summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/ff_fragment_shader.cpp
diff options
context:
space:
mode:
authorIan Romanick <ian.d.romanick@intel.com>2014-03-27 10:29:30 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-05-02 07:20:11 -0700
commitf64bfb2e3955374be824b8b1bedc422c527105c9 (patch)
tree317f764fe64f89d06d8dd195e2637d60f3679a7a /src/mesa/main/ff_fragment_shader.cpp
parent7d9adef3409583ef480d6f25014188d38e261a1e (diff)
downloadexternal_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.zip
external_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.tar.gz
external_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.tar.bz2
mesa: Eliminate gl_shader_program::InternalSeparateShader
This was a work-around to allow linking a program with only a fragment shader in a GLES context. Now that we have GL_EXT_separate_shader_objects in GLES contexts, we can just use that. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 605f371..8c36097 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1299,7 +1299,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
* fixed function program in a GLES2 context at all, but that's a
* big mess to clean up.
*/
- p.shader_program->InternalSeparateShader = GL_TRUE;
+ p.shader_program->SeparateShader = GL_TRUE;
state->language_version = 130;
state->es_shader = false;