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authorKenneth Graunke <kenneth@whitecape.org>2014-02-01 19:14:38 -0800
committerKenneth Graunke <kenneth@whitecape.org>2014-02-03 00:52:58 -0800
commit0dfe50f1a6cc5e1f979ac65cca4ed9359d18869d (patch)
tree19a18b64de4bbfff6da38a854e8ef1b63d57ab2f /src/mesa/main/api_arrayelt.c
parent81144c049bc7c12e4edcdf28f91c3c024c6e8b2b (diff)
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mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
When reading through the Mesa drawing code, it's not immediately obvious to me that "ArrayObj" (gl_array_object) is the Vertex Array Object (VAO) state. The comment above the structure explains this, but readers still have to remember this and translate accordingly. Out of context, "array object" is a fairly vague. Even in context, "array" has a lot of meanings: glDrawArrays, vertex data stored in user arrays, gl_client_arrays, gl_vertex_attrib_arrays, and so on. Using the term "VAO" immediately associates these fields with the OpenGL concept, clarifying the situation and aiding programmer sanity. Completely generated by: $ find . -type f -print0 | xargs -0 sed -i \ -e 's/ArrayObj;/VAO;/g' \ -e 's/->ArrayObj/->VAO/g' \ -e 's/Array\.ArrayObj/Array.VAO/g' \ -e 's/Array\.DefaultArrayObj/Array.DefaultVAO/g' v2: Rerun command to resolve conflicts with Ian's meta patches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/api_arrayelt.c')
-rw-r--r--src/mesa/main/api_arrayelt.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index f439b70..09f314b 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1472,7 +1472,7 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
static inline void
update_derived_client_arrays(struct gl_context *ctx)
{
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
if (arrayObj->NewArrays) {
_mesa_update_array_object_client_arrays(ctx, arrayObj);
@@ -1494,7 +1494,7 @@ _ae_update_state(struct gl_context *ctx)
AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */
AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */
GLuint i;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_array_object *arrayObj = ctx->Array.VAO;
actx->nr_vbos = 0;