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authorIan Romanick <ian.d.romanick@intel.com>2013-11-20 13:41:23 -0800
committerIan Romanick <ian.d.romanick@intel.com>2013-12-04 17:22:42 -0800
commit538a7f2a8082e748caa599636c01833332bd039a (patch)
tree6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/attrib.c
parente0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff)
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mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/attrib.c')
-rw-r--r--src/mesa/main/attrib.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index c9332bd..718eb83 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -641,7 +641,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
!!(enabled & TEXTURE_CUBE_BIT));
}
- if (ctx->Extensions.MESA_texture_array) {
+ if (ctx->Extensions.EXT_texture_array) {
_mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
!!(enabled & TEXTURE_1D_ARRAY_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
@@ -688,7 +688,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV,
!!(unit->Enabled & TEXTURE_RECT_BIT));
}
- if (ctx->Extensions.MESA_texture_array) {
+ if (ctx->Extensions.EXT_texture_array) {
_mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT,
!!(unit->Enabled & TEXTURE_1D_ARRAY_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT,
@@ -768,7 +768,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
}
else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
- !ctx->Extensions.MESA_texture_array) {
+ !ctx->Extensions.EXT_texture_array) {
continue;
}
else if (obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY &&