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authorMatt Turner <mattst88@gmail.com>2012-12-19 20:20:34 -0800
committerMatt Turner <mattst88@gmail.com>2012-12-21 20:03:30 -0800
commita585b8f3a6681d1138ed1a33ed4c3195a53c2a73 (patch)
treedab74830d4dc8ae2943638debe1137c4e28a6ca0 /src/mesa/main/arrayobj.c
parentfd93d55141f11069fb76a9b377ad1af88d0ecdd3 (diff)
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Make IsVertexArray() return false before BindVertexArray()
Rename existing _Used flag to EverBound. The GL 4.3 and ES 3.0 specs say These names are marked as used, for the purposes of GenVertexArrays only, but they do not acquire array state until they are first bound. This also affects Apple VAOs, which is fine since the APPLE_vertex_array_object spec says A vertex array object is created by binding an unused name. This binding is accomplished by calling BindVertexArrayAPPLE with id set to the name of the new vertex array object. Fixes arb_vertex_array_object_isvertexarray. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/arrayobj.c')
-rw-r--r--src/mesa/main/arrayobj.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index a909e0e..032af43 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -373,7 +373,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
save_array_object(ctx, newObj);
}
- if (!newObj->_Used) {
+ if (!newObj->EverBound) {
/* The "Interactions with APPLE_vertex_array_object" section of the
* GL_ARB_vertex_array_object spec says:
*
@@ -381,7 +381,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
* BindVertexArrayAPPLE, determines the semantic of the object."
*/
newObj->ARBsemantics = genRequired;
- newObj->_Used = GL_TRUE;
+ newObj->EverBound = GL_TRUE;
}
}
@@ -551,6 +551,8 @@ _mesa_IsVertexArray( GLuint id )
return GL_FALSE;
obj = lookup_arrayobj(ctx, id);
+ if (obj == NULL)
+ return GL_FALSE;
- return (obj != NULL) ? GL_TRUE : GL_FALSE;
+ return obj->EverBound;
}