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author | Marta Lofstedt <marta.lofstedt@intel.com> | 2015-11-25 12:16:02 +0100 |
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committer | Marta Lofstedt <marta.lofstedt@linux.intel.com> | 2015-11-26 08:40:46 +0100 |
commit | 63b49e1711382c263acdcbe2d58c28ef64164059 (patch) | |
tree | 92737c88400089ddd302884661141fc6b301ebb8 /src/mesa/main/tests | |
parent | c2e146f4879b806e7178b8145645268c1ce0b4cd (diff) | |
download | external_mesa3d-63b49e1711382c263acdcbe2d58c28ef64164059.zip external_mesa3d-63b49e1711382c263acdcbe2d58c28ef64164059.tar.gz external_mesa3d-63b49e1711382c263acdcbe2d58c28ef64164059.tar.bz2 |
mesa: remove ARB_geometry_shader4
No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it. We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/main/tests')
-rw-r--r-- | src/mesa/main/tests/enum_strings.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp index 96b2246..04e9896 100644 --- a/src/mesa/main/tests/enum_strings.cpp +++ b/src/mesa/main/tests/enum_strings.cpp @@ -1689,7 +1689,6 @@ const struct enum_info everything[] = { { 0x8D9F, "GL_INT_2_10_10_10_REV" }, { 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED" }, { 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" }, - { 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB" }, { 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" }, { 0x8DB9, "GL_FRAMEBUFFER_SRGB" }, { 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" }, @@ -1723,11 +1722,6 @@ const struct enum_info everything[] = { { 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" }, { 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER" }, { 0x8DD9, "GL_GEOMETRY_SHADER" }, - { 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_ARB" }, - { 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_ARB" }, - { 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_ARB" }, - { 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB" }, - { 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB" }, { 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" }, { 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES" }, { 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" }, |