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authorDylan Baker <dylan@pnwbakers.com>2016-09-19 15:36:09 -0700
committerKenneth Graunke <kenneth@whitecape.org>2016-09-20 16:23:04 -0700
commitd4bf9baa43e2cf7b4b877141ee472779ced219bf (patch)
treee37f68c01f0cfcc5f866af2c81906d308b28842a /src/mesa/main/mtypes.h
parent956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff)
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mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d00829c..d82b8ce 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3871,6 +3871,7 @@ struct gl_extensions
GLboolean ARB_shader_subroutine;
GLboolean ARB_shader_texture_image_samples;
GLboolean ARB_shader_texture_lod;
+ GLboolean ARB_shader_viewport_layer_array;
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
GLboolean ARB_shadow;