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authorMarek Olšák <maraeo@gmail.com>2012-04-16 04:21:03 +0200
committerMarek Olšák <maraeo@gmail.com>2012-04-19 14:47:21 +0200
commit576c8c592a4be7047a00b0c8fe3851b09f10d8d4 (patch)
treede72949f79450fd2a8b47fcef50f2af78ed2c9ea /src/mesa/main/ff_fragment_shader.cpp
parent784dd51198433e5c299da4a7742c68d21d68d1c1 (diff)
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mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3c91b1a..8a42281 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
}
else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
- /* _NEW_ARRAY */
+ /* _NEW_VARYING_VP_INPUTS */
GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the