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authorThomas Helland <thomashelland90@gmail.com>2016-08-16 22:10:36 +0200
committerTimothy Arceri <timothy.arceri@collabora.com>2016-09-12 10:48:35 +1000
commit08c5b10ae904231d887f9b6c37694c0e03939a28 (patch)
treedb97136a86537e3327927fa171e690822adeedf4 /src/mesa/main/shaderobj.c
parente55eb2b7ea9a464eca9d2c6259f5b69299762856 (diff)
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mesa/glsl: Move string_to_uint_map into the util folder
This clears the last bits of the usecases of the hash table located in mesa/program, allowing us to remove it. V2: Rebase on top of changes to Makefile.sources Signed-off-by: Thomas Helland <thomashelland90@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 0075a6d..350b677 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -39,8 +39,8 @@
#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
-#include "program/hash_table.h"
#include "util/ralloc.h"
+#include "util/string_to_uint_map.h"
/**********************************************************************/
/*** Shader object functions ***/