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authorIan Romanick <idr@us.ibm.com>2006-06-12 16:26:29 +0000
committerIan Romanick <idr@us.ibm.com>2006-06-12 16:26:29 +0000
commitee34e6ef716bb630440299ac1efbc2055ef09ffd (patch)
tree561a6314f8115c8dfafc7a3336c89d43f21a301a /src/mesa/main/api_validate.c
parent6254d5904366ae17cb707ee70ff1ce76092f9c81 (diff)
downloadexternal_mesa3d-ee34e6ef716bb630440299ac1efbc2055ef09ffd.zip
external_mesa3d-ee34e6ef716bb630440299ac1efbc2055ef09ffd.tar.gz
external_mesa3d-ee34e6ef716bb630440299ac1efbc2055ef09ffd.tar.bz2
Add support for GL_APPLE_vertex_array_object. Several test programs
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
Diffstat (limited to 'src/mesa/main/api_validate.c')
-rw-r--r--src/mesa/main/api_validate.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d1c8f42..3d20ba7 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -60,8 +60,8 @@ _mesa_validate_DrawElements(GLcontext *ctx,
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ if (!ctx->Array.ArrayObj->Vertex.Enabled
+ && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
/* Vertex buffer object tests */
@@ -166,8 +166,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ if (!ctx->Array.ArrayObj->Vertex.Enabled
+ && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
@@ -226,7 +226,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
+ if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {