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authorBrian Paul <brianp@vmware.com>2012-09-22 09:30:24 -0600
committerBrian Paul <brianp@vmware.com>2012-09-26 07:43:49 -0600
commit8348076ae444ab26d381cec1b388a1af4e0b0eba (patch)
treec12fa1bebd8f34c10bf0dac1c97af4b8eb933822 /src/mesa/main/glheader.h
parentb52e05cecb3650f875bd27c27bef529f35faea0a (diff)
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mesa: move GL_HALF_FLOAT_OES definition to glheader.h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 3152323..e93ca30 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -144,6 +144,13 @@ typedef void *GLeglImageOES;
#endif
+/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
+ */
+#ifndef GL_HALF_FLOAT_OES
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+
/**
* Internal token to represent a GLSL shader program (a collection of
* one or more shaders that get linked together). Note that GLSL