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authorBrian Paul <brianp@vmware.com>2011-12-10 11:44:44 -0700
committerBrian Paul <brianp@vmware.com>2011-12-13 06:45:38 -0700
commit6596aeb4ffd344af56de646800dbec65b92397d8 (patch)
tree84507f80b9869a67e31a60cee32f917003dfeb09 /src/mesa/main/framebuffer.c
parentd7c0fac90b1fe550df3d75777747c1ae9be41fc0 (diff)
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mesa: remove _DepthBuffer, _StencilBuffer resize code
This is handled in swrast now when we validate the framebuffer state. Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 4a4ade0..6d5e452 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -306,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
}
- if (fb->_DepthBuffer) {
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- if (fb->_StencilBuffer) {
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
fb->Width = width;
fb->Height = height;