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authorIan Romanick <ian.d.romanick@intel.com>2015-05-20 20:17:19 -0700
committerIan Romanick <ian.d.romanick@intel.com>2015-05-28 16:56:32 -0700
commit49ab670f52947dda04585cc5156e55b89f0c1c4a (patch)
treee0867495beba077f2c6582df8d4e25bb72e098ba /src/mesa/main/tests
parenta6fa74e6bb65f852ad1608f43dd0731e854ea42f (diff)
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dispatch_sanity: Split list of GL 3.1 functions in to core and common
The next patch will add a test for compatibility profile dispatch, and it seems to make more sense to share the lists. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Cc: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp413
1 files changed, 342 insertions, 71 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index ab66f88..3d9539b 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -68,6 +68,7 @@ struct function {
int offset;
};
+extern const struct function common_desktop_functions_possible[];
extern const struct function gl_core_functions_possible[];
extern const struct function gles11_functions_possible[];
extern const struct function gles2_functions_possible[];
@@ -176,6 +177,7 @@ validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table)
TEST_F(DispatchSanity_test, GL31_CORE)
{
SetUpCtx(API_OPENGL_CORE, 31);
+ validate_functions(&ctx, common_desktop_functions_possible, nop_table);
validate_functions(&ctx, gl_core_functions_possible, nop_table);
validate_nops(&ctx, nop_table);
}
@@ -211,7 +213,7 @@ TEST_F(DispatchSanity_test, GLES31)
validate_nops(&ctx, nop_table);
}
-const struct function gl_core_functions_possible[] = {
+const struct function common_desktop_functions_possible[] = {
{ "glCullFace", 10, -1 },
{ "glFrontFace", 10, -1 },
{ "glHint", 10, -1 },
@@ -223,8 +225,8 @@ const struct function gl_core_functions_possible[] = {
{ "glTexParameterfv", 10, -1 },
{ "glTexParameteri", 10, -1 },
{ "glTexParameteriv", 10, -1 },
- { "glTexImage1D", 10, -1 },
- { "glTexImage2D", 10, -1 },
+ { "glTexImage1D", 10, _gloffset_TexImage1D },
+ { "glTexImage2D", 10, _gloffset_TexImage2D },
{ "glDrawBuffer", 10, -1 },
{ "glClear", 10, -1 },
{ "glClearColor", 10, -1 },
@@ -492,7 +494,6 @@ const struct function gl_core_functions_possible[] = {
/* GL 3.1 */
{ "glDrawArraysInstanced", 31, -1 },
{ "glDrawElementsInstanced", 31, -1 },
- { "glTexBuffer", 31, -1 },
{ "glPrimitiveRestartIndex", 31, -1 },
/* GL_ARB_shader_objects */
@@ -546,7 +547,6 @@ const struct function gl_core_functions_possible[] = {
{ "glGetBufferParameteri64v", 32, -1 },
{ "glFramebufferTexture", 32, -1 },
{ "glProgramParameteri", 32, -1 },
- { "glFramebufferTexture", 32, -1 },
{ "glFramebufferTextureLayer", 32, -1 },
/* GL 3.3 */
@@ -680,34 +680,6 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribP4uiv", 43, -1 },
{ "glDrawArraysIndirect", 43, -1 },
{ "glDrawElementsIndirect", 43, -1 },
- { "glUniform1d", 40, -1 },
- { "glUniform2d", 40, -1 },
- { "glUniform3d", 40, -1 },
- { "glUniform4d", 40, -1 },
- { "glUniform1dv", 40, -1 },
- { "glUniform2dv", 40, -1 },
- { "glUniform3dv", 40, -1 },
- { "glUniform4dv", 40, -1 },
- { "glUniformMatrix2dv", 40, -1 },
- { "glUniformMatrix3dv", 40, -1 },
- { "glUniformMatrix4dv", 40, -1 },
- { "glUniformMatrix2x3dv", 40, -1 },
- { "glUniformMatrix2x4dv", 40, -1 },
- { "glUniformMatrix3x2dv", 40, -1 },
- { "glUniformMatrix3x4dv", 40, -1 },
- { "glUniformMatrix4x2dv", 40, -1 },
- { "glUniformMatrix4x3dv", 40, -1 },
- { "glGetUniformdv", 43, -1 },
-// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
-// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
-// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
-// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
-// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
-// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
-// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
-// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
{ "glBindTransformFeedback", 43, -1 },
{ "glDeleteTransformFeedbacks", 43, -1 },
{ "glGenTransformFeedbacks", 43, -1 },
@@ -735,12 +707,12 @@ const struct function gl_core_functions_possible[] = {
{ "glGenProgramPipelines", 43, -1 },
{ "glIsProgramPipeline", 43, -1 },
{ "glGetProgramPipelineiv", 43, -1 },
+ { "glProgramUniform1d", 43, -1 },
+ { "glProgramUniform1dv", 43, -1 },
{ "glProgramUniform1i", 43, -1 },
{ "glProgramUniform1iv", 43, -1 },
{ "glProgramUniform1f", 43, -1 },
{ "glProgramUniform1fv", 43, -1 },
- { "glProgramUniform1d", 40, -1 },
- { "glProgramUniform1dv", 40, -1 },
{ "glProgramUniform1ui", 43, -1 },
{ "glProgramUniform1uiv", 43, -1 },
{ "glProgramUniform2i", 43, -1 },
@@ -761,50 +733,32 @@ const struct function gl_core_functions_possible[] = {
{ "glProgramUniform3uiv", 43, -1 },
{ "glProgramUniform4i", 43, -1 },
{ "glProgramUniform4iv", 43, -1 },
+ { "glProgramUniform4d", 43, -1 },
+ { "glProgramUniform4dv", 43, -1 },
{ "glProgramUniform4f", 43, -1 },
{ "glProgramUniform4fv", 43, -1 },
- { "glProgramUniform4d", 40, -1 },
- { "glProgramUniform4dv", 40, -1 },
{ "glProgramUniform4ui", 43, -1 },
{ "glProgramUniform4uiv", 43, -1 },
+ { "glProgramUniformMatrix2dv", 43, -1 },
{ "glProgramUniformMatrix2fv", 43, -1 },
+ { "glProgramUniformMatrix3dv", 43, -1 },
{ "glProgramUniformMatrix3fv", 43, -1 },
+ { "glProgramUniformMatrix4dv", 43, -1 },
{ "glProgramUniformMatrix4fv", 43, -1 },
- { "glProgramUniformMatrix2dv", 40, -1 },
- { "glProgramUniformMatrix3dv", 40, -1 },
- { "glProgramUniformMatrix4dv", 40, -1 },
+ { "glProgramUniformMatrix2x3dv", 43, -1 },
{ "glProgramUniformMatrix2x3fv", 43, -1 },
+ { "glProgramUniformMatrix3x2dv", 43, -1 },
{ "glProgramUniformMatrix3x2fv", 43, -1 },
+ { "glProgramUniformMatrix2x4dv", 43, -1 },
{ "glProgramUniformMatrix2x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x2dv", 43, -1 },
{ "glProgramUniformMatrix4x2fv", 43, -1 },
+ { "glProgramUniformMatrix3x4dv", 43, -1 },
{ "glProgramUniformMatrix3x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x3dv", 43, -1 },
{ "glProgramUniformMatrix4x3fv", 43, -1 },
- { "glProgramUniformMatrix2x3dv", 40, -1 },
- { "glProgramUniformMatrix3x2dv", 40, -1 },
- { "glProgramUniformMatrix2x4dv", 40, -1 },
- { "glProgramUniformMatrix4x2dv", 40, -1 },
- { "glProgramUniformMatrix3x4dv", 40, -1 },
- { "glProgramUniformMatrix4x3dv", 40, -1 },
{ "glValidateProgramPipeline", 43, -1 },
{ "glGetProgramPipelineInfoLog", 43, -1 },
- { "glVertexAttribL1d", 41, -1 },
- { "glVertexAttribL2d", 41, -1 },
- { "glVertexAttribL3d", 41, -1 },
- { "glVertexAttribL4d", 41, -1 },
- { "glVertexAttribL1dv", 41, -1 },
- { "glVertexAttribL2dv", 41, -1 },
- { "glVertexAttribL3dv", 41, -1 },
- { "glVertexAttribL4dv", 41, -1 },
- { "glVertexAttribLPointer", 41, -1 },
- { "glGetVertexAttribLdv", 41, -1 },
- { "glViewportArrayv", 43, -1 },
- { "glViewportIndexedf", 43, -1 },
- { "glViewportIndexedfv", 43, -1 },
- { "glScissorArrayv", 43, -1 },
- { "glScissorIndexed", 43, -1 },
- { "glScissorIndexedv", 43, -1 },
- { "glDepthRangeArrayv", 43, -1 },
- { "glDepthRangeIndexed", 43, -1 },
{ "glGetFloati_v", 43, -1 },
{ "glGetDoublei_v", 43, -1 },
// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
@@ -847,8 +801,6 @@ const struct function gl_core_functions_possible[] = {
{ "glClearBufferSubData", 43, -1 },
// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
- { "glDispatchCompute", 43, -1 },
- { "glDispatchComputeIndirect", 43, -1 },
{ "glCopyImageSubData", 43, -1 },
{ "glTextureView", 43, -1 },
{ "glBindVertexBuffer", 43, -1 },
@@ -860,7 +812,6 @@ const struct function gl_core_functions_possible[] = {
// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
-// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
@@ -883,7 +834,6 @@ const struct function gl_core_functions_possible[] = {
{ "glGetProgramResourceLocation", 43, -1 },
{ "glGetProgramResourceLocationIndex", 43, -1 },
// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
- { "glTexBufferRange", 43, -1 },
// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
{ "glTexStorage2DMultisample", 43, -1 },
{ "glTexStorage3DMultisample", 43, -1 },
@@ -965,6 +915,330 @@ const struct function gl_core_functions_possible[] = {
/* GL_ARB_clip_control */
{ "glClipControl", 45, -1 },
+ /* GL_ARB_compute_shader */
+ { "glDispatchCompute", 43, -1 },
+ { "glDispatchComputeIndirect", 43, -1 },
+
+ /* GL_EXT_polygon_offset_clamp */
+ { "glPolygonOffsetClampEXT", 11, -1 },
+ { NULL, 0, -1 }
+};
+
+const struct function gl_core_functions_possible[] = {
+ /* GL 3.1 */
+ { "glTexBuffer", 31, -1 },
+
+ /* GL 3.2 */
+ { "glFramebufferTexture", 32, -1 },
+
+ /* GL 4.3 */
+ { "glIsRenderbuffer", 43, -1 },
+ { "glBindRenderbuffer", 43, -1 },
+ { "glDeleteRenderbuffers", 43, -1 },
+ { "glGenRenderbuffers", 43, -1 },
+ { "glRenderbufferStorage", 43, -1 },
+ { "glGetRenderbufferParameteriv", 43, -1 },
+ { "glIsFramebuffer", 43, -1 },
+ { "glBindFramebuffer", 43, -1 },
+ { "glDeleteFramebuffers", 43, -1 },
+ { "glGenFramebuffers", 43, -1 },
+ { "glCheckFramebufferStatus", 43, -1 },
+ { "glFramebufferTexture1D", 43, -1 },
+ { "glFramebufferTexture2D", 43, -1 },
+ { "glFramebufferTexture3D", 43, -1 },
+ { "glFramebufferRenderbuffer", 43, -1 },
+ { "glGetFramebufferAttachmentParameteriv", 43, -1 },
+ { "glGenerateMipmap", 43, -1 },
+ { "glBlitFramebuffer", 43, -1 },
+ { "glRenderbufferStorageMultisample", 43, -1 },
+ { "glFramebufferTextureLayer", 43, -1 },
+ { "glMapBufferRange", 43, -1 },
+ { "glFlushMappedBufferRange", 43, -1 },
+ { "glBindVertexArray", 43, -1 },
+ { "glDeleteVertexArrays", 43, -1 },
+ { "glGenVertexArrays", 43, -1 },
+ { "glIsVertexArray", 43, -1 },
+ { "glGetUniformIndices", 43, -1 },
+ { "glGetActiveUniformsiv", 43, -1 },
+ { "glGetActiveUniformName", 43, -1 },
+ { "glGetUniformBlockIndex", 43, -1 },
+ { "glGetActiveUniformBlockiv", 43, -1 },
+ { "glGetActiveUniformBlockName", 43, -1 },
+ { "glUniformBlockBinding", 43, -1 },
+ { "glCopyBufferSubData", 43, -1 },
+ { "glDrawElementsBaseVertex", 43, -1 },
+ { "glDrawRangeElementsBaseVertex", 43, -1 },
+ { "glDrawElementsInstancedBaseVertex", 43, -1 },
+ { "glMultiDrawElementsBaseVertex", 43, -1 },
+ { "glProvokingVertex", 43, -1 },
+ { "glFenceSync", 43, -1 },
+ { "glIsSync", 43, -1 },
+ { "glDeleteSync", 43, -1 },
+ { "glClientWaitSync", 43, -1 },
+ { "glWaitSync", 43, -1 },
+ { "glGetInteger64v", 43, -1 },
+ { "glGetSynciv", 43, -1 },
+ { "glTexImage2DMultisample", 43, -1 },
+ { "glTexImage3DMultisample", 43, -1 },
+ { "glGetMultisamplefv", 43, -1 },
+ { "glSampleMaski", 43, -1 },
+ { "glBlendEquationiARB", 43, -1 },
+ { "glBlendEquationSeparateiARB", 43, -1 },
+ { "glBlendFunciARB", 43, -1 },
+ { "glBlendFuncSeparateiARB", 43, -1 },
+ { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
+// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
+// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
+ { "glBindFragDataLocationIndexed", 43, -1 },
+ { "glGetFragDataIndex", 43, -1 },
+ { "glGenSamplers", 43, -1 },
+ { "glDeleteSamplers", 43, -1 },
+ { "glIsSampler", 43, -1 },
+ { "glBindSampler", 43, -1 },
+ { "glSamplerParameteri", 43, -1 },
+ { "glSamplerParameteriv", 43, -1 },
+ { "glSamplerParameterf", 43, -1 },
+ { "glSamplerParameterfv", 43, -1 },
+ { "glSamplerParameterIiv", 43, -1 },
+ { "glSamplerParameterIuiv", 43, -1 },
+ { "glGetSamplerParameteriv", 43, -1 },
+ { "glGetSamplerParameterIiv", 43, -1 },
+ { "glGetSamplerParameterfv", 43, -1 },
+ { "glGetSamplerParameterIuiv", 43, -1 },
+ { "glQueryCounter", 43, -1 },
+ { "glGetQueryObjecti64v", 43, -1 },
+ { "glGetQueryObjectui64v", 43, -1 },
+ { "glVertexP2ui", 43, -1 },
+ { "glVertexP2uiv", 43, -1 },
+ { "glVertexP3ui", 43, -1 },
+ { "glVertexP3uiv", 43, -1 },
+ { "glVertexP4ui", 43, -1 },
+ { "glVertexP4uiv", 43, -1 },
+ { "glTexCoordP1ui", 43, -1 },
+ { "glTexCoordP1uiv", 43, -1 },
+ { "glTexCoordP2ui", 43, -1 },
+ { "glTexCoordP2uiv", 43, -1 },
+ { "glTexCoordP3ui", 43, -1 },
+ { "glTexCoordP3uiv", 43, -1 },
+ { "glTexCoordP4ui", 43, -1 },
+ { "glTexCoordP4uiv", 43, -1 },
+ { "glMultiTexCoordP1ui", 43, -1 },
+ { "glMultiTexCoordP1uiv", 43, -1 },
+ { "glMultiTexCoordP2ui", 43, -1 },
+ { "glMultiTexCoordP2uiv", 43, -1 },
+ { "glMultiTexCoordP3ui", 43, -1 },
+ { "glMultiTexCoordP3uiv", 43, -1 },
+ { "glMultiTexCoordP4ui", 43, -1 },
+ { "glMultiTexCoordP4uiv", 43, -1 },
+ { "glNormalP3ui", 43, -1 },
+ { "glNormalP3uiv", 43, -1 },
+ { "glColorP3ui", 43, -1 },
+ { "glColorP3uiv", 43, -1 },
+ { "glColorP4ui", 43, -1 },
+ { "glColorP4uiv", 43, -1 },
+ { "glVertexAttribP1ui", 43, -1 },
+ { "glVertexAttribP1uiv", 43, -1 },
+ { "glVertexAttribP2ui", 43, -1 },
+ { "glVertexAttribP2uiv", 43, -1 },
+ { "glVertexAttribP3ui", 43, -1 },
+ { "glVertexAttribP3uiv", 43, -1 },
+ { "glVertexAttribP4ui", 43, -1 },
+ { "glVertexAttribP4uiv", 43, -1 },
+ { "glDrawArraysIndirect", 43, -1 },
+ { "glDrawElementsIndirect", 43, -1 },
+
+ { "glUniform1d", 40, -1 },
+ { "glUniform2d", 40, -1 },
+ { "glUniform3d", 40, -1 },
+ { "glUniform4d", 40, -1 },
+ { "glUniform1dv", 40, -1 },
+ { "glUniform2dv", 40, -1 },
+ { "glUniform3dv", 40, -1 },
+ { "glUniform4dv", 40, -1 },
+ { "glUniformMatrix2dv", 40, -1 },
+ { "glUniformMatrix3dv", 40, -1 },
+ { "glUniformMatrix4dv", 40, -1 },
+ { "glUniformMatrix2x3dv", 40, -1 },
+ { "glUniformMatrix2x4dv", 40, -1 },
+ { "glUniformMatrix3x2dv", 40, -1 },
+ { "glUniformMatrix3x4dv", 40, -1 },
+ { "glUniformMatrix4x2dv", 40, -1 },
+ { "glUniformMatrix4x3dv", 40, -1 },
+ { "glGetUniformdv", 43, -1 },
+// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
+// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
+// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
+// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
+// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
+// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
+// { "glPatchParameteri", 43, -1 }, // XXX: Add to xml
+// { "glPatchParameterfv", 43, -1 }, // XXX: Add to xml
+
+ { "glBindTransformFeedback", 43, -1 },
+ { "glDeleteTransformFeedbacks", 43, -1 },
+ { "glGenTransformFeedbacks", 43, -1 },
+ { "glIsTransformFeedback", 43, -1 },
+ { "glPauseTransformFeedback", 43, -1 },
+ { "glResumeTransformFeedback", 43, -1 },
+ { "glDrawTransformFeedback", 43, -1 },
+ { "glDrawTransformFeedbackStream", 43, -1 },
+ { "glBeginQueryIndexed", 43, -1 },
+ { "glEndQueryIndexed", 43, -1 },
+ { "glGetQueryIndexediv", 43, -1 },
+ { "glReleaseShaderCompiler", 43, -1 },
+ { "glShaderBinary", 43, -1 },
+ { "glGetShaderPrecisionFormat", 43, -1 },
+ { "glDepthRangef", 43, -1 },
+ { "glClearDepthf", 43, -1 },
+ { "glGetProgramBinary", 43, -1 },
+ { "glProgramBinary", 43, -1 },
+ { "glProgramParameteri", 43, -1 },
+ { "glUseProgramStages", 43, -1 },
+ { "glActiveShaderProgram", 43, -1 },
+ { "glCreateShaderProgramv", 43, -1 },
+ { "glBindProgramPipeline", 43, -1 },
+ { "glDeleteProgramPipelines", 43, -1 },
+ { "glGenProgramPipelines", 43, -1 },
+ { "glIsProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineiv", 43, -1 },
+ { "glProgramUniform1i", 43, -1 },
+ { "glProgramUniform1iv", 43, -1 },
+ { "glProgramUniform1f", 43, -1 },
+ { "glProgramUniform1fv", 43, -1 },
+ { "glProgramUniform1d", 40, -1 },
+ { "glProgramUniform1dv", 40, -1 },
+ { "glProgramUniform1ui", 43, -1 },
+ { "glProgramUniform1uiv", 43, -1 },
+ { "glProgramUniform2i", 43, -1 },
+ { "glProgramUniform2iv", 43, -1 },
+ { "glProgramUniform2f", 43, -1 },
+ { "glProgramUniform2fv", 43, -1 },
+ { "glProgramUniform2d", 40, -1 },
+ { "glProgramUniform2dv", 40, -1 },
+ { "glProgramUniform2ui", 43, -1 },
+ { "glProgramUniform2uiv", 43, -1 },
+ { "glProgramUniform3i", 43, -1 },
+ { "glProgramUniform3iv", 43, -1 },
+ { "glProgramUniform3f", 43, -1 },
+ { "glProgramUniform3fv", 43, -1 },
+ { "glProgramUniform3d", 40, -1 },
+ { "glProgramUniform3dv", 40, -1 },
+ { "glProgramUniform3ui", 43, -1 },
+ { "glProgramUniform3uiv", 43, -1 },
+ { "glProgramUniform4i", 43, -1 },
+ { "glProgramUniform4iv", 43, -1 },
+ { "glProgramUniform4f", 43, -1 },
+ { "glProgramUniform4fv", 43, -1 },
+ { "glProgramUniform4d", 40, -1 },
+ { "glProgramUniform4dv", 40, -1 },
+ { "glProgramUniform4ui", 43, -1 },
+ { "glProgramUniform4uiv", 43, -1 },
+ { "glProgramUniformMatrix2fv", 43, -1 },
+ { "glProgramUniformMatrix3fv", 43, -1 },
+ { "glProgramUniformMatrix4fv", 43, -1 },
+ { "glProgramUniformMatrix2dv", 40, -1 },
+ { "glProgramUniformMatrix3dv", 40, -1 },
+ { "glProgramUniformMatrix4dv", 40, -1 },
+ { "glProgramUniformMatrix2x3fv", 43, -1 },
+ { "glProgramUniformMatrix3x2fv", 43, -1 },
+ { "glProgramUniformMatrix2x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x2fv", 43, -1 },
+ { "glProgramUniformMatrix3x4fv", 43, -1 },
+ { "glProgramUniformMatrix4x3fv", 43, -1 },
+ { "glProgramUniformMatrix2x3dv", 40, -1 },
+ { "glProgramUniformMatrix3x2dv", 40, -1 },
+ { "glProgramUniformMatrix2x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x2dv", 40, -1 },
+ { "glProgramUniformMatrix3x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x3dv", 40, -1 },
+ { "glValidateProgramPipeline", 43, -1 },
+ { "glGetProgramPipelineInfoLog", 43, -1 },
+
+ { "glVertexAttribL1d", 41, -1 },
+ { "glVertexAttribL2d", 41, -1 },
+ { "glVertexAttribL3d", 41, -1 },
+ { "glVertexAttribL4d", 41, -1 },
+ { "glVertexAttribL1dv", 41, -1 },
+ { "glVertexAttribL2dv", 41, -1 },
+ { "glVertexAttribL3dv", 41, -1 },
+ { "glVertexAttribL4dv", 41, -1 },
+ { "glVertexAttribLPointer", 41, -1 },
+ { "glGetVertexAttribLdv", 41, -1 },
+ { "glViewportArrayv", 43, -1 },
+ { "glViewportIndexedf", 43, -1 },
+ { "glViewportIndexedfv", 43, -1 },
+ { "glScissorArrayv", 43, -1 },
+ { "glScissorIndexed", 43, -1 },
+ { "glScissorIndexedv", 43, -1 },
+ { "glDepthRangeArrayv", 43, -1 },
+ { "glDepthRangeIndexed", 43, -1 },
+
+// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml
+
+ { "glDrawArraysInstancedBaseInstance", 43, -1 },
+ { "glDrawElementsInstancedBaseInstance", 43, -1 },
+ { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
+ { "glDrawTransformFeedbackInstanced", 43, -1 },
+ { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
+ { "glGetActiveAtomicCounterBufferiv", 43, -1 },
+ { "glBindImageTexture", 43, -1 },
+ { "glMemoryBarrier", 43, -1 },
+ { "glTexStorage1D", 43, -1 },
+ { "glTexStorage2D", 43, -1 },
+ { "glTexStorage3D", 43, -1 },
+ { "glTextureStorage1DEXT", 43, -1 },
+ { "glTextureStorage2DEXT", 43, -1 },
+ { "glTextureStorage3DEXT", 43, -1 },
+ { "glClearBufferData", 43, -1 },
+ { "glClearBufferSubData", 43, -1 },
+// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml
+// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml
+ { "glCopyImageSubData", 43, -1 },
+ { "glTextureView", 43, -1 },
+ { "glBindVertexBuffer", 43, -1 },
+ { "glVertexAttribFormat", 43, -1 },
+ { "glVertexAttribIFormat", 43, -1 },
+ { "glVertexAttribBinding", 43, -1 },
+ { "glVertexBindingDivisor", 43, -1 },
+// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml
+// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml
+// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml
+// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml
+// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml
+// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml
+// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml
+ { "glInvalidateTexSubImage", 43, -1 },
+ { "glInvalidateTexImage", 43, -1 },
+ { "glInvalidateBufferSubData", 43, -1 },
+ { "glInvalidateBufferData", 43, -1 },
+ { "glInvalidateFramebuffer", 43, -1 },
+ { "glInvalidateSubFramebuffer", 43, -1 },
+ { "glMultiDrawArraysIndirect", 43, -1 },
+ { "glMultiDrawElementsIndirect", 43, -1 },
+ { "glGetProgramInterfaceiv", 43, -1 },
+ { "glGetProgramResourceIndex", 43, -1 },
+ { "glGetProgramResourceName", 43, -1 },
+ { "glGetProgramResourceiv", 43, -1 },
+ { "glGetProgramResourceLocation", 43, -1 },
+ { "glGetProgramResourceLocationIndex", 43, -1 },
+// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml
+ { "glTexBufferRange", 43, -1 },
+// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml
+ { "glTexStorage2DMultisample", 43, -1 },
+ { "glTexStorage3DMultisample", 43, -1 },
+// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+
/* GL_ARB_direct_state_access */
{ "glCreateTransformFeedbacks", 45, -1 },
{ "glTransformFeedbackBufferBase", 45, -1 },
@@ -1064,9 +1338,6 @@ const struct function gl_core_functions_possible[] = {
{ "glGetQueryBufferObjecti64v", 45, -1 },
{ "glGetQueryBufferObjectui64v", 45, -1 },
- /* GL_EXT_polygon_offset_clamp */
- { "glPolygonOffsetClampEXT", 11, -1 },
-
{ NULL, 0, -1 }
};