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authorBrian Paul <brianp@vmware.com>2014-12-01 13:41:47 -0700
committerBrian Paul <brianp@vmware.com>2014-12-01 16:30:12 -0700
commitc407c6d58891dbb1fcdfc6ef17e6001b53d7e040 (patch)
tree6f8cea38e680d9c62f413bf0eeadc790f6e0899d /src/mesa/main/polygon.c
parentf54162857c5fe354768cdbdeb38b379fcc26e600 (diff)
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mesa: inline/remove _mesa_polygon_stipple()
Was not called from any other place. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/polygon.c')
-rw-r--r--src/mesa/main/polygon.c38
1 files changed, 10 insertions, 28 deletions
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index 76d6019..cdaa244 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -176,19 +176,18 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
/**
- * This routine updates the ctx->Polygon.Stipple state.
- * If we're getting the stipple data from a PBO, we map the buffer
- * in order to access the data.
- * In any case, we obey the current pixel unpacking parameters when fetching
- * the stipple data.
- *
- * In the future, this routine should be used as a fallback, called via
- * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers
- * too.
+ * Called by glPolygonStipple.
*/
-void
-_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
+void GLAPIENTRY
+_mesa_PolygonStipple(const GLubyte *pattern)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glPolygonStipple\n");
+
+ FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
+
pattern = _mesa_map_validate_pbo_source(ctx, 2,
&ctx->Unpack, 32, 32, 1,
GL_COLOR_INDEX, GL_BITMAP,
@@ -200,23 +199,6 @@ _mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern)
_mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);
_mesa_unmap_pbo_source(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Called by glPolygonStipple.
- */
-void GLAPIENTRY
-_mesa_PolygonStipple( const GLubyte *pattern )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPolygonStipple\n");
-
- FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);
-
- _mesa_polygon_stipple(ctx, pattern);
if (ctx->Driver.PolygonStipple)
ctx->Driver.PolygonStipple(ctx, pattern);