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authorEric Anholt <eric@anholt.net>2012-01-19 09:46:24 -0800
committerEric Anholt <eric@anholt.net>2012-01-24 16:23:22 -0800
commit9f1e64d0856129374b00bd97685f22e092d6442d (patch)
treed0135284defd5c19416b81d2d317611d68104622 /src/mesa/main/texgetimage.c
parentf6e82cd2a18b0edebe3e4102fc93b552e708935a (diff)
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mesa: Add support for glGetTexImage() from integer textures.
This is a step toward fixing Intel oglconform's int-textures advanced.fbo.rtt. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c118
1 files changed, 80 insertions, 38 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 8c85c1e..95de24a 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -316,9 +316,12 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
const GLuint depth = texImage->Depth;
GLuint img, row;
GLfloat (*rgba)[4];
+ GLuint (*rgba_uint)[4];
+ GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ rgba_uint = (GLuint (*)[4]) rgba;
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
return;
@@ -339,44 +342,83 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
width, height, format, type,
img, row, 0);
- _mesa_unpack_rgba_row(texFormat, width, src, rgba);
-
- if (texImage->_BaseFormat == GL_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][RCOMP] = 0.0F;
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- }
- }
- else if (texImage->_BaseFormat == GL_INTENSITY) {
- GLint col;
- for (col = 0; col < width; col++) {
- rgba[col][GCOMP] = 0.0F;
- rgba[col][BCOMP] = 0.0F;
- rgba[col][ACOMP] = 1.0F;
- }
- }
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
+ if (is_integer) {
+ _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][RCOMP] = 0;
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba_uint[col][GCOMP] = 0;
+ rgba_uint[col][BCOMP] = 0;
+ rgba_uint[col][ACOMP] = 1;
+ }
+ }
+
+ _mesa_pack_rgba_span_int(ctx, width, rgba_uint,
+ format, type, dest);
+ } else {
+ _mesa_unpack_rgba_row(texFormat, width, src, rgba);
+
+ if (texImage->_BaseFormat == GL_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][RCOMP] = 0.0F;
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ }
+ }
+ else if (texImage->_BaseFormat == GL_INTENSITY) {
+ GLint col;
+ for (col = 0; col < width; col++) {
+ rgba[col][GCOMP] = 0.0F;
+ rgba[col][BCOMP] = 0.0F;
+ rgba[col][ACOMP] = 1.0F;
+ }
+ }
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps);
+ }
+ }
/* Unmap the src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, img);