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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/light.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
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Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/light.h')
-rw-r--r--src/mesa/main/light.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index b343611..021f5ea 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -79,7 +79,7 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
extern void
-_mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
+_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
/* Lerp between adjacent values in the f(x) lookup table, giving a
@@ -100,36 +100,36 @@ do { \
} while (0)
-extern GLuint _mesa_material_bitmask( GLcontext *ctx,
+extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLenum face, GLenum pname,
GLuint legal,
const char * );
extern void _mesa_invalidate_spot_exp_table( struct gl_light *l );
-extern void _mesa_invalidate_shine_table( GLcontext *ctx, GLuint i );
+extern void _mesa_invalidate_shine_table( struct gl_context *ctx, GLuint i );
-extern void _mesa_validate_all_lighting_tables( GLcontext *ctx );
+extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
-extern void _mesa_update_lighting( GLcontext *ctx );
+extern void _mesa_update_lighting( struct gl_context *ctx );
-extern void _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state );
+extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
-extern void _mesa_update_material( GLcontext *ctx,
+extern void _mesa_update_material( struct gl_context *ctx,
GLuint bitmask );
extern void _mesa_copy_materials( struct gl_material *dst,
const struct gl_material *src,
GLuint bitmask );
-extern void _mesa_update_color_material( GLcontext *ctx,
+extern void _mesa_update_color_material( struct gl_context *ctx,
const GLfloat rgba[4] );
-extern void _mesa_init_lighting( GLcontext *ctx );
+extern void _mesa_init_lighting( struct gl_context *ctx );
-extern void _mesa_free_lighting_data( GLcontext *ctx );
+extern void _mesa_free_lighting_data( struct gl_context *ctx );
-extern void _mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
+extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
#else
#define _mesa_update_color_material( c, r ) ((void)0)