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authorDave Airlie <airlied@redhat.com>2016-06-07 15:25:55 +1000
committerDave Airlie <airlied@redhat.com>2016-08-23 11:03:45 +1000
commit4566aaaa5b169724174e04dc0a99a37ae0abcd2a (patch)
tree7a868b06b480e0469b9fd19b1d78f3515d6f6942 /src/mesa/main/shaderapi.c
parent27d20ee264429ecf43968fa1a746ff428262cfb9 (diff)
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mesa/subroutines: start adding per-context subroutine index support (v1.1)
One piece of ARB_shader_subroutine I ignored was the fact that it needs to store the subroutine index data per context and not per shader program. There is one CTS test that tests this: GL45-CTS.shader_subroutine.multiple_contexts However the test only does a write to context and readback, it never renders using the values, so this is enough to fix the test however not enough to do what the spec says. So with this patch the info is now stored per context, but it gets updated into the program at UseProgram and when the values are inserted into the context, which won't help if multiple contexts are in use in multiple threads. v1.1: cleanups and nit-picks (Andres) Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Andres Gomez <agomez@igalia.com>
Diffstat (limited to 'src/mesa/main/shaderapi.c')
-rw-r--r--src/mesa/main/shaderapi.c78
1 files changed, 48 insertions, 30 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4f29cd9..6631f1e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -65,6 +65,7 @@
#define PATH_MAX _MAX_PATH
#endif
+static void _mesa_shader_write_subroutine_index(struct gl_context *ctx, struct gl_linked_shader *sh);
/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
*/
@@ -1208,7 +1209,7 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
shProg = NULL;
if (shProg)
- _mesa_shader_program_init_subroutine_defaults(shProg);
+ _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
if (*target != shProg) {
/* Program is current, flush it */
@@ -2648,27 +2649,15 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
return;
}
+
+ ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
}
i += uni_count;
} while(i < count);
FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
- i = 0;
- do {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
- if (uni == NULL) {
- i++;
- continue;
- }
-
- int uni_count = uni->array_elements ? uni->array_elements : 1;
-
- memcpy(&uni->storage[0], &indices[i],
- sizeof(GLuint) * uni_count);
- _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
- i += uni_count;
- } while(i < count);
+ _mesa_shader_write_subroutine_index(ctx, sh);
}
@@ -2710,12 +2699,7 @@ _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
return;
}
- {
- struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
- int offset = location - uni->opaque[stage].index;
- memcpy(params, &uni->storage[offset],
- sizeof(GLuint));
- }
+ *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
}
@@ -2824,29 +2808,63 @@ find_compat_subroutine(struct gl_linked_shader *sh,
}
static void
-_mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
+_mesa_shader_write_subroutine_index(struct gl_context *ctx,
+ struct gl_linked_shader *sh)
{
int i, j;
- for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ if (sh->NumSubroutineUniformRemapTable == 0)
+ return;
+
+ i = 0;
+ do {
struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
int uni_count;
int val;
- if (!uni)
+ if (!uni) {
+ i++;
continue;
- uni_count = uni->array_elements ? uni->array_elements : 1;
- val = find_compat_subroutine(sh, uni->type);
+ }
- for (j = 0; j < uni_count; j++)
+ uni_count = uni->array_elements ? uni->array_elements : 1;
+ for (j = 0; j < uni_count; j++) {
+ val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
memcpy(&uni->storage[j], &val, sizeof(int));
+ }
_mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+ i += uni_count;
+ } while(i < sh->NumSubroutineUniformRemapTable);
+}
+
+static void
+_mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_linked_shader *sh)
+{
+ int i;
+ struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
+ if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
+ binding->IndexPtr = realloc(binding->IndexPtr,
+ sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
+ binding->NumIndex = sh->NumSubroutineUniformRemapTable;
+ }
+
+ for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+ struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+
+ if (!uni)
+ continue;
+
+ binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
}
+
+ _mesa_shader_write_subroutine_index(ctx, sh);
}
void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
+_mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_shader_program *shProg)
{
int i;
@@ -2857,6 +2875,6 @@ _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
if (!shProg->_LinkedShaders[i])
continue;
- _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
+ _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
}
}