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authorFrancisco Jerez <currojerez@riseup.net>2015-01-31 17:00:19 +0200
committerFrancisco Jerez <currojerez@riseup.net>2015-05-04 17:44:16 +0300
commitb663d6bc6f4de9439107fc6444e436d14e21ee79 (patch)
tree6fc0665bf99f67a91769bce8d91c21ea94da36a6 /src/mesa/main/shaderimage.h
parent1b9990e37333076fdc112295ae09193bbe8d57db (diff)
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mesa: Initialize image units to default state on context creation.
This is the required initial image unit state according to "Table 23.45. Image State (state per image unit)" of the OpenGL 4.3 specification. Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/main/shaderimage.h')
-rw-r--r--src/mesa/main/shaderimage.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index 1c7d1e0..33d8a1e 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -43,6 +43,12 @@ mesa_format
_mesa_get_shader_image_format(GLenum format);
/**
+ * Initialize a context's shader image units to the default state.
+ */
+void
+_mesa_init_image_units(struct gl_context *ctx);
+
+/**
* Recalculate the \c _Valid flag of a context's shader image units.
*
* To be called when the state of any texture bound to an image unit