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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 14:55:40 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/mesa/main/shaderapi.c
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
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glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 142e750..962b42e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2175,7 +2175,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
- struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *tes_sh =
+ src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
dst_tep->Spacing = tes_sh->TessEval.Spacing;
@@ -2187,7 +2188,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
- struct gl_shader *geom_sh = src->_LinkedShaders[MESA_SHADER_GEOMETRY];
+ struct gl_linked_shader *geom_sh =
+ src->_LinkedShaders[MESA_SHADER_GEOMETRY];
dst_gp->VerticesIn = src->Geom.VerticesIn;
dst_gp->VerticesOut = geom_sh->Geom.VerticesOut;
@@ -2420,7 +2422,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetActiveSubroutineUniformiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
struct gl_program_resource *res;
const struct gl_uniform_storage *uni;
@@ -2585,7 +2587,7 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glUniformSubroutinesuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
int i;
@@ -2683,7 +2685,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetUniformSubroutineuiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2730,7 +2732,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GET_CURRENT_CONTEXT(ctx);
const char *api_name = "glGetProgramStageiv";
struct gl_shader_program *shProg;
- struct gl_shader *sh;
+ struct gl_linked_shader *sh;
gl_shader_stage stage;
if (!_mesa_has_shader_subroutine(ctx)) {
@@ -2812,7 +2814,8 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
}
static int
-find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+find_compat_subroutine(struct gl_linked_shader *sh,
+ const struct glsl_type *type)
{
int i, j;
@@ -2827,7 +2830,7 @@ find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
}
static void
-_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
{
int i, j;