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authorKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/main/stencil.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
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Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/main/stencil.c')
-rw-r--r--src/mesa/main/stencil.c54
1 files changed, 36 insertions, 18 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 6aed338..6775d58 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -1,4 +1,4 @@
-/* $Id: stencil.c,v 1.23 2000/11/22 07:32:17 joukj Exp $ */
+/* $Id: stencil.c,v 1.24 2000/12/26 05:09:29 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -45,9 +45,13 @@ void
_mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearStencil");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.Clear == (GLstencil) s)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLstencil) s;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.ClearStencil) {
(*ctx->Driver.ClearStencil)( ctx, s );
@@ -61,8 +65,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
GLint maxref;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilFunc");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (func) {
case GL_NEVER:
@@ -73,7 +76,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
- ctx->Stencil.Function = func;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glStencilFunc" );
@@ -81,9 +83,17 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
}
maxref = (1 << STENCIL_BITS) - 1;
- ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
+ ref = (GLstencil) CLAMP( ref, 0, maxref );
+
+ if (ctx->Stencil.Function == func &&
+ ctx->Stencil.ValueMask == (GLstencil) mask &&
+ ctx->Stencil.Ref == ref)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function = func;
+ ctx->Stencil.Ref = ref;
ctx->Stencil.ValueMask = (GLstencil) mask;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.StencilFunc) {
(*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
@@ -96,9 +106,13 @@ void
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilMask");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Stencil.WriteMask == (GLstencil) mask)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask = (GLstencil) mask;
- ctx->NewState |= _NEW_STENCIL;
if (ctx->Driver.StencilMask) {
(*ctx->Driver.StencilMask)( ctx, mask );
@@ -111,7 +125,8 @@ void
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glStencilOp");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
switch (fail) {
case GL_KEEP:
case GL_ZERO:
@@ -123,8 +138,7 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.FailFunc = fail;
+ if (!ctx->Extensions.EXT_stencil_wrap) {
break;
}
/* FALL-THROUGH */
@@ -139,12 +153,10 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
case GL_INCR:
case GL_DECR:
case GL_INVERT:
- ctx->Stencil.ZFailFunc = zfail;
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.ZFailFunc = zfail;
break;
}
/* FALL-THROUGH */
@@ -159,12 +171,10 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
case GL_INCR:
case GL_DECR:
case GL_INVERT:
- ctx->Stencil.ZPassFunc = zpass;
break;
case GL_INCR_WRAP_EXT:
case GL_DECR_WRAP_EXT:
if (ctx->Extensions.EXT_stencil_wrap) {
- ctx->Stencil.ZPassFunc = zpass;
break;
}
/* FALL-THROUGH */
@@ -173,7 +183,15 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- ctx->NewState |= _NEW_STENCIL;
+ if (ctx->Stencil.ZFailFunc == zfail &&
+ ctx->Stencil.ZPassFunc == zpass &&
+ ctx->Stencil.FailFunc == fail)
+ return;
+
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc = zfail;
+ ctx->Stencil.ZPassFunc = zpass;
+ ctx->Stencil.FailFunc = fail;
if (ctx->Driver.StencilOp) {
(*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);