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authorBrian Paul <brianp@vmware.com>2011-07-31 20:14:54 -0700
committerEric Anholt <eric@anholt.net>2011-08-29 10:14:19 -0700
commitb8950c2225930c928bd727424201a1e95410626d (patch)
treee28b9dede925ca939078797ebee45c00b9f08a8b /src/mesa/main/debug.h
parentbad53f3ba5c3ae66a8b4b7d9cc6a18606db71ebe (diff)
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mesa: Convert texture debug dump function to using MapTextureImage().
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/debug.h')
-rw-r--r--src/mesa/main/debug.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h
index d7c53b6..bc64a83 100644
--- a/src/mesa/main/debug.h
+++ b/src/mesa/main/debug.h
@@ -89,6 +89,6 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
GLenum format, GLenum type);
extern void
-_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
+_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img);
#endif