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authorBrian <brian@yutani.localnet.net>2007-02-27 09:54:50 -0700
committerBrian <brian@yutani.localnet.net>2007-02-27 09:54:50 -0700
commit0e1bd2302537a9684158cb353b876af4ce6346e7 (patch)
tree44f5bf0bb0c8a8dedd311400612f1573242c35d2 /src/mesa/main/matrix.c
parent2cf8d24131edec78778d7b6ce49ead9157c2b266 (diff)
downloadexternal_mesa3d-0e1bd2302537a9684158cb353b876af4ce6346e7.zip
external_mesa3d-0e1bd2302537a9684158cb353b876af4ce6346e7.tar.gz
external_mesa3d-0e1bd2302537a9684158cb353b876af4ce6346e7.tar.bz2
s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index b2aa83e..0f96f94 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -230,7 +230,7 @@ void GLAPIENTRY
_mesa_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- struct matrix_stack *stack = ctx->CurrentStack;
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
@@ -270,7 +270,7 @@ void GLAPIENTRY
_mesa_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
- struct matrix_stack *stack = ctx->CurrentStack;
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
@@ -766,7 +766,7 @@ void _mesa_update_modelview_project( GLcontext *ctx, GLuint new_state )
* initialize it.
*/
static void
-init_matrix_stack( struct matrix_stack *stack,
+init_matrix_stack( struct gl_matrix_stack *stack,
GLuint maxDepth, GLuint dirtyFlag )
{
GLuint i;
@@ -792,7 +792,7 @@ init_matrix_stack( struct matrix_stack *stack,
* frees the array.
*/
static void
-free_matrix_stack( struct matrix_stack *stack )
+free_matrix_stack( struct gl_matrix_stack *stack )
{
GLuint i;
for (i = 0; i < stack->MaxDepth; i++) {