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authorBrian Paul <brianp@vmware.com>2011-04-13 07:35:25 -0600
committerBrian Paul <brianp@vmware.com>2011-04-13 07:35:25 -0600
commit032a7ef0a1cb753defc11e97b11ea2e602bae5f2 (patch)
tree27f37582e8bfb1a662168afdfd70c95d19f1c54a /src/mesa/main/context.h
parent75d585e5447fb90a27e9ddb6c60f3560db1512f4 (diff)
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mesa: 80-column wrapping and whitespace fixes
Diffstat (limited to 'src/mesa/main/context.h')
-rw-r--r--src/mesa/main/context.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 33a3631..a4c7ba2 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/