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authorJason Ekstrand <jason.ekstrand@intel.com>2014-06-27 09:40:10 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2014-06-30 12:02:25 -0700
commit4000c0112a49c28793844f454278b50e00943173 (patch)
treed398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/glformats.h
parent7577cdd8300068bdf1eda426951d7141450283aa (diff)
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Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1] Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> [v2] Reviewed-by: Ian Romanick <idr@freedesktop.org> [v3]
Diffstat (limited to 'src/mesa/main/glformats.h')
-rw-r--r--src/mesa/main/glformats.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h
index ccbce2d..d64114e 100644
--- a/src/mesa/main/glformats.h
+++ b/src/mesa/main/glformats.h
@@ -84,9 +84,6 @@ extern GLboolean
_mesa_is_depth_or_stencil_format(GLenum format);
extern GLboolean
-_mesa_is_dudv_format(GLenum format);
-
-extern GLboolean
_mesa_is_compressed_format(struct gl_context *ctx, GLenum format);
extern GLenum