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author | Timothy Arceri <timothy.arceri@collabora.com> | 2016-06-22 12:41:27 +1000 |
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committer | Timothy Arceri <t_arceri@yahoo.com.au> | 2016-06-23 11:01:36 +1000 |
commit | 24b3be093870a9a77325ac33c8fce97fae143e8e (patch) | |
tree | 6686078dd64c5b63512cb875c7c593d7215c8eb8 /src/mesa/main/mtypes.h | |
parent | f3ae370a36c2103ce994865f5c3713377a9d0ae9 (diff) | |
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glsl/mesa: stop duplicating tes layout values
We already store this in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.
This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.
V2: remove unnecessary NULL check
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral <itoral@igalia.com>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e5ae5e6..99fa779 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2726,13 +2726,6 @@ struct gl_shader_program * Tessellation Evaluation shader state from layout qualifiers. */ struct { - /** GL_TRIANGLES, GL_QUADS or GL_ISOLINES */ - GLenum PrimitiveMode; - /** GL_EQUAL, GL_FRACTIONAL_ODD or GL_FRACTIONAL_EVEN */ - GLenum Spacing; - /** GL_CW or GL_CCW */ - GLenum VertexOrder; - bool PointMode; /** * True if gl_ClipDistance is written to. Copied into * gl_tess_eval_program by _mesa_copy_linked_program_data(). |