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authorMarek Olšák <maraeo@gmail.com>2012-11-11 15:22:32 +0100
committerMarek Olšák <maraeo@gmail.com>2012-11-12 21:36:56 +0100
commit8111342e814304730bed34446ea816cbc17a5775 (patch)
tree90260b9415bd64076d679125fd8adfd75c787ea3 /src/mesa/main/teximage.h
parent26097c4855b97ee6e362c19df11d51fb7fd42192 (diff)
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mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2
MaxLog2 led to bugs, because it didn't work well with 1D and 3D textures. NOTE: This is a candidate for the stable branches. v2: correct the comment at MaxNumlevels Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r--src/mesa/main/teximage.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index ca4b8c8..e136faa 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -138,6 +138,9 @@ _mesa_tex_target_to_face(GLenum target);
extern GLint
_mesa_get_texture_dimensions(GLenum target);
+extern GLsizei
+_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
+ GLsizei depth);
extern GLboolean
_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,