str, "GL_OES_depth_texture");
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ len += append_extension(&str, "GL_OES_packed_depth_stencil");
+ if (ctx->Extensions.ARB_fragment_shader)
+ len += append_extension(&str, "GL_OES_standard_derivatives");
+
+ if (ctx->Extensions.EXT_multi_draw_arrays)
+ len += append_extension(&str, "GL_EXT_multi_draw_arrays");
+
+ return len;
+}
+
+
+static const GLubyte *
+compute_es_extensions(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.String) {
+ char *s;
+ unsigned int len;
+
+ len = make_extension_string(ctx, NULL);
+ s = (char *) _mesa_malloc(len + 1);
+ if (!s)
+ return NULL;
+ make_extension_string(ctx, s);
+ ctx->Extensions.String = (const GLubyte *) s;
+ }
+
+ return ctx->Extensions.String;
+}
+
+const GLubyte * GLAPIENTRY
+_es_GetString(GLenum name)
+{
+ switch (name) {
+ case GL_VERSION:
+ return compute_es_version();
+ case GL_SHADING_LANGUAGE_VERSION:
+ return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+ case GL_EXTENSIONS:
+ return compute_es_extensions();
+ default:
+ return _mesa_GetString(name);
+ }
+}
+
+
+void
+_mesa_initialize_context_extra(GLcontext *ctx)
+{
+ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+ ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */
+}
diff --git a/src/mesa/es/main/stubs.c b/src/mesa/es/main/stubs.c
new file mode 100644
index 0000000..e7b8bc7
--- /dev/null
+++ b/src/mesa/es/main/stubs.c
@@ -0,0 +1,138 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ **************************************************************************/
+
+
+/**
+ * Temporary stubs for "missing" mesa functions.
+ */
+
+
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "vbo/vbo.h"
+
+#define NEED_IMPLEMENT() do { \
+ GET_CURRENT_CONTEXT(ctx); \
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \
+ } while (0)
+
+#if FEATURE_accum
+/* This is a sanity check that to be sure we're using the correct mfeatures.h
+ * header. We don't want to accidentally use the one from mainline Mesa.
+ */
+#error "The wrong mfeatures.h file is being included!"
+#endif
+
+
+/* silence compiler warnings */
+extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
+extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void);
+extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x);
+extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+
+
+void GLAPIENTRY
+_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
+{
+ _vbo_Materialfv(face, pname, &param);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision)
+{
+ NEED_IMPLEMENT();
+}
+
+
+void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void)
+{
+ NEED_IMPLEMENT();
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length)
+{
+ NEED_IMPLEMENT();
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
+{
+ _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ _vbo_VertexAttrib4f(indx, x, y, z, 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
+}
diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak
new file mode 100644
index 0000000..d12acaa
--- /dev/null
+++ b/src/mesa/es/sources.mak
@@ -0,0 +1,164 @@
+include $(MESA)/sources.mak
+
+# LOCAL sources
+
+LOCAL_ES1_SOURCES := \
+ main/api_exec_es1.c \
+ main/get_es1.c \
+ main/specials_es1.c \
+ main/drawtex.c \
+ main/es_cpaltex.c \
+ main/es_fbo.c \
+ main/es_query_matrix.c \
+ main/stubs.c \
+ glapi/glapi-es1/main/enums.c
+
+LOCAL_ES1_GALLIUM_SOURCES := \
+ $(LOCAL_ES1_SOURCES)
+
+# always use local version of GLAPI_ASM_SOURCES
+LOCAL_ES1_API_ASM := $(addprefix glapi/glapi-es1/, $(GLAPI_ASM_SOURCES))
+
+LOCAL_ES1_INCLUDES := \
+ -I. \
+ -I./glapi/glapi-es1 \
+ -I./state_tracker \
+ -I$(MESA)/state_tracker
+
+LOCAL_ES2_SOURCES := \
+ main/api_exec_es2.c \
+ main/get_es2.c \
+ main/specials_es2.c \
+ main/es_cpaltex.c \
+ main/es_fbo.c \
+ main/stubs.c \
+ glapi/glapi-es2/main/enums.c
+
+LOCAL_ES2_GALLIUM_SOURCES := \
+ $(LOCAL_ES2_SOURCES)
+
+LOCAL_ES2_API_ASM := $(subst es1,es2, $(LOCAL_ES1_API_ASM))
+LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES))
+
+# MESA sources
+
+MAIN_OMITTED := \
+ main/api_exec.c \
+ main/dlopen.c \
+ main/enums.c \
+ main/get.c
+MAIN_SOURCES := $(filter-out $(MAIN_OMITTED), $(MAIN_SOURCES))
+
+VBO_OMITTED := \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
+VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
+
+STATETRACKER_OMITTED := \
+ state_tracker/st_api.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_draw_feedback.c
+STATETRACKER_SOURCES := $(filter-out $(STATETRACKER_OMITTED), $(STATETRACKER_SOURCES))
+
+SHADER_OMITTED := \
+ shader/atifragshader.c \
+ shader/nvfragparse.c \
+ shader/nvprogram.c \
+ shader/nvvertparse.c
+SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
+
+MESA_ES1_SOURCES := \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(MATH_XFORM_SOURCES) \
+ $(VBO_SOURCES) \
+ $(TNL_SOURCES) \
+ $(SHADER_SOURCES) \
+ $(SWRAST_SOURCES) \
+ $(SWRAST_SETUP_SOURCES) \
+ $(COMMON_DRIVER_SOURCES) \
+ $(ASM_C_SOURCES) \
+ $(SLANG_SOURCES)
+
+MESA_ES1_GALLIUM_SOURCES := \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(STATETRACKER_SOURCES) \
+ $(SHADER_SOURCES) \
+ ppc/common_ppc.c \
+ x86/common_x86.c \
+ $(SLANG_SOURCES)
+
+MESA_ES1_API_SOURCES := \
+ $(GLAPI_SOURCES)
+
+MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
+
+# remove LOCAL sources from MESA sources
+MESA_ES1_SOURCES := $(filter-out $(LOCAL_ES1_SOURCES), $(MESA_ES1_SOURCES))
+MESA_ES1_GALLIUM_SOURCES := $(filter-out $(LOCAL_ES1_GALLIUM_SOURCES), $(MESA_ES1_GALLIUM_SOURCES))
+
+# right now es2 and es1 share MESA sources
+MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
+MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
+MESA_ES2_API_SOURCES := $(MESA_ES1_API_SOURCES)
+
+MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES)
+
+# asm is shared by any ES version and any library
+MESA_ES_ASM := $(MESA_ASM_SOURCES)
+
+# collect sources, adjust the pathes
+ES1_SOURCES := $(LOCAL_ES1_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
+ES1_GALLIUM_SOURCES := $(LOCAL_ES1_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
+ES1_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_API_SOURCES))
+
+ES2_SOURCES := $(LOCAL_ES2_SOURCES) $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
+ES2_GALLIUM_SOURCES := $(LOCAL_ES2_GALLIUM_SOURCES) $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES))
+ES2_API_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_API_SOURCES))
+
+# collect includes
+ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES)
+ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES)
+
+# collect objects, including asm
+ES1_OBJECTS := \
+ $(LOCAL_ES1_SOURCES:.c=.o) \
+ $(MESA_ES1_SOURCES:.c=.o) \
+ $(MESA_ES_ASM:.S=.o)
+
+ES1_GALLIUM_OBJECTS := \
+ $(LOCAL_ES1_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_ES_ASM:.S=.o)
+
+ES1_API_OBJECTS := \
+ $(LOCAL_ES1_API_ASM:.S=.o) \
+ $(MESA_ES1_API_SOURCES:.c=.o)
+
+ES2_OBJECTS := \
+ $(LOCAL_ES2_SOURCES:.c=.o) \
+ $(MESA_ES2_SOURCES:.c=.o) \
+ $(MESA_ES_ASM:.S=.o)
+
+ES2_GALLIUM_OBJECTS := \
+ $(LOCAL_ES2_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_ES2_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_ES_ASM:.S=.o)
+
+ES2_API_OBJECTS := \
+ $(LOCAL_ES2_API_ASM:.S=.o) \
+ $(MESA_ES2_API_SOURCES:.c=.o)
+
+# collect sources for makedepend
+ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES) $(ES1_API_SOURCES)
+ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES) $(ES2_API_SOURCES)
+
+# sort to remove duplicates
+ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES))
+ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))