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authorIan Romanick <ian.d.romanick@intel.com>2013-11-20 13:41:23 -0800
committerIan Romanick <ian.d.romanick@intel.com>2013-12-04 17:22:42 -0800
commit538a7f2a8082e748caa599636c01833332bd039a (patch)
tree6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/enable.c
parente0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff)
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mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r--src/mesa/main/enable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index c047f5d..869c8a2 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -938,7 +938,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_1D_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
+ CHECK_EXTENSION(EXT_texture_array, cap);
if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
return;
}
@@ -947,7 +947,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_2D_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- CHECK_EXTENSION(MESA_texture_array, cap);
+ CHECK_EXTENSION(EXT_texture_array, cap);
if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
return;
}