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authorMarek Olšák <marek.olsak@amd.com>2016-07-17 21:37:58 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-07-30 15:02:14 +0200
commitb47839ad8361ef42a0f38c52fe24307b865c5489 (patch)
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st/mesa: update sampler states when shaders are changed
This bug seems to have always been there. Applications changing shaders but not textures between draw calls would have gotten undefined behavior. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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