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author | Thomas Helland <thomashelland90@gmail.com> | 2016-08-16 22:10:36 +0200 |
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committer | Timothy Arceri <timothy.arceri@collabora.com> | 2016-09-12 10:48:35 +1000 |
commit | 08c5b10ae904231d887f9b6c37694c0e03939a28 (patch) | |
tree | db97136a86537e3327927fa171e690822adeedf4 /src/mesa/main/shaderobj.c | |
parent | e55eb2b7ea9a464eca9d2c6259f5b69299762856 (diff) | |
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mesa/glsl: Move string_to_uint_map into the util folder
This clears the last bits of the usecases of the hash table
located in mesa/program, allowing us to remove it.
V2: Rebase on top of changes to Makefile.sources
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 0075a6d..350b677 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -39,8 +39,8 @@ #include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" -#include "program/hash_table.h" #include "util/ralloc.h" +#include "util/string_to_uint_map.h" /**********************************************************************/ /*** Shader object functions ***/ |