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author | Chris Forbes <chrisf@ijw.co.nz> | 2014-08-10 21:07:33 +1200 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-07-23 17:25:14 +1000 |
commit | 25d6f56c08801909e784f81e9b9ced48977630f4 (patch) | |
tree | 2a36d76746496302c3e14150fcfc89c617be46eb /src/mesa/main/tests/enum_strings.cpp | |
parent | 4c7b007104c63475ec080d0777a41603c78786f6 (diff) | |
download | external_mesa3d-25d6f56c08801909e784f81e9b9ced48977630f4.zip external_mesa3d-25d6f56c08801909e784f81e9b9ced48977630f4.tar.gz external_mesa3d-25d6f56c08801909e784f81e9b9ced48977630f4.tar.bz2 |
mesa: Add glGet support for ARB_shader_subroutine implementation limits
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa/main/tests/enum_strings.cpp')
-rw-r--r-- | src/mesa/main/tests/enum_strings.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp index 84c1195..8218cc9 100644 --- a/src/mesa/main/tests/enum_strings.cpp +++ b/src/mesa/main/tests/enum_strings.cpp @@ -1731,6 +1731,10 @@ const struct enum_info everything[] = { { 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, { 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" }, { 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, + { 0x8DE5, "GL_ACTIVE_SUBROUTINES" }, + { 0x8DE6, "GL_ACTIVE_SUBROUTINE_UNIFORMS" }, + { 0x8DE7, "GL_MAX_SUBROUTINES" }, + { 0x8DE8, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS" }, { 0x8DF0, "GL_LOW_FLOAT" }, { 0x8DF1, "GL_MEDIUM_FLOAT" }, { 0x8DF2, "GL_HIGH_FLOAT" }, @@ -1759,6 +1763,11 @@ const struct enum_info everything[] = { { 0x8E44, "GL_TEXTURE_SWIZZLE_B" }, { 0x8E45, "GL_TEXTURE_SWIZZLE_A" }, { 0x8E46, "GL_TEXTURE_SWIZZLE_RGBA" }, + { 0x8E47, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS" }, + { 0x8E48, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH" }, + { 0x8E49, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH" }, + { 0x8E4A, "GL_NUM_COMPATIBLE_SUBROUTINES" }, + { 0x8E4B, "GL_COMPATIBLE_SUBROUTINES" }, { 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" }, { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION" }, { 0x8E4E, "GL_LAST_VERTEX_CONVENTION" }, |