summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/mipmap.c
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2016-02-11 07:45:50 -0700
committerBrian Paul <brianp@vmware.com>2016-02-12 15:10:15 -0700
commit6a08673c5eb4d55522888c3c2fd6af6946ce1264 (patch)
treec98fc156bb6cb0aa1c029631ce3880d74267e26e /src/mesa/main/mipmap.c
parentae70d0d68c06c3624fef345f70f9576b29a243bd (diff)
downloadexternal_mesa3d-6a08673c5eb4d55522888c3c2fd6af6946ce1264.zip
external_mesa3d-6a08673c5eb4d55522888c3c2fd6af6946ce1264.tar.gz
external_mesa3d-6a08673c5eb4d55522888c3c2fd6af6946ce1264.tar.bz2
mesa: remove _ARB suffix from cube map enums
Just minor clean-up so we're consistent everywhere. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Diffstat (limited to 'src/mesa/main/mipmap.c')
-rw-r--r--src/mesa/main/mipmap.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 5046995..7fd6fbf 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1715,12 +1715,12 @@ _mesa_generate_mipmap_level(GLenum target,
dstWidth, dstData[0]);
break;
case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
make_2d_mipmap(datatype, comps, border,
srcWidth, srcHeight, srcData[0], srcRowStride,
dstWidth, dstHeight, dstData[0], dstRowStride);
@@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
/* only two types of compressed textures at this time */
assert(texObj->Target == GL_TEXTURE_2D ||
texObj->Target == GL_TEXTURE_2D_ARRAY ||
- texObj->Target == GL_TEXTURE_CUBE_MAP_ARB ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP ||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY);
/*