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authorMarek Olšák <maraeo@gmail.com>2013-03-28 01:56:01 +0100
committerMarek Olšák <maraeo@gmail.com>2013-04-06 23:57:06 +0200
commit755648c37fc7a54ed0b11c868fd4c7fe28b2f861 (patch)
treeaf74440ff60de156f3f19b7ddcea229b686a063c /src/mesa/main/texenv.c
parent21d407c1b8bf3be1eff87121d528d03c240ce207 (diff)
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mesa: don't set _ClampFragmentColor to TRUE if it has no effect
This should reduce shader recompilations with drivers that emulate fragment color clamping, because we want the clamping to be enabled only if there is a signed normalized or floating-point colorbuffer. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/texenv.c')
-rw-r--r--src/mesa/main/texenv.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
index 0fe5fbd..2979e67 100644
--- a/src/mesa/main/texenv.c
+++ b/src/mesa/main/texenv.c
@@ -32,6 +32,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/blend.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
@@ -680,7 +681,7 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
if (pname == GL_TEXTURE_ENV_COLOR) {
if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
_mesa_update_state(ctx);
- if(ctx->Color._ClampFragmentColor)
+ if (_mesa_get_clamp_fragment_color(ctx))
COPY_4FV( params, texUnit->EnvColor );
else
COPY_4FV( params, texUnit->EnvColorUnclamped );