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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/debug.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
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Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/debug.h')
-rw-r--r--src/mesa/main/debug.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
new file mode 100644
index 0000000..1fff954
--- /dev/null
+++ b/src/mesa/main/debug.h
@@ -0,0 +1,8 @@
+#ifndef _DEBUG_H
+#define _DEBUG_H
+
+void gl_print_tri_caps( const char *name, GLuint flags );
+void gl_print_enable_flags( const char *msg, GLuint flags );
+void gl_print_state( const char *msg, GLuint state );
+
+#endif