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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/eval.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
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Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/eval.h')
-rw-r--r--src/mesa/main/eval.h39
1 files changed, 1 insertions, 38 deletions
diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h
index 0b87be3..e2c6165 100644
--- a/src/mesa/main/eval.h
+++ b/src/mesa/main/eval.h
@@ -1,4 +1,4 @@
-/* $Id: eval.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
+/* $Id: eval.h,v 1.3 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -61,8 +61,6 @@ extern GLfloat *gl_copy_map_points2d(GLenum target,
const GLdouble *points );
-extern void gl_eval_vb( struct vertex_buffer *VB );
-
extern void
_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
@@ -107,40 +105,5 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v );
extern void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v );
-extern void
-_mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-extern void
-_mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-extern void
-_mesa_EvalCoord1d( GLdouble u );
-
-extern void
-_mesa_EvalCoord1f( GLfloat u );
-
-extern void
-_mesa_EvalCoord1dv( const GLdouble *u );
-
-extern void
-_mesa_EvalCoord1fv( const GLfloat *u );
-
-extern void
-_mesa_EvalCoord2d( GLdouble u, GLdouble v );
-
-extern void
-_mesa_EvalCoord2f( GLfloat u, GLfloat v );
-
-extern void
-_mesa_EvalCoord2dv( const GLdouble *u );
-
-extern void
-_mesa_EvalCoord2fv( const GLfloat *u );
-
-extern void
-_mesa_EvalPoint1( GLint i );
-
-extern void
-_mesa_EvalPoint2( GLint i, GLint j );
#endif