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authorRob Clark <robclark@freedesktop.org>2016-06-24 14:28:51 -0400
committerRob Clark <robdclark@gmail.com>2016-07-02 09:00:19 -0400
commitf78a6b1ce398a537d77c25b1a93f156109086975 (patch)
tree0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/mesa/main/mtypes.h
parent202710d11057dfe4416770752cf5fd5b3f766999 (diff)
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glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index cab315d..29e47de 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3536,6 +3536,11 @@ struct gl_constants
GLboolean AllowGLSLExtensionDirectiveMidShader;
/**
+ * Force uninitialized variables to default to zero.
+ */
+ GLboolean GLSLZeroInit;
+
+ /**
* Does the driver support real 32-bit integers? (Otherwise, integers are
* simulated via floats.)
*/