summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/texgetimage.c
diff options
context:
space:
mode:
authorLaura Ekstrand <laura@jlekstrand.net>2014-12-15 14:57:08 -0800
committerLaura Ekstrand <laura@jlekstrand.net>2015-01-08 11:37:30 -0800
commitefbc1c86a61cd5fe6803779bea2d5848b08617e9 (patch)
tree5f15c553b47b11381eef18a829458c699618ada4 /src/mesa/main/texgetimage.c
parentb66dd38a37807c28203aa5c6c2707c1dc6dccedf (diff)
downloadexternal_mesa3d-efbc1c86a61cd5fe6803779bea2d5848b08617e9.zip
external_mesa3d-efbc1c86a61cd5fe6803779bea2d5848b08617e9.tar.gz
external_mesa3d-efbc1c86a61cd5fe6803779bea2d5848b08617e9.tar.bz2
main: Checking for cube completeness in GetTextureImage.
This is part of a potential solution to a spec bug. Cube completeness is a concept from glGenerateMipmap, but it seems reasonable to check for it in GetTextureImage when the target is GL_TEXTURE_CUBE_MAP. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r--src/mesa/main/texgetimage.c47
1 files changed, 35 insertions, 12 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 0a84a39..58d9cc5 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -1087,18 +1087,41 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format,
"glGetTextureImage(insufficient cube map storage)");
return;
}
- for (i = 0; i < 6; ++i) { /* For each face. */
- if (!texObj->Image[i][level]) {
- /* Not enough image planes for a cube map. The spec does not say
- * what should happen in this case because the user has always
- * specified each cube face separately (using
- * GL_TEXTURE_CUBE_MAP_POSITIVE_X+i) in previous GL versions.
- * This is addressed in Khronos Bug 13223.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTextureImage(insufficient cube map storage)");
- return;
- }
+
+ /*
+ * What do we do if the user created a texture with the following code
+ * and then called this function with its handle?
+ *
+ * GLuint tex;
+ * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
+ * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
+ * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
+ * // wrong format, or given the wrong size, etc.
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
+ * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
+ *
+ * A bug has been filed against the spec for this case. In the
+ * meantime, we will check for cube completeness.
+ *
+ * According to Section 8.17 Texture Completeness in the OpenGL 4.5
+ * Core Profile spec (30.10.2014):
+ * "[A] cube map texture is cube complete if the
+ * following conditions all hold true: The [base level] texture
+ * images of each of the six cube map faces have identical, positive,
+ * and square dimensions. The [base level] images were each specified
+ * with the same internal format."
+ *
+ * It seems reasonable to check for cube completeness of an arbitrary
+ * level here so that the returned data has a consistent format and size
+ * and therefore fits in the user's buffer.
+ */
+ if (!_mesa_cube_level_complete(texObj, level)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTextureImage(cube map incomplete)");
+ return;
}
/* Copy each face. */