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authorBrian Paul <brianp@vmware.com>2016-10-06 17:30:20 -0600
committerBrian Paul <brianp@vmware.com>2016-10-13 17:38:49 -0600
commit15fb88e912531110f1a31ede2100910fdda2823e (patch)
treec33ac86532e98ad20842d4922e5d3e28bbb0ff0e /src/mesa/main/mtypes.h
parentc89802aeeaee35e06c98a41dd630a60e8e7e4123 (diff)
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mesa: rename gl_vertex_attrib_array gl_array_attributes
The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a639fd2..ff20226 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1351,7 +1351,7 @@ struct gl_client_array
/**
- * Vertex attribute array as seen by the client.
+ * Attributes to describe a vertex array.
*
* Contains the size, type, format and normalization flag,
* along with the index of a vertex buffer binding point.
@@ -1363,7 +1363,7 @@ struct gl_client_array
* and VERTEX_BINDING_STRIDE to the same value, while
* glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
*/
-struct gl_vertex_attrib_array
+struct gl_array_attributes
{
GLint Size; /**< Components per element (1,2,3,4) */
GLenum Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
@@ -1441,7 +1441,7 @@ struct gl_vertex_array_object
struct gl_client_array _VertexAttrib[VERT_ATTRIB_MAX];
/** Vertex attribute arrays */
- struct gl_vertex_attrib_array VertexAttrib[VERT_ATTRIB_MAX];
+ struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
/** Vertex buffer bindings */
struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];