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author | Marek Olšák <marek.olsak@amd.com> | 2016-07-17 21:37:58 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2016-07-30 15:02:14 +0200 |
commit | b47839ad8361ef42a0f38c52fe24307b865c5489 (patch) | |
tree | adb538330ff189ef229a04e4eecd6e6d9d93b69e /src/mesa/main/dd.h | |
parent | c7954b130a107a774e721101b99443fefda0bedc (diff) | |
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st/mesa: update sampler states when shaders are changed
This bug seems to have always been there. Applications changing shaders
but not textures between draw calls would have gotten undefined behavior.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/mesa/main/dd.h')
0 files changed, 0 insertions, 0 deletions