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author | Laura Ekstrand <laura@jlekstrand.net> | 2015-02-05 13:38:39 -0800 |
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committer | Fredrik Höglund <fredrik@kde.org> | 2015-05-14 15:48:15 +0200 |
commit | bbd9c55d0217c697cbe090057bfbf830b551ed36 (patch) | |
tree | 7fbc027f2b59f49c24ea83acaa537070b8fdba4a /src/mesa/main/clear.h | |
parent | 43db4b8465c203f9748cd2a7e08d8242573116f1 (diff) | |
download | external_mesa3d-bbd9c55d0217c697cbe090057bfbf830b551ed36.zip external_mesa3d-bbd9c55d0217c697cbe090057bfbf830b551ed36.tar.gz external_mesa3d-bbd9c55d0217c697cbe090057bfbf830b551ed36.tar.bz2 |
main: Fake entry point for glClearNamedFramebufferfv.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Diffstat (limited to 'src/mesa/main/clear.h')
-rw-r--r-- | src/mesa/main/clear.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h index b74c227..582159f 100644 --- a/src/mesa/main/clear.h +++ b/src/mesa/main/clear.h @@ -66,6 +66,10 @@ extern void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY +_mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, + GLint drawbuffer, const GLfloat *value); + +extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |