summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_validate.c
diff options
context:
space:
mode:
authorJordan Justen <jordan.l.justen@intel.com>2015-09-17 10:05:22 -0700
committerJordan Justen <jordan.l.justen@intel.com>2015-09-24 19:15:13 -0700
commit4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0 (patch)
tree796a311e1d620c680189375727407d3500acf35c /src/mesa/main/api_validate.c
parent19604d30e1351868f7f54847c91ffec7b3fcd27e (diff)
downloadexternal_mesa3d-4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0.zip
external_mesa3d-4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0.tar.gz
external_mesa3d-4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0.tar.bz2
mesa/cs: Add _mesa_validate_DispatchCompute
Move API validation to _mesa_validate_DispatchCompute in api_validate.c. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 53c8fb8..b46226a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -882,3 +882,47 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
return GL_TRUE;
}
+
+static bool
+check_valid_to_compute(struct gl_context *ctx, const char *function)
+{
+ struct gl_shader_program *prog;
+
+ if (!_mesa_has_compute_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called",
+ function);
+ return false;
+ }
+
+ prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE];
+ if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no active compute shader)",
+ function);
+ return false;
+ }
+
+ return true;
+}
+
+GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+ const GLuint *num_groups)
+{
+ int i;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!check_valid_to_compute(ctx, "glDispatchCompute"))
+ return GL_FALSE;
+
+ for (i = 0; i < 3; i++) {
+ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchCompute(num_groups_%c)", 'x' + i);
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
+}