summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/shaderapi.c
diff options
context:
space:
mode:
authorIago Toral Quiroga <itoral@igalia.com>2015-10-01 09:08:20 +0200
committerIago Toral Quiroga <itoral@igalia.com>2015-10-14 08:11:13 +0200
commit27dccf097d053b085c498a7bcab47197a5e83525 (patch)
tree76d76a360c20638612405e323bc6d34149a2fd2a /src/mesa/main/shaderapi.c
parent9de651b261286f15ae000e4a698587b805b95d2b (diff)
downloadexternal_mesa3d-27dccf097d053b085c498a7bcab47197a5e83525.zip
external_mesa3d-27dccf097d053b085c498a7bcab47197a5e83525.tar.gz
external_mesa3d-27dccf097d053b085c498a7bcab47197a5e83525.tar.bz2
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9dd1054..6a2f60d 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -716,7 +716,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
+ const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
if (len > max_len)
max_len = len;
@@ -731,7 +731,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = 0;
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- if (!shProg->UniformBlocks[i].IsShaderStorage)
+ if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage)
(*params)++;
}
return;