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author | Ian Romanick <ian.d.romanick@intel.com> | 2014-03-27 10:29:30 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2014-05-02 07:20:11 -0700 |
commit | f64bfb2e3955374be824b8b1bedc422c527105c9 (patch) | |
tree | 317f764fe64f89d06d8dd195e2637d60f3679a7a /src/mesa/main/ff_fragment_shader.cpp | |
parent | 7d9adef3409583ef480d6f25014188d38e261a1e (diff) | |
download | external_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.zip external_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.tar.gz external_mesa3d-f64bfb2e3955374be824b8b1bedc422c527105c9.tar.bz2 |
mesa: Eliminate gl_shader_program::InternalSeparateShader
This was a work-around to allow linking a program with only a fragment
shader in a GLES context. Now that we have GL_EXT_separate_shader_objects
in GLES contexts, we can just use that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 605f371..8c36097 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1299,7 +1299,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) * fixed function program in a GLES2 context at all, but that's a * big mess to clean up. */ - p.shader_program->InternalSeparateShader = GL_TRUE; + p.shader_program->SeparateShader = GL_TRUE; state->language_version = 130; state->es_shader = false; |